Merge pull request #3643 from smoogipoo/editor-mask-placement

Implement editor hitobject placement
This commit is contained in:
Dean Herbert
2018-10-31 15:14:23 +09:00
committed by GitHub
25 changed files with 628 additions and 94 deletions

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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.UI
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
protected override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
{
switch (h)
{

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@ -1,22 +1,23 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Edit.Masks;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Edit
{
public class ManiaHitObjectComposer : HitObjectComposer
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>
{
protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
@ -32,13 +33,10 @@ namespace osu.Game.Rulesets.Mania.Edit
return dependencies;
}
protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new ManiaEditRulesetContainer(ruleset, beatmap);
protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
=> new ManiaEditRulesetContainer(ruleset, beatmap);
protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[]
{
new HitObjectCompositionTool<Note>("Note"),
new HitObjectCompositionTool<HoldNote>("Hold"),
};
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => Array.Empty<HitObjectCompositionTool>();
public override SelectionMask CreateMaskFor(DrawableHitObject hitObject)
{

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@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Mania.UI
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
protected override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
public override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
{
switch (h)
{

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@ -0,0 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseHitCirclePlacementMask : HitObjectPlacementMaskTestCase
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHitCircle((HitCircle)hitObject);
protected override PlacementMask CreateMask() => new HitCirclePlacementMask();
}
}

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@ -0,0 +1,20 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit
{
public class HitCircleCompositionTool : HitObjectCompositionTool
{
public HitCircleCompositionTool()
: base(nameof(HitCircle))
{
}
public override PlacementMask CreatePlacementMask() => new HitCirclePlacementMask();
}
}

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@ -27,6 +27,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components
InternalChild = new RingPiece();
hitCircle.PositionChanged += _ => UpdatePosition();
hitCircle.StackHeightChanged += _ => UpdatePosition();
hitCircle.ScaleChanged += _ => Scale = new Vector2(hitCircle.Scale);
}
[BackgroundDependencyLoader]

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@ -0,0 +1,42 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks
{
public class HitCirclePlacementMask : PlacementMask
{
public new HitCircle HitObject => (HitCircle)base.HitObject;
public HitCirclePlacementMask()
: base(new HitCircle())
{
InternalChild = new HitCirclePiece(HitObject);
}
protected override void LoadComplete()
{
base.LoadComplete();
// Fixes a 1-frame position discrpancy due to the first mouse move event happening in the next frame
HitObject.Position = GetContainingInputManager().CurrentState.Mouse.Position;
}
protected override bool OnClick(ClickEvent e)
{
HitObject.StartTime = EditorClock.CurrentTime;
EndPlacement();
return true;
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
HitObject.Position = e.MousePosition;
return true;
}
}
}

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@ -17,20 +17,19 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuHitObjectComposer : HitObjectComposer
public class OsuHitObjectComposer : HitObjectComposer<OsuHitObject>
{
public OsuHitObjectComposer(Ruleset ruleset)
: base(ruleset)
{
}
protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new OsuEditRulesetContainer(ruleset, beatmap);
protected override RulesetContainer<OsuHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
=> new OsuEditRulesetContainer(ruleset, beatmap);
protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[]
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new[]
{
new HitObjectCompositionTool<HitCircle>(),
new HitObjectCompositionTool<Slider>(),
new HitObjectCompositionTool<Spinner>()
new HitCircleCompositionTool(),
};
protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };

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@ -61,6 +61,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Size = circle.DrawSize;
HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
HitObject.StackHeightChanged += _ => Position = HitObject.StackedPosition;
HitObject.ScaleChanged += s => Scale = new Vector2(s);
}
public override Color4 AccentColour

