Merge branch 'master' into fl-slider

This commit is contained in:
Dan Balasescu
2022-05-25 13:05:24 +09:00
35 changed files with 207 additions and 269 deletions

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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Screens.Edit;
@ -45,6 +46,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{
(typeof(EditorBeatmap), editorBeatmap),
(typeof(IBeatSnapProvider), editorBeatmap),
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
},
Child = new ComposeScreen { State = { Value = Visibility.Visible } },
};

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@ -5,11 +5,13 @@ using System;
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@ -23,7 +25,10 @@ namespace osu.Game.Tests.Visual.Editing
private BindableBeatDivisor bindableBeatDivisor;
private SliderBar<int> tickSliderBar => beatDivisorControl.ChildrenOfType<SliderBar<int>>().Single();
private EquilateralTriangle tickMarkerHead => tickSliderBar.ChildrenOfType<EquilateralTriangle>().Single();
private Triangle tickMarkerHead => tickSliderBar.ChildrenOfType<Triangle>().Single();
[Cached]
private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
[SetUp]
public void SetUp() => Schedule(() =>

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@ -9,6 +9,7 @@ using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
@ -47,6 +48,7 @@ namespace osu.Game.Tests.Visual.Editing
{
(typeof(EditorBeatmap), editorBeatmap),
(typeof(IBeatSnapProvider), editorBeatmap),
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
},
Child = new ComposeScreen { State = { Value = Visibility.Visible } },
};

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@ -4,6 +4,7 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@ -14,6 +15,9 @@ namespace osu.Game.Tests.Visual.Editing
{
public override Drawable CreateTestComponent() => Empty(); // tick display is implicitly inside the timeline.
[Cached]
private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Green);
[BackgroundDependencyLoader]
private void load()
{

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@ -185,7 +185,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{
AddStep("step to next", () => overlay.NextButton.TriggerClick());
AddAssert("is at known screen", () => overlay.CurrentScreen is ScreenBeatmaps);
AddAssert("is at known screen", () => overlay.CurrentScreen is ScreenUIScale);
AddStep("hide", () => overlay.Hide());
AddAssert("overlay hidden", () => overlay.State.Value == Visibility.Hidden);
@ -195,7 +195,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("run notification action", () => lastNotification.Activated());
AddAssert("overlay shown", () => overlay.State.Value == Visibility.Visible);
AddAssert("is resumed", () => overlay.CurrentScreen is ScreenBeatmaps);
AddAssert("is resumed", () => overlay.CurrentScreen is ScreenUIScale);
}
// interface mocks break hot reload, mocking this stub implementation instead works around it.

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@ -5,9 +5,12 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
namespace osu.Game.Tests.Visual.UserInterface
{
@ -15,14 +18,31 @@ namespace osu.Game.Tests.Visual.UserInterface
{
private readonly BindableBool enabled = new BindableBool(true);
protected override Drawable CreateContent() => new RoundedButton
protected override Drawable CreateContent()
{
Width = 400,
Text = "Test button",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Enabled = { BindTarget = enabled },
};
return new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new RoundedButton
{
Width = 400,
Text = "Test button",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Enabled = { BindTarget = enabled },
},
new SettingsButton
{
Text = "Test button",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Enabled = { BindTarget = enabled },
},
}
};
}
[Test]
public void TestDisabled()
@ -34,7 +54,8 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestBackgroundColour()
{
AddStep("set red scheme", () => CreateThemedContent(OverlayColourScheme.Red));
AddAssert("first button has correct colour", () => Cell(0, 1).ChildrenOfType<RoundedButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Highlight1);
AddAssert("rounded button has correct colour", () => Cell(0, 1).ChildrenOfType<RoundedButton>().First().BackgroundColour == new OsuColour().Blue3);
AddAssert("settings button has correct colour", () => Cell(0, 1).ChildrenOfType<SettingsButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Highlight1);
}
}
}

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@ -154,7 +154,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
[BackgroundDependencyLoader(true)]
private void load(OverlayColourProvider? colourProvider, OsuColour osuColour)
{
background.Colour = colourProvider?.Background4 ?? Color4Extensions.FromHex(@"1c2125");
background.Colour = colourProvider?.Background5 ?? Color4Extensions.FromHex(@"1c2125");
descriptionText.Colour = osuColour.Yellow;
}

