adjust hitwindow nerf to be harsher

This commit is contained in:
apollo-dw
2021-09-13 14:50:40 +01:00
parent 3fce3f620f
commit e9f7258f2b

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@ -60,8 +60,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
}
// Cap deltatime to the OD 300 hitwindow.
// 0.77 is derived from making sure 260bpm OD8 streams aren't nerfed harshly
var hitWindowNerf = deltaTime / (greatWindow * 2 * 0.77);
// 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly
var hitWindowNerf = deltaTime / (greatWindow * 2 * 0.93);
deltaTime /= Math.Clamp(hitWindowNerf, 0.92, 1);
double speedBonus = 1.0;