mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 22:56:36 +09:00
Merge branch 'master' into fl-slider
This commit is contained in:
@ -9,6 +9,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Screens.Edit;
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@ -45,6 +46,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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(typeof(EditorBeatmap), editorBeatmap),
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(typeof(IBeatSnapProvider), editorBeatmap),
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(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
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},
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Child = new ComposeScreen { State = { Value = Visibility.Visible } },
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};
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|
@ -5,11 +5,13 @@ using System;
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using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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@ -23,7 +25,10 @@ namespace osu.Game.Tests.Visual.Editing
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private BindableBeatDivisor bindableBeatDivisor;
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private SliderBar<int> tickSliderBar => beatDivisorControl.ChildrenOfType<SliderBar<int>>().Single();
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private EquilateralTriangle tickMarkerHead => tickSliderBar.ChildrenOfType<EquilateralTriangle>().Single();
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private Triangle tickMarkerHead => tickSliderBar.ChildrenOfType<Triangle>().Single();
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[Cached]
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private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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[SetUp]
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public void SetUp() => Schedule(() =>
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|
@ -9,6 +9,7 @@ using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Beatmaps;
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@ -47,6 +48,7 @@ namespace osu.Game.Tests.Visual.Editing
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{
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(typeof(EditorBeatmap), editorBeatmap),
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(typeof(IBeatSnapProvider), editorBeatmap),
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(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
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},
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Child = new ComposeScreen { State = { Value = Visibility.Visible } },
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};
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|
@ -4,6 +4,7 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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@ -14,6 +15,9 @@ namespace osu.Game.Tests.Visual.Editing
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{
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public override Drawable CreateTestComponent() => Empty(); // tick display is implicitly inside the timeline.
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[Cached]
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private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Green);
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[BackgroundDependencyLoader]
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private void load()
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{
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|
@ -185,7 +185,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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AddStep("step to next", () => overlay.NextButton.TriggerClick());
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AddAssert("is at known screen", () => overlay.CurrentScreen is ScreenBeatmaps);
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AddAssert("is at known screen", () => overlay.CurrentScreen is ScreenUIScale);
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AddStep("hide", () => overlay.Hide());
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AddAssert("overlay hidden", () => overlay.State.Value == Visibility.Hidden);
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@ -195,7 +195,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("run notification action", () => lastNotification.Activated());
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AddAssert("overlay shown", () => overlay.State.Value == Visibility.Visible);
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AddAssert("is resumed", () => overlay.CurrentScreen is ScreenBeatmaps);
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AddAssert("is resumed", () => overlay.CurrentScreen is ScreenUIScale);
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}
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// interface mocks break hot reload, mocking this stub implementation instead works around it.
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|
@ -5,9 +5,12 @@ using System.Linq;
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||||
using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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@ -15,14 +18,31 @@ namespace osu.Game.Tests.Visual.UserInterface
|
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{
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private readonly BindableBool enabled = new BindableBool(true);
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|
||||
protected override Drawable CreateContent() => new RoundedButton
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protected override Drawable CreateContent()
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{
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Width = 400,
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Text = "Test button",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Enabled = { BindTarget = enabled },
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};
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return new FillFlowContainer
|
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new RoundedButton
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{
|
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Width = 400,
|
||||
Text = "Test button",
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Anchor = Anchor.Centre,
|
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Origin = Anchor.Centre,
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Enabled = { BindTarget = enabled },
|
||||
},
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||||
new SettingsButton
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{
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Text = "Test button",
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Anchor = Anchor.Centre,
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||||
Origin = Anchor.Centre,
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Enabled = { BindTarget = enabled },
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},
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}
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};
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}
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[Test]
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public void TestDisabled()
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@ -34,7 +54,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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public void TestBackgroundColour()
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{
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AddStep("set red scheme", () => CreateThemedContent(OverlayColourScheme.Red));
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AddAssert("first button has correct colour", () => Cell(0, 1).ChildrenOfType<RoundedButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Highlight1);
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AddAssert("rounded button has correct colour", () => Cell(0, 1).ChildrenOfType<RoundedButton>().First().BackgroundColour == new OsuColour().Blue3);
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||||
AddAssert("settings button has correct colour", () => Cell(0, 1).ChildrenOfType<SettingsButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Highlight1);
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||||
}
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||||
}
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}
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|
@ -154,7 +154,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
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[BackgroundDependencyLoader(true)]
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private void load(OverlayColourProvider? colourProvider, OsuColour osuColour)
|
||||
{
|
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background.Colour = colourProvider?.Background4 ?? Color4Extensions.FromHex(@"1c2125");
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background.Colour = colourProvider?.Background5 ?? Color4Extensions.FromHex(@"1c2125");
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descriptionText.Colour = osuColour.Yellow;
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}
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||||
|
@ -2,13 +2,11 @@
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||||
// See the LICENCE file in the repository root for full licence text.