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@ -2,13 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
namespace osu.Game.Graphics.UserInterfaceV2
{
@ -27,9 +25,12 @@ namespace osu.Game.Graphics.UserInterfaceV2
}
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
private void load(OsuColour colours)
{
DefaultBackgroundColour = overlayColourProvider?.Highlight1 ?? colours.Blue3;
// According to flyte, buttons are supposed to have explicit colours for now.
// Not sure this is the correct direction, but we haven't decided on an `OverlayColourProvider` stand-in yet.
// This is a better default. See `SettingsButton` for an override which uses `OverlayColourProvider`.
DefaultBackgroundColour = colours.Blue3;
}
protected override void LoadComplete()

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@ -76,10 +76,10 @@ namespace osu.Game.Overlays
private void load(OsuColour colours, LegacyImportManager? legacyImportManager)
{
steps.Add(typeof(ScreenWelcome));
steps.Add(typeof(ScreenUIScale));
steps.Add(typeof(ScreenBeatmaps));
if (legacyImportManager?.SupportsImportFromStable == true)
steps.Add(typeof(ScreenImportFromStable));
steps.Add(typeof(ScreenUIScale));
steps.Add(typeof(ScreenBehaviour));
Header.Title = FirstRunSetupOverlayStrings.FirstRunSetupTitle;

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@ -267,7 +267,7 @@ namespace osu.Game.Overlays.Mods
{
cancellationTokenSource?.Cancel();
var panels = availableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)));
var panels = availableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = Vector2.Zero));
Task? loadTask;

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@ -70,7 +70,7 @@ namespace osu.Game.Overlays.Mods
Content.Masking = true;
Content.CornerRadius = CORNER_RADIUS;
Content.BorderThickness = 2;
Content.Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
Children = new Drawable[]
{

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@ -72,6 +72,9 @@ namespace osu.Game.Overlays
case OverlayColourScheme.Green:
return 125 / 360f;
case OverlayColourScheme.Aquamarine:
return 160 / 360f;
case OverlayColourScheme.Purple:
return 255 / 360f;
@ -94,5 +97,6 @@ namespace osu.Game.Overlays
Purple,
Blue,
Plum,
Aquamarine
}
}

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@ -3,9 +3,12 @@
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Overlays.Settings
@ -18,6 +21,12 @@ namespace osu.Game.Overlays.Settings
Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS };
}
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
{
DefaultBackgroundColour = overlayColourProvider?.Highlight1 ?? colours.Blue3;
}
public LocalisableString TooltipText { get; set; }
public override IEnumerable<LocalisableString> FilterTerms

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@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Edit
{
AddInternal(RightSideToolboxContainer = new ExpandingToolboxContainer(130, 250)
{
Padding = new MarginPadding { Right = 10 },
Padding = new MarginPadding(10),
Alpha = DistanceSpacingMultiplier.Disabled ? 0 : 1,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,

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@ -114,9 +114,9 @@ namespace osu.Game.Rulesets.Edit
.WithChild(BlueprintContainer = CreateBlueprintContainer())
}
},
new ExpandingToolboxContainer(80, 200)
new ExpandingToolboxContainer(90, 200)
{
Padding = new MarginPadding { Left = 10 },
Padding = new MarginPadding(10),
Children = new Drawable[]
{
new EditorToolboxGroup("toolbox (1-9)")

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@ -5,6 +5,7 @@ using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit
@ -100,6 +101,32 @@ namespace osu.Game.Screens.Edit
}
}
/// <summary>
/// Get a relative display size for the specified divisor.
/// </summary>
/// <param name="beatDivisor">The beat divisor.</param>
/// <returns>A relative size which can be used to display ticks.</returns>
public static Vector2 GetSize(int beatDivisor)
{
switch (beatDivisor)
{
case 1:
case 2:
return new Vector2(0.6f, 0.9f);
case 3:
case 4:
return new Vector2(0.5f, 0.8f);
case 6:
case 8:
return new Vector2(0.4f, 0.7f);
default:
return new Vector2(0.3f, 0.6f);
}
}
/// <summary>
/// Retrieves the applicable divisor for a specific beat index.
/// </summary>

