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adjust hitwindow nerf to be harsher
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@ -60,8 +60,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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}
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// Cap deltatime to the OD 300 hitwindow.
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// 0.77 is derived from making sure 260bpm OD8 streams aren't nerfed harshly
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var hitWindowNerf = deltaTime / (greatWindow * 2 * 0.77);
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// 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly
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var hitWindowNerf = deltaTime / (greatWindow * 2 * 0.93);
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deltaTime /= Math.Clamp(hitWindowNerf, 0.92, 1);
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double speedBonus = 1.0;
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