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||||
|
||||
using System.Collections.Generic;
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using JetBrains.Annotations;
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||||
using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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||||
using osu.Framework.Localisation;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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@ -27,9 +25,12 @@ namespace osu.Game.Graphics.UserInterfaceV2
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}
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[BackgroundDependencyLoader(true)]
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private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
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private void load(OsuColour colours)
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{
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DefaultBackgroundColour = overlayColourProvider?.Highlight1 ?? colours.Blue3;
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||||
// According to flyte, buttons are supposed to have explicit colours for now.
|
||||
// Not sure this is the correct direction, but we haven't decided on an `OverlayColourProvider` stand-in yet.
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||||
// This is a better default. See `SettingsButton` for an override which uses `OverlayColourProvider`.
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DefaultBackgroundColour = colours.Blue3;
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||||
}
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||||
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protected override void LoadComplete()
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|
@ -76,10 +76,10 @@ namespace osu.Game.Overlays
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private void load(OsuColour colours, LegacyImportManager? legacyImportManager)
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{
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steps.Add(typeof(ScreenWelcome));
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steps.Add(typeof(ScreenUIScale));
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steps.Add(typeof(ScreenBeatmaps));
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if (legacyImportManager?.SupportsImportFromStable == true)
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steps.Add(typeof(ScreenImportFromStable));
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steps.Add(typeof(ScreenUIScale));
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steps.Add(typeof(ScreenBehaviour));
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Header.Title = FirstRunSetupOverlayStrings.FirstRunSetupTitle;
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|
@ -267,7 +267,7 @@ namespace osu.Game.Overlays.Mods
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{
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cancellationTokenSource?.Cancel();
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var panels = availableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)));
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||||
var panels = availableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = Vector2.Zero));
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Task? loadTask;
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||||
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||||
|
@ -70,7 +70,7 @@ namespace osu.Game.Overlays.Mods
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Content.Masking = true;
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Content.CornerRadius = CORNER_RADIUS;
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Content.BorderThickness = 2;
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Content.Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
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Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
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||||
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Children = new Drawable[]
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{
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|
@ -72,6 +72,9 @@ namespace osu.Game.Overlays
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||||
case OverlayColourScheme.Green:
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return 125 / 360f;
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case OverlayColourScheme.Aquamarine:
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return 160 / 360f;
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case OverlayColourScheme.Purple:
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return 255 / 360f;
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@ -94,5 +97,6 @@ namespace osu.Game.Overlays
|
||||
Purple,
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Blue,
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Plum,
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Aquamarine
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||||
}
|
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}
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|
@ -3,9 +3,12 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
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||||
using osu.Game.Graphics.UserInterfaceV2;
|
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|
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namespace osu.Game.Overlays.Settings
|
||||
@ -18,6 +21,12 @@ namespace osu.Game.Overlays.Settings
|
||||
Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS };
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||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
|
||||
{
|
||||
DefaultBackgroundColour = overlayColourProvider?.Highlight1 ?? colours.Blue3;
|
||||
}
|
||||
|
||||
public LocalisableString TooltipText { get; set; }
|
||||
|
||||
public override IEnumerable<LocalisableString> FilterTerms
|
||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
AddInternal(RightSideToolboxContainer = new ExpandingToolboxContainer(130, 250)
|
||||
{
|
||||
Padding = new MarginPadding { Right = 10 },
|
||||
Padding = new MarginPadding(10),
|
||||
Alpha = DistanceSpacingMultiplier.Disabled ? 0 : 1,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
|
@ -114,9 +114,9 @@ namespace osu.Game.Rulesets.Edit
|
||||
.WithChild(BlueprintContainer = CreateBlueprintContainer())
|
||||
}
|
||||
},
|
||||
new ExpandingToolboxContainer(80, 200)
|
||||
new ExpandingToolboxContainer(90, 200)
|
||||
{
|
||||
Padding = new MarginPadding { Left = 10 },
|
||||
Padding = new MarginPadding(10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new EditorToolboxGroup("toolbox (1-9)")
|
||||
|
@ -5,6 +5,7 @@ using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
@ -100,6 +101,32 @@ namespace osu.Game.Screens.Edit
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a relative display size for the specified divisor.
