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Don't move completed drum rolls above the playfield.
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@ -224,7 +224,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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if (!secondHit)
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{
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if (judgedObject.X >= -0.05f && !(judgedObject is DrawableSwell))
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if (judgedObject.X >= -0.05f && judgedObject is DrawableHit)
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{
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// If we're far enough away from the left stage, we should bring outselves in front of it
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topLevelHitContainer.Add(judgedObject.CreateProxy());
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