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@ -8,9 +8,7 @@ using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
@ -22,6 +20,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
@ -38,18 +37,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
Masking = true;
CornerRadius = 5;
InternalChildren = new Drawable[]
{
new Box
{
Name = "Gray Background",
Name = "Main background",
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray4
Colour = colourProvider.Background3,
},
new GridContainer
{
@ -65,9 +63,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
new Box
{
Name = "Black Background",
Name = "Tick area background",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
Colour = colourProvider.Background5,
},
new TickSliderBar(beatDivisor)
{
@ -86,7 +84,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray4
Colour = colourProvider.Background3
},
new Container
{
@ -139,11 +137,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray4
},
new Container
{
RelativeSizeAxes = Axes.Both,
@ -402,15 +395,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
ClearInternal();
CurrentNumber.ValueChanged -= moveMarker;
foreach (int t in beatDivisor.ValidDivisors.Value.Presets)
foreach (int divisor in beatDivisor.ValidDivisors.Value.Presets)
{
AddInternal(new Tick
AddInternal(new Tick(divisor)
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopCentre,
RelativePositionAxes = Axes.X,
Colour = BindableBeatDivisor.GetColourFor(t, colours),
X = getMappedPosition(t)
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both,
Colour = BindableBeatDivisor.GetColourFor(divisor, colours),
X = getMappedPosition(divisor),
});
}
@ -422,7 +415,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void moveMarker(ValueChangedEvent<int> divisor)
{
marker.MoveToX(getMappedPosition(divisor.NewValue), 100, Easing.OutQuint);
marker.Flash();
}
protected override void UpdateValue(float value)
@ -453,6 +445,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected override bool OnMouseDown(MouseDownEvent e)
{
marker.Active = true;
handleMouseInput(e.ScreenSpaceMousePosition);
return base.OnMouseDown(e);
}
@ -489,52 +482,36 @@ namespace osu.Game.Screens.Edit.Compose.Components
private float getMappedPosition(float divisor) => MathF.Pow((divisor - 1) / (beatDivisor.ValidDivisors.Value.Presets.Last() - 1), 0.90f);
private class Tick : CompositeDrawable
private class Tick : Circle
{
public Tick()
public Tick(int divisor)
{
Size = new Vector2(2.5f, 10);
Size = new Vector2(6f, 12) * BindableBeatDivisor.GetSize(divisor);
InternalChild = new Box { RelativeSizeAxes = Axes.Both };
CornerRadius = 0.5f;
Masking = true;
}
}
private class Marker : CompositeDrawable
{
private Color4 defaultColour;
private const float size = 7;
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
Colour = defaultColour = colours.Gray4;
Anchor = Anchor.TopLeft;
Origin = Anchor.TopCentre;
Colour = colourProvider.Background3;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomCentre;
Size = new Vector2(8, 6.5f);
Width = size;
RelativeSizeAxes = Axes.Y;
RelativePositionAxes = Axes.X;
InternalChildren = new Drawable[]
{
new Box
new Triangle
{
Width = 2,
RelativeSizeAxes = Axes.Y,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0.2f), Color4.White),
Blending = BlendingParameters.Additive,
},
new EquilateralTriangle
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Height = size,
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(1),
Colour = Color4.White,
}
@ -548,22 +525,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
get => active;
set
{
this.FadeColour(value ? Color4.White : defaultColour, 500, Easing.OutQuint);
this.FadeColour(value ? colourProvider.Background1 : colourProvider.Background3, 500, Easing.OutQuint);
active = value;
}
}
public void Flash()
{
bool wasActive = active;
Active = true;
if (wasActive) return;
using (BeginDelayedSequence(50))
Active = false;
}
}
}
}

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@ -163,10 +163,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
base.LoadComplete();
WaveformVisible.BindValueChanged(_ => updateWaveformOpacity());
waveformOpacity.BindValueChanged(_ => updateWaveformOpacity(), true);
WaveformVisible.ValueChanged += _ => updateWaveformOpacity();
TicksVisible.ValueChanged += visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
TicksVisible.BindValueChanged(visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint), true);
ControlPointsVisible.BindValueChanged(visible =>
{
if (visible.NewValue)