|
||||
/// </summary>
|
||||
/// <param name="beatDivisor">The beat divisor.</param>
|
||||
/// <returns>A relative size which can be used to display ticks.</returns>
|
||||
public static Vector2 GetSize(int beatDivisor)
|
||||
{
|
||||
switch (beatDivisor)
|
||||
{
|
||||
case 1:
|
||||
case 2:
|
||||
return new Vector2(0.6f, 0.9f);
|
||||
|
||||
case 3:
|
||||
case 4:
|
||||
return new Vector2(0.5f, 0.8f);
|
||||
|
||||
case 6:
|
||||
case 8:
|
||||
return new Vector2(0.4f, 0.7f);
|
||||
|
||||
default:
|
||||
return new Vector2(0.3f, 0.6f);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the applicable divisor for a specific beat index.
|
||||
/// </summary>
|
||||
|
@ -8,9 +8,7 @@ using Humanizer;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -22,6 +20,7 @@ using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
@ -38,18 +37,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Name = "Gray Background",
|
||||
Name = "Main background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.Gray4
|
||||
Colour = colourProvider.Background3,
|
||||
},
|
||||
new GridContainer
|
||||
{
|
||||
@ -65,9 +63,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Name = "Black Background",
|
||||
Name = "Tick area background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black
|
||||
Colour = colourProvider.Background5,
|
||||
},
|
||||
new TickSliderBar(beatDivisor)
|
||||
{
|
||||
@ -86,7 +84,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.Gray4
|
||||
Colour = colourProvider.Background3
|
||||
},
|
||||
new Container
|
||||
{
|
||||
@ -139,11 +137,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.Gray4
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -402,15 +395,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
ClearInternal();
|
||||
CurrentNumber.ValueChanged -= moveMarker;
|
||||
|
||||
foreach (int t in beatDivisor.ValidDivisors.Value.Presets)
|
||||
foreach (int divisor in beatDivisor.ValidDivisors.Value.Presets)
|
||||
{
|
||||
AddInternal(new Tick
|
||||
AddInternal(new Tick(divisor)
|
||||
{
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativePositionAxes = Axes.X,
|
||||
Colour = BindableBeatDivisor.GetColourFor(t, colours),
|
||||
X = getMappedPosition(t)
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Colour = BindableBeatDivisor.GetColourFor(divisor, colours),
|
||||
X = getMappedPosition(divisor),
|
||||
});
|
||||
}
|
||||
|
||||
@ -422,7 +415,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
private void moveMarker(ValueChangedEvent<int> divisor)
|
||||
{
|
||||
marker.MoveToX(getMappedPosition(divisor.NewValue), 100, Easing.OutQuint);
|
||||
marker.Flash();
|
||||
}
|
||||
|
||||
protected override void UpdateValue(float value)
|
||||
@ -453,6 +445,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
marker.Active = true;
|
||||
handleMouseInput(e.ScreenSpaceMousePosition);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
@ -489,52 +482,36 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private float getMappedPosition(float divisor) => MathF.Pow((divisor - 1) / (beatDivisor.ValidDivisors.Value.Presets.Last() - 1), 0.90f);
|
||||
|
||||
private class Tick : CompositeDrawable
|
||||
private class Tick : Circle
|
||||
{
|
||||
public Tick()
|
||||
public Tick(int divisor)
|
||||
{
|
||||
Size = new Vector2(2.5f, 10);
|
||||
|
||||
Size = new Vector2(6f, 12) * BindableBeatDivisor.GetSize(divisor);
|
||||
InternalChild = new Box { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