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@ -16,6 +16,8 @@ namespace osu.Game.Rulesets.Osu.Objects
public const double OBJECT_RADIUS = 64;
public event Action<Vector2> PositionChanged;
public event Action<int> StackHeightChanged;
public event Action<float> ScaleChanged;
public double TimePreempt = 600;
public double TimeFadeIn = 400;
@ -44,13 +46,39 @@ namespace osu.Game.Rulesets.Osu.Objects
public Vector2 StackedEndPosition => EndPosition + StackOffset;
public virtual int StackHeight { get; set; }
private int stackHeight;
public int StackHeight
{
get => stackHeight;
set
{
if (stackHeight == value)
return;
stackHeight = value;
StackHeightChanged?.Invoke(value);
}
}
public Vector2 StackOffset => new Vector2(StackHeight * Scale * -6.4f);
public double Radius => OBJECT_RADIUS * Scale;
public float Scale { get; set; } = 1;
private float scale = 1;
public float Scale
{
get => scale;
set
{
if (scale == value)
return;
scale = value;
ScaleChanged?.Invoke(value);
}
}
public virtual bool NewCombo { get; set; }

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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.UI
public override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
{
switch (h)
{

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@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
protected override DrawableHitObject<TaikoHitObject> GetVisualRepresentation(TaikoHitObject h)
public override DrawableHitObject<TaikoHitObject> GetVisualRepresentation(TaikoHitObject h)
{
switch (h)
{

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@ -13,14 +13,18 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Screens.Compose;
using osu.Game.Screens.Edit.Screens.Compose.Layers;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseHitObjectComposer : OsuTestCase
[Cached(Type = typeof(IPlacementHandler))]
public class TestCaseHitObjectComposer : OsuTestCase, IPlacementHandler
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -29,9 +33,14 @@ namespace osu.Game.Tests.Visual
typeof(HitObjectComposer),
typeof(OsuHitObjectComposer),
typeof(HitObjectMaskLayer),
typeof(NotNullAttribute)
typeof(NotNullAttribute),
typeof(HitCirclePiece),
typeof(HitCircleSelectionMask),
typeof(HitCirclePlacementMask),
};
private HitObjectComposer composer;
[BackgroundDependencyLoader]
private void load()
{
@ -59,7 +68,15 @@ namespace osu.Game.Tests.Visual
Dependencies.CacheAs<IAdjustableClock>(clock);
Dependencies.CacheAs<IFrameBasedClock>(clock);
Child = new OsuHitObjectComposer(new OsuRuleset());
Child = composer = new OsuHitObjectComposer(new OsuRuleset());
}
public void BeginPlacement(HitObject hitObject)
{
}
public void EndPlacement(HitObject hitObject) => composer.Add(hitObject);
public void Delete(HitObject hitObject) => composer.Remove(hitObject);
}
}

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@ -0,0 +1,106 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Edit
{
public abstract class EditRulesetContainer : CompositeDrawable
{
/// <summary>
/// The <see cref="Playfield"/> contained by this <see cref="EditRulesetContainer"/>.
/// </summary>
public abstract Playfield Playfield { get; }
internal EditRulesetContainer()
{
RelativeSizeAxes = Axes.Both;
}
/// <summary>
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmap"/> and displays a visual representation of it.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
/// <returns>The visual representation of <paramref name="hitObject"/>.</returns>
internal abstract DrawableHitObject Add(HitObject hitObject);
/// <summary>
/// Removes a <see cref="HitObject"/> from the <see cref="Beatmap"/> and the display.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to remove.</param>
/// <returns>The visual representation of the removed <paramref name="hitObject"/>.</returns>
internal abstract DrawableHitObject Remove(HitObject hitObject);
}
public class EditRulesetContainer<TObject> : EditRulesetContainer
where TObject : HitObject
{
public override Playfield Playfield => rulesetContainer.Playfield;
private Ruleset ruleset => rulesetContainer.Ruleset;
private Beatmap<TObject> beatmap => rulesetContainer.Beatmap;
private readonly RulesetContainer<TObject> rulesetContainer;
public EditRulesetContainer(RulesetContainer<TObject> rulesetContainer)
{
this.rulesetContainer = rulesetContainer;
InternalChild = rulesetContainer;
Playfield.DisplayJudgements.Value = false;
}
internal override DrawableHitObject Add(HitObject hitObject)
{
var tObject = (TObject)hitObject;
// Add to beatmap, preserving sorting order
var insertionIndex = beatmap.HitObjects.FindLastIndex(h => h.StartTime <= hitObject.StartTime);
beatmap.HitObjects.Insert(insertionIndex + 1, tObject);
// Process object
var processor = ruleset.CreateBeatmapProcessor(beatmap);
processor.PreProcess();
tObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
processor.PostProcess();
// Add visual representation
var drawableObject = rulesetContainer.GetVisualRepresentation(tObject);
rulesetContainer.Playfield.Add(drawableObject);
rulesetContainer.Playfield.PostProcess();
return drawableObject;
}
internal override DrawableHitObject Remove(HitObject hitObject)
{
var tObject = (TObject)hitObject;
// Remove from beatmap
beatmap.HitObjects.Remove(tObject);
// Process the beatmap
var processor = ruleset.CreateBeatmapProcessor(beatmap);
processor.PreProcess();
processor.PostProcess();
// Remove visual representation
var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject);
rulesetContainer.Playfield.Remove(drawableObject);
rulesetContainer.Playfield.PostProcess();
return drawableObject;
}
}
}