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@ -2,12 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
@ -27,10 +27,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
[BackgroundDependencyLoader]
private void load()
private void load(OverlayColourProvider colourProvider)
{
Masking = true;
CornerRadius = 5;
OsuCheckbox waveformCheckbox;
OsuCheckbox controlPointsCheckbox;
@ -41,7 +40,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("111")
Colour = colourProvider.Background5
},
new GridContainer
{
@ -55,12 +54,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Name = @"Toggle controls",
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("222")
Colour = colourProvider.Background2,
},
new FillFlowContainer
{
@ -94,12 +94,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Name = @"Zoom controls",
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("333")
Colour = colourProvider.Background3,
},
new Container<TimelineButton>
{

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@ -11,6 +11,7 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
@ -132,10 +133,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
// even though "bar lines" take up the full vertical space, we render them in two pieces because it allows for less anchor/origin churn.
Vector2 size = Vector2.One;
if (indexInBar != 1)
size = BindableBeatDivisor.GetSize(divisor);
var line = getNextUsableLine();
line.X = xPos;
line.Width = PointVisualisation.MAX_WIDTH * getWidth(indexInBar, divisor);
line.Height = 0.9f * getHeight(indexInBar, divisor);
line.Width = PointVisualisation.MAX_WIDTH * size.X;
line.Height = 0.9f * size.Y;
line.Colour = colour;
}
@ -170,54 +176,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
}
private static float getWidth(int indexInBar, int divisor)
{
if (indexInBar == 0)
return 1;
switch (divisor)
{
case 1:
case 2:
return 0.6f;
case 3:
case 4:
return 0.5f;
case 6:
case 8:
return 0.4f;
default:
return 0.3f;
}
}
private static float getHeight(int indexInBar, int divisor)
{
if (indexInBar == 0)
return 1;
switch (divisor)
{
case 1:
case 2:
return 0.9f;
case 3:
case 4:
return 0.8f;
case 6:
case 8:
return 0.7f;
default:
return 0.6f;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);

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@ -140,7 +140,7 @@ namespace osu.Game.Screens.Edit
public readonly EditorClipboard Clipboard = new EditorClipboard();
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
public Editor(EditorLoader loader = null)
{
@ -777,6 +777,7 @@ namespace osu.Game.Screens.Edit
if ((currentScreen = screenContainer.SingleOrDefault(s => s.Type == e.NewValue)) != null)
{
screenContainer.ChangeChildDepth(currentScreen, lastScreen?.Depth + 1 ?? 0);
currentScreen.Show();
return;
}

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@ -1,53 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit
{
public class EditorRoundedScreen : EditorScreen
{
public const int HORIZONTAL_PADDING = 100;
private Container roundedContent;
protected override Container<Drawable> Content => roundedContent;
public EditorRoundedScreen(EditorScreenMode mode)
: base(mode)
{
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
base.Content.Add(new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(50),
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
new Box
{
Colour = colourProvider.Background3,
RelativeSizeAxes = Axes.Both,
},
roundedContent = new Container
{
RelativeSizeAxes = Axes.Both,
},
}
}
});
}
}
}

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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit
{
@ -22,7 +23,7 @@ namespace osu.Game.Screens.Edit
{
new Box
{
Colour = colours.Background4,
Colour = colours.Background6,
RelativeSizeAxes = Axes.Both,
},
new OsuScrollContainer
@ -33,6 +34,8 @@ namespace osu.Game.Screens.Edit
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(10),
Spacing = new Vector2(10),
Children = CreateSections()
},
}

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@ -33,17 +33,9 @@ namespace osu.Game.Screens.Edit
InternalChild = content = new PopoverContainer { RelativeSizeAxes = Axes.Both };
}
protected override void PopIn()
{
this.ScaleTo(1f, 200, Easing.OutQuint)
.FadeIn(200, Easing.OutQuint);
}
protected override void PopIn() => this.FadeIn();
protected override void PopOut()
{
this.ScaleTo(0.98f, 200, Easing.OutQuint)
.FadeOut(200, Easing.OutQuint);
}
protected override void PopOut() => this.FadeOut();
#region Clipboard operations