CornerRadius = 0.5f;
|
||||
Masking = true;
|
||||
}
|
||||
}
|
||||
|
||||
private class Marker : CompositeDrawable
|
||||
{
|
||||
private Color4 defaultColour;
|
||||
|
||||
private const float size = 7;
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load()
|
||||
{
|
||||
Colour = defaultColour = colours.Gray4;
|
||||
Anchor = Anchor.TopLeft;
|
||||
Origin = Anchor.TopCentre;
|
||||
Colour = colourProvider.Background3;
|
||||
Anchor = Anchor.BottomLeft;
|
||||
Origin = Anchor.BottomCentre;
|
||||
|
||||
Size = new Vector2(8, 6.5f);
|
||||
|
||||
Width = size;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
RelativePositionAxes = Axes.X;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
new Triangle
|
||||
{
|
||||
Width = 2,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0.2f), Color4.White),
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
new EquilateralTriangle
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Height = size,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
EdgeSmoothness = new Vector2(1),
|
||||
Colour = Color4.White,
|
||||
}
|
||||
@ -548,22 +525,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
get => active;
|
||||
set
|
||||
{
|
||||
this.FadeColour(value ? Color4.White : defaultColour, 500, Easing.OutQuint);
|
||||
this.FadeColour(value ? colourProvider.Background1 : colourProvider.Background3, 500, Easing.OutQuint);
|
||||
active = value;
|
||||
}
|
||||
}
|
||||
|
||||
public void Flash()
|
||||
{
|
||||
bool wasActive = active;
|
||||
|
||||
Active = true;
|
||||
|
||||
if (wasActive) return;
|
||||
|
||||
using (BeginDelayedSequence(50))
|
||||
Active = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -163,10 +163,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
WaveformVisible.BindValueChanged(_ => updateWaveformOpacity());
|
||||
waveformOpacity.BindValueChanged(_ => updateWaveformOpacity(), true);
|
||||
|
||||
WaveformVisible.ValueChanged += _ => updateWaveformOpacity();
|
||||
TicksVisible.ValueChanged += visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
|
||||
TicksVisible.BindValueChanged(visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint), true);
|
||||
|
||||
ControlPointsVisible.BindValueChanged(visible =>
|
||||
{
|
||||
if (visible.NewValue)
|
||||
|
@ -2,12 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
@ -27,10 +27,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
|
||||
OsuCheckbox waveformCheckbox;
|
||||
OsuCheckbox controlPointsCheckbox;
|
||||
@ -41,7 +40,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4Extensions.FromHex("111")
|
||||
Colour = colourProvider.Background5
|
||||
},
|
||||
new GridContainer
|
||||
{
|
||||
@ -55,12 +54,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Name = @"Toggle controls",
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4Extensions.FromHex("222")
|
||||
Colour = colourProvider.Background2,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
@ -94,12 +94,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Name = @"Zoom controls",
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4Extensions.FromHex("333")
|
||||
Colour = colourProvider.Background3,
|
||||
},
|
||||
new Container<TimelineButton>
|
||||
{
|
||||
|
@ -11,6 +11,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
@ -132,10 +133,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
// even though "bar lines" take up the full vertical space, we render them in two pieces because it allows for less anchor/origin churn.
