mirror of
https://github.com/osukey/osukey.git
synced 2025-05-30 01:47:30 +09:00
Use existing LoadedBeatmapSuccessfully
bool instead
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
This commit is contained in:
parent
dc576c19b4
commit
f5dd18f266
@ -154,8 +154,7 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
// BDL load may have aborted early.
|
if (!LoadedBeatmapSuccessfully)
|
||||||
if (DrawableRuleset == null)
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// replays should never be recorded or played back when autoplay is enabled
|
// replays should never be recorded or played back when autoplay is enabled
|
||||||
|
Loading…
x
Reference in New Issue
Block a user