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@ -3,21 +3,19 @@
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit
{
public abstract class EditorScreenWithTimeline : EditorScreen
{
private const float vertical_margins = 10;
private const float horizontal_margins = 20;
private const float padding = 10;
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
@ -33,7 +31,7 @@ namespace osu.Game.Screens.Edit
private LoadingSpinner spinner;
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] BindableBeatDivisor beatDivisor)
private void load(OverlayColourProvider colourProvider, [CanBeNull] BindableBeatDivisor beatDivisor)
{
if (beatDivisor != null)
this.beatDivisor.BindTo(beatDivisor);
@ -60,14 +58,14 @@ namespace osu.Game.Screens.Edit
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f)
Colour = colourProvider.Background4
},
new Container
{
Name = "Timeline content",
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
Padding = new MarginPadding { Horizontal = padding, Top = padding },
Child = new GridContainer
{
RelativeSizeAxes = Axes.X,
@ -106,12 +104,6 @@ namespace osu.Game.Screens.Edit
Name = "Main content",
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue,
Padding = new MarginPadding
{
Horizontal = horizontal_margins,
Top = vertical_margins,
Bottom = vertical_margins
},
Child = spinner = new LoadingSpinner(true)
{
State = { Value = Visibility.Visible },
@ -133,18 +125,10 @@ namespace osu.Game.Screens.Edit
mainContent.Add(content);
content.FadeInFromZero(300, Easing.OutQuint);
LoadComponentAsync(new TimelineArea(CreateTimelineContent()), t =>
{
timelineContainer.Add(t);
OnTimelineLoaded(t);
});
LoadComponentAsync(new TimelineArea(CreateTimelineContent()), timelineContainer.Add);
});
}
protected virtual void OnTimelineLoaded(TimelineArea timelineArea)
{
}
protected abstract Drawable CreateMainContent();
protected virtual Drawable CreateTimelineContent() => new Container();

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@ -4,11 +4,13 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit.Setup
{
public class SetupScreen : EditorRoundedScreen
public class SetupScreen : EditorScreen
{
[Cached]
private SectionsContainer<SetupSection> sections { get; } = new SetupScreenSectionsContainer();
@ -22,7 +24,7 @@ namespace osu.Game.Screens.Edit.Setup
}
[BackgroundDependencyLoader]
private void load(EditorBeatmap beatmap)
private void load(EditorBeatmap beatmap, OverlayColourProvider colourProvider)
{
var sectionsEnumerable = new List<SetupSection>
{
@ -37,6 +39,12 @@ namespace osu.Game.Screens.Edit.Setup
if (rulesetSpecificSection != null)
sectionsEnumerable.Add(rulesetSpecificSection);
Add(new Box
{
Colour = colourProvider.Background2,
RelativeSizeAxes = Axes.Both,
});
Add(sections.With(s =>
{
s.RelativeSizeAxes = Axes.Both;

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@ -93,7 +93,7 @@ namespace osu.Game.Screens.Edit.Setup
public SetupScreenTabControl()
{
TabContainer.Margin = new MarginPadding { Horizontal = EditorRoundedScreen.HORIZONTAL_PADDING };
TabContainer.Margin = new MarginPadding { Horizontal = 100 };
AddInternal(background = new Box
{

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@ -40,7 +40,7 @@ namespace osu.Game.Screens.Edit.Setup
Padding = new MarginPadding
{
Vertical = 10,
Horizontal = EditorRoundedScreen.HORIZONTAL_PADDING
Horizontal = 100
};
InternalChild = new FillFlowContainer

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@ -17,7 +17,7 @@ namespace osu.Game.Screens.Edit.Timing
{
private LabelledTextBox textBox;
private TriangleButton button;
private OsuButton button;
[Resolved]
protected Bindable<ControlPointGroup> SelectedGroup { get; private set; }
@ -53,7 +53,7 @@ namespace osu.Game.Screens.Edit.Timing
{
Label = "Time"
},
button = new TriangleButton
button = new RoundedButton
{
Text = "Use current time",
RelativeSizeAxes = Axes.X,

