Setup skinnable combo counter component with default implementation

This commit is contained in:
Dean Herbert
2020-10-14 16:46:13 +09:00
parent 375146b489
commit f5623ee21e
3 changed files with 62 additions and 9 deletions

View File

@ -5,13 +5,14 @@ using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Used as an accuracy counter. Represented visually as a percentage.
/// </summary>
public class SimpleComboCounter : RollingCounter<int>
public class SimpleComboCounter : RollingCounter<int>, IComboCounter
{
protected override double RollingDuration => 750;

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@ -0,0 +1,58 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD
{
public class SkinnableComboCounter : SkinnableDrawable, IComboCounter
{
public SkinnableComboCounter()
: base(new HUDSkinComponent(HUDSkinComponents.ComboCounter), createDefault)
{
}
private IComboCounter skinnedCounter;
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
// todo: unnecessary?
if (skinnedCounter != null)
{
Current.UnbindFrom(skinnedCounter.Current);
}
base.SkinChanged(skin, allowFallback);
// temporary layout code, will eventually be replaced by the skin layout system.
if (Drawable is SimpleComboCounter)
{
Drawable.BypassAutoSizeAxes = Axes.X;
Drawable.Anchor = Anchor.TopRight;
Drawable.Origin = Anchor.TopLeft;
Drawable.Margin = new MarginPadding { Top = 5, Left = 20 };
}
else
{
Drawable.BypassAutoSizeAxes = Axes.X;
Drawable.Anchor = Anchor.BottomLeft;
Drawable.Origin = Anchor.BottomLeft;
Drawable.Margin = new MarginPadding { Top = 5, Left = 20 };
}
skinnedCounter = (IComboCounter)Drawable;
Current.BindTo(skinnedCounter.Current);
}
private static Drawable createDefault(ISkinComponent skinComponent) => new SimpleComboCounter();
public Bindable<int> Current { get; } = new Bindable<int>();
public void UpdateCombo(int combo, Color4? hitObjectColour = null) => Current.Value = combo;
}
}

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@ -28,7 +28,7 @@ namespace osu.Game.Screens.Play
private const Easing fade_easing = Easing.Out;
public readonly KeyCounterDisplay KeyCounter;
public readonly RollingCounter<int> ComboCounter;
public readonly SkinnableComboCounter ComboCounter;
public readonly ScoreCounter ScoreCounter;
public readonly RollingCounter<double> AccuracyCounter;
public readonly HealthDisplay HealthDisplay;
@ -275,13 +275,7 @@ namespace osu.Game.Screens.Play
Origin = Anchor.TopCentre,
};
protected virtual RollingCounter<int> CreateComboCounter() => new SimpleComboCounter
{
BypassAutoSizeAxes = Axes.X,
Anchor = Anchor.TopRight,
Origin = Anchor.TopLeft,
Margin = new MarginPadding { Top = 5, Left = 20 },
};
protected virtual SkinnableComboCounter CreateComboCounter() => new SkinnableComboCounter();
protected virtual HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay
{