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Use high precision updating on CursorTrail
Avoids bloackage
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@ -19,7 +19,7 @@ using OpenTK.Graphics.ES30;
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namespace osu.Game.Rulesets.Osu.UI.Cursor
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namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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{
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internal class CursorTrail : Drawable
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internal class CursorTrail : Drawable, IRequireHighFrequencyMousePosition
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{
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{
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private int currentIndex;
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private int currentIndex;
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