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@ -114,6 +114,7 @@ namespace osu.Game.Beatmaps.Drawable
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{
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State = BeatmapGroupState.Expanded;
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//we want to make sure one of our children is selected in the case none have been selected yet.
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if (SelectedPanel == null)
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BeatmapPanels.First().State = PanelSelectedState.Selected;
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}
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