|
||||
|
||||
Vector2 size = Vector2.One;
|
||||
|
||||
if (indexInBar != 1)
|
||||
size = BindableBeatDivisor.GetSize(divisor);
|
||||
|
||||
var line = getNextUsableLine();
|
||||
line.X = xPos;
|
||||
line.Width = PointVisualisation.MAX_WIDTH * getWidth(indexInBar, divisor);
|
||||
line.Height = 0.9f * getHeight(indexInBar, divisor);
|
||||
line.Width = PointVisualisation.MAX_WIDTH * size.X;
|
||||
line.Height = 0.9f * size.Y;
|
||||
line.Colour = colour;
|
||||
}
|
||||
|
||||
@ -170,54 +176,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
}
|
||||
}
|
||||
|
||||
private static float getWidth(int indexInBar, int divisor)
|
||||
{
|
||||
if (indexInBar == 0)
|
||||
return 1;
|
||||
|
||||
switch (divisor)
|
||||
{
|
||||
case 1:
|
||||
case 2:
|
||||
return 0.6f;
|
||||
|
||||
case 3:
|
||||
case 4:
|
||||
return 0.5f;
|
||||
|
||||
case 6:
|
||||
case 8:
|
||||
return 0.4f;
|
||||
|
||||
default:
|
||||
return 0.3f;
|
||||
}
|
||||
}
|
||||
|
||||
private static float getHeight(int indexInBar, int divisor)
|
||||
{
|
||||
if (indexInBar == 0)
|
||||
return 1;
|
||||
|
||||
switch (divisor)
|
||||
{
|
||||
case 1:
|
||||
case 2:
|
||||
return 0.9f;
|
||||
|
||||
case 3:
|
||||
case 4:
|
||||
return 0.8f;
|
||||
|
||||
case 6:
|
||||
case 8:
|
||||
return 0.7f;
|
||||
|
||||
default:
|
||||
return 0.6f;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
@ -140,7 +140,7 @@ namespace osu.Game.Screens.Edit
|
||||
public readonly EditorClipboard Clipboard = new EditorClipboard();
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
|
||||
|
||||
public Editor(EditorLoader loader = null)
|
||||
{
|
||||
@ -777,6 +777,7 @@ namespace osu.Game.Screens.Edit
|
||||
if ((currentScreen = screenContainer.SingleOrDefault(s => s.Type == e.NewValue)) != null)
|
||||
{
|
||||
screenContainer.ChangeChildDepth(currentScreen, lastScreen?.Depth + 1 ?? 0);
|
||||
|
||||
currentScreen.Show();
|
||||
return;
|
||||
}
|
||||
|
@ -1,53 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
public class EditorRoundedScreen : EditorScreen
|
||||
{
|
||||
public const int HORIZONTAL_PADDING = 100;
|
||||
|
||||
private Container roundedContent;
|
||||
|
||||
protected override Container<Drawable> Content => roundedContent;
|
||||
|
||||
public EditorRoundedScreen(EditorScreenMode mode)
|
||||
: base(mode)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
base.Content.Add(new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding(50),
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 10,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = colourProvider.Background3,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
roundedContent = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
@ -22,7 +23,7 @@ namespace osu.Game.Screens.Edit
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = colours.Background4,
|
||||
Colour = colours.Background6,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new OsuScrollContainer
|
||||
@ -33,6 +34,8 @@ namespace osu.Game.Screens.Edit
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = new MarginPadding(10),
|
||||
Spacing = new Vector2(10),
|
||||
Children = CreateSections()
|
||||
},
|
||||
}
|
||||
|
@ -33,17 +33,9 @@ namespace osu.Game.Screens.Edit
|
||||
InternalChild = content = new PopoverContainer { RelativeSizeAxes = Axes.Both };
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.ScaleTo(1f, 200, Easing.OutQuint)
|
||||
.FadeIn(200, Easing.OutQuint);
|
||||
}
|
||||
protected override void PopIn() => this.FadeIn();
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.ScaleTo(0.98f, 200, Easing.OutQuint)
|
||||
.FadeOut(200, Easing.OutQuint);
|
||||
}
|
||||
protected override void PopOut() => this.FadeOut();
|
||||
|
||||
#region Clipboard operations
|
||||
|
||||
|
@ -3,21 +3,19 @@
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
public abstract class EditorScreenWithTimeline : EditorScreen
|
||||
{
|
||||
private const float vertical_margins = 10;
|
||||
private const float horizontal_margins = 20;
|
||||
