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Rename argument
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@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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};
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}
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double timeRate)
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
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{
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// The first jump is formed by the first two hitobjects of the map.
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// If the map has less than two OsuHitObjects, the enumerator will not return anything.
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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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var last = beatmap.HitObjects[i - 1];
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var current = beatmap.HitObjects[i];
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yield return new OsuDifficultyHitObject(current, lastLast, last, timeRate);
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yield return new OsuDifficultyHitObject(current, lastLast, last, clockRate);
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}
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}
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