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@ -44,9 +44,15 @@ namespace osu.Game.Screens.Edit.Timing
AutoSizeAxes = Axes.Y;
Masking = true;
CornerRadius = 5;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Background4,
RelativeSizeAxes = Axes.Both,
},
new Container
{
RelativeSizeAxes = Axes.X,
@ -69,11 +75,6 @@ namespace osu.Game.Screens.Edit.Timing
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
new Box
{
Colour = colours.Background3,
RelativeSizeAxes = Axes.Both,
},
Flow = new FillFlowContainer
{
Padding = new MarginPadding(20),

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@ -11,6 +11,7 @@ using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays.Settings;
using osu.Game.Utils;
using osuTK;
namespace osu.Game.Screens.Edit.Timing
{
@ -33,6 +34,7 @@ namespace osu.Game.Screens.Edit.Timing
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(20),
Children = new Drawable[]
{
textBox = new LabelledTextBox

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@ -10,12 +10,13 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit.Timing
{
public class TimingScreen : EditorRoundedScreen
public class TimingScreen : EditorScreenWithTimeline
{
[Cached]
private Bindable<ControlPointGroup> selectedGroup = new Bindable<ControlPointGroup>();
@ -25,27 +26,23 @@ namespace osu.Game.Screens.Edit.Timing
{
}
[BackgroundDependencyLoader]
private void load()
protected override Drawable CreateMainContent() => new GridContainer
{
Add(new GridContainer
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
new Dimension(),
new Dimension(GridSizeMode.Absolute, 350),
},
Content = new[]
{
new Drawable[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 350),
new ControlPointList(),
new ControlPointSettings(),
},
Content = new[]
{
new Drawable[]
{
new ControlPointList(),
new ControlPointSettings(),
},
}
});
}
}
};
public class ControlPointList : CompositeDrawable
{
@ -76,12 +73,12 @@ namespace osu.Game.Screens.Edit.Timing
{
new Box
{
Colour = colours.Background3,
Colour = colours.Background4,
RelativeSizeAxes = Axes.Both,
},
new Box
{
Colour = colours.Background2,
Colour = colours.Background3,
RelativeSizeAxes = Axes.Y,
Width = ControlPointTable.TIMING_COLUMN_WIDTH + margins,
},
@ -100,7 +97,7 @@ namespace osu.Game.Screens.Edit.Timing
Spacing = new Vector2(5),
Children = new Drawable[]
{
deleteButton = new OsuButton
deleteButton = new RoundedButton
{
Text = "-",
Size = new Vector2(30, 30),
@ -108,7 +105,7 @@ namespace osu.Game.Screens.Edit.Timing
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
},
new OsuButton
new RoundedButton
{
Text = "+ Add at current time",
Action = addNew,

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@ -10,7 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
@ -67,7 +67,7 @@ namespace osu.Game.Screens.Edit.Verify
Margin = new MarginPadding(20),
Children = new Drawable[]
{
new TriangleButton
new RoundedButton
{
Text = "Refresh",
Action = refresh,

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@ -11,7 +11,7 @@ using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Screens.Edit.Verify
{
[Cached]
public class VerifyScreen : EditorRoundedScreen
public class VerifyScreen : EditorScreen
{
public readonly Bindable<Issue> SelectedIssue = new Bindable<Issue>();
@ -32,7 +32,6 @@ namespace osu.Game.Screens.Edit.Verify
InterpretedDifficulty.Default = BeatmapDifficultyCache.GetDifficultyRating(EditorBeatmap.BeatmapInfo.StarRating);
InterpretedDifficulty.SetDefault();
IssueList = new IssueList();
Child = new Container
{
RelativeSizeAxes = Axes.Both,
@ -48,7 +47,7 @@ namespace osu.Game.Screens.Edit.Verify
{
new Drawable[]
{
IssueList,
IssueList = new IssueList(),
new IssueSettings(),
},
}

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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Screens.Edit;
namespace osu.Game.Tests.Visual
@ -15,6 +16,9 @@ namespace osu.Game.Tests.Visual
/// </summary>
public abstract class EditorClockTestScene : OsuManualInputManagerTestScene
{
[Cached]
private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor();
protected new readonly EditorClock Clock;