private const float padding = 10;
|
||||
|
||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||
|
||||
@ -33,7 +31,7 @@ namespace osu.Game.Screens.Edit
|
||||
private LoadingSpinner spinner;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([CanBeNull] BindableBeatDivisor beatDivisor)
|
||||
private void load(OverlayColourProvider colourProvider, [CanBeNull] BindableBeatDivisor beatDivisor)
|
||||
{
|
||||
if (beatDivisor != null)
|
||||
this.beatDivisor.BindTo(beatDivisor);
|
||||
@ -60,14 +58,14 @@ namespace osu.Game.Screens.Edit
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
Colour = colourProvider.Background4
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Timeline content",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
|
||||
Padding = new MarginPadding { Horizontal = padding, Top = padding },
|
||||
Child = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
@ -106,12 +104,6 @@ namespace osu.Game.Screens.Edit
|
||||
Name = "Main content",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = float.MaxValue,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Horizontal = horizontal_margins,
|
||||
Top = vertical_margins,
|
||||
Bottom = vertical_margins
|
||||
},
|
||||
Child = spinner = new LoadingSpinner(true)
|
||||
{
|
||||
State = { Value = Visibility.Visible },
|
||||
@ -133,18 +125,10 @@ namespace osu.Game.Screens.Edit
|
||||
mainContent.Add(content);
|
||||
content.FadeInFromZero(300, Easing.OutQuint);
|
||||
|
||||
LoadComponentAsync(new TimelineArea(CreateTimelineContent()), t =>
|
||||
{
|
||||
timelineContainer.Add(t);
|
||||
OnTimelineLoaded(t);
|
||||
});
|
||||
LoadComponentAsync(new TimelineArea(CreateTimelineContent()), timelineContainer.Add);
|
||||
});
|
||||
}
|
||||
|
||||
protected virtual void OnTimelineLoaded(TimelineArea timelineArea)
|
||||
{
|
||||
}
|
||||
|
||||
protected abstract Drawable CreateMainContent();
|
||||
|
||||
protected virtual Drawable CreateTimelineContent() => new Container();
|
||||
|
@ -4,11 +4,13 @@
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
public class SetupScreen : EditorRoundedScreen
|
||||
public class SetupScreen : EditorScreen
|
||||
{
|
||||
[Cached]
|
||||
private SectionsContainer<SetupSection> sections { get; } = new SetupScreenSectionsContainer();
|
||||
@ -22,7 +24,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(EditorBeatmap beatmap)
|
||||
private void load(EditorBeatmap beatmap, OverlayColourProvider colourProvider)
|
||||
{
|
||||
var sectionsEnumerable = new List<SetupSection>
|
||||
{
|
||||
@ -37,6 +39,12 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
if (rulesetSpecificSection != null)
|
||||
sectionsEnumerable.Add(rulesetSpecificSection);
|
||||
|
||||
Add(new Box
|
||||
{
|
||||
Colour = colourProvider.Background2,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
|
||||
Add(sections.With(s =>
|
||||
{
|
||||
s.RelativeSizeAxes = Axes.Both;
|
||||
|
@ -93,7 +93,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
|
||||
public SetupScreenTabControl()
|
||||
{
|
||||
TabContainer.Margin = new MarginPadding { Horizontal = EditorRoundedScreen.HORIZONTAL_PADDING };
|
||||
TabContainer.Margin = new MarginPadding { Horizontal = 100 };
|
||||
|
||||
AddInternal(background = new Box
|
||||
{
|
||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Vertical = 10,
|
||||
Horizontal = EditorRoundedScreen.HORIZONTAL_PADDING
|
||||
Horizontal = 100
|
||||
};
|
||||
|
||||
InternalChild = new FillFlowContainer
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
private LabelledTextBox textBox;
|
||||
|
||||
private TriangleButton button;
|
||||
private OsuButton button;
|
||||
|
||||
[Resolved]
|
||||
protected Bindable<ControlPointGroup> SelectedGroup { get; private set; }
|
||||
@ -53,7 +53,7 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
Label = "Time"
|
||||
},
|
||||
button = new TriangleButton
|
||||
button = new RoundedButton
|
||||
{
|
||||
Text = "Use current time",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
|
