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Add comment about animation presence
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@ -24,11 +24,12 @@ namespace osu.Game.Rulesets.Taiko.UI
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InternalChild = textureAnimation = createTextureAnimation(state).With(animation =>
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InternalChild = textureAnimation = createTextureAnimation(state).With(animation =>
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{
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{
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animation.Origin = animation.Anchor = Anchor.BottomLeft;
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animation.Origin = animation.Anchor = Anchor.BottomLeft;
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RelativeSizeAxes = Axes.Both;
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});
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});
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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Origin = Anchor = Anchor.BottomLeft;
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Origin = Anchor = Anchor.BottomLeft;
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// needs to be always present to prevent the animation clock consuming time spent when not present.
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AlwaysPresent = true;
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AlwaysPresent = true;
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}
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}
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