@ -44,9 +44,15 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = colours.Background4,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
@ -69,11 +75,6 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = colours.Background3,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
Flow = new FillFlowContainer
|
||||
{
|
||||
Padding = new MarginPadding(20),
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
@ -33,6 +34,7 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(20),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
textBox = new LabelledTextBox
|
||||
|
@ -10,12 +10,13 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
public class TimingScreen : EditorRoundedScreen
|
||||
public class TimingScreen : EditorScreenWithTimeline
|
||||
{
|
||||
[Cached]
|
||||
private Bindable<ControlPointGroup> selectedGroup = new Bindable<ControlPointGroup>();
|
||||
@ -25,27 +26,23 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
protected override Drawable CreateMainContent() => new GridContainer
|
||||
{
|
||||
Add(new GridContainer
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColumnDimensions = new[]
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.Absolute, 350),
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.Absolute, 350),
|
||||
new ControlPointList(),
|
||||
new ControlPointSettings(),
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new ControlPointList(),
|
||||
new ControlPointSettings(),
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
public class ControlPointList : CompositeDrawable
|
||||
{
|
||||
@ -76,12 +73,12 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = colours.Background3,
|
||||
Colour = colours.Background4,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Colour = colours.Background2,
|
||||
Colour = colours.Background3,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = ControlPointTable.TIMING_COLUMN_WIDTH + margins,
|
||||
},
|
||||
@ -100,7 +97,7 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
Spacing = new Vector2(5),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
deleteButton = new OsuButton
|
||||
deleteButton = new RoundedButton
|
||||
{
|
||||
Text = "-",
|
||||
Size = new Vector2(30, 30),
|
||||
@ -108,7 +105,7 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
},
|
||||
new OsuButton
|
||||
new RoundedButton
|
||||
{
|
||||
Text = "+ Add at current time",
|
||||
Action = addNew,
|
||||
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
@ -67,7 +67,7 @@ namespace osu.Game.Screens.Edit.Verify
|
||||
Margin = new MarginPadding(20),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TriangleButton
|
||||
new RoundedButton
|
||||
{
|
||||
Text = "Refresh",
|
||||
Action = refresh,
|
||||
|
@ -11,7 +11,7 @@ using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
namespace osu.Game.Screens.Edit.Verify
|
||||
{
|
||||
[Cached]
|
||||
public class VerifyScreen : EditorRoundedScreen
|
||||
public class VerifyScreen : EditorScreen
|
||||
{
|
||||
public readonly Bindable<Issue> SelectedIssue = new Bindable<Issue>();
|
||||
|
||||
@ -32,7 +32,6 @@ namespace osu.Game.Screens.Edit.Verify
|
||||
InterpretedDifficulty.Default = BeatmapDifficultyCache.GetDifficultyRating(EditorBeatmap.BeatmapInfo.StarRating);
|
||||
InterpretedDifficulty.SetDefault();
|
||||
|
||||
IssueList = new IssueList();
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -48,7 +47,7 @@ namespace osu.Game.Screens.Edit.Verify
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
IssueList,
|
||||
IssueList = new IssueList(),
|
||||
new IssueSettings(),
|
||||
},
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.Edit;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
@ -15,6 +16,9 @@ namespace osu.Game.Tests.Visual
|
||||
/// </summary>
|
||||
public abstract class EditorClockTestScene : OsuManualInputManagerTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
|
||||
|
||||
protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor();
|
||||
protected new readonly EditorClock Clock;
|
||||
|
||||
|
Reference in New Issue
Block a user