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@ -13,6 +13,7 @@ using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Screens.Compose.Layers;
@ -22,21 +23,24 @@ namespace osu.Game.Rulesets.Edit
{
public abstract class HitObjectComposer : CompositeDrawable
{
private readonly Ruleset ruleset;
public IEnumerable<DrawableHitObject> HitObjects => rulesetContainer.Playfield.AllHitObjects;
protected ICompositionTool CurrentTool { get; private set; }
protected readonly Ruleset Ruleset;
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected IRulesetConfigManager Config { get; private set; }
private readonly List<Container> layerContainers = new List<Container>();
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private RulesetContainer rulesetContainer;
private EditRulesetContainer rulesetContainer;
protected HitObjectComposer(Ruleset ruleset)
private HitObjectMaskLayer maskLayer;
private PlacementContainer placementContainer;
internal HitObjectComposer(Ruleset ruleset)
{
this.ruleset = ruleset;
Ruleset = ruleset;
RelativeSizeAxes = Axes.Both;
}
@ -44,11 +48,11 @@ namespace osu.Game.Rulesets.Edit
[BackgroundDependencyLoader]
private void load(IBindableBeatmap beatmap, IFrameBasedClock framedClock)
{
this.beatmap.BindTo(beatmap);
Beatmap.BindTo(beatmap);
try
{
rulesetContainer = CreateRulesetContainer(ruleset, beatmap.Value);
rulesetContainer = CreateRulesetContainer();
rulesetContainer.Clock = framedClock;
}
catch (Exception e)
@ -57,14 +61,15 @@ namespace osu.Game.Rulesets.Edit
return;
}
var layerBelowRuleset = new BorderLayer
{
RelativeSizeAxes = Axes.Both,
Child = CreateLayerContainer()
};
var layerBelowRuleset = CreateLayerContainer();
layerBelowRuleset.Child = new BorderLayer { RelativeSizeAxes = Axes.Both };
var layerAboveRuleset = CreateLayerContainer();
layerAboveRuleset.Child = new HitObjectMaskLayer();
layerAboveRuleset.Children = new Drawable[]
{
maskLayer = new HitObjectMaskLayer(),
placementContainer = new PlacementContainer(),
};
layerContainers.Add(layerBelowRuleset);
layerContainers.Add(layerAboveRuleset);
@ -107,8 +112,8 @@ namespace osu.Game.Rulesets.Edit
};
toolboxCollection.Items =
CompositionTools.Select(t => new RadioButton(t.Name, () => setCompositionTool(t)))
.Prepend(new RadioButton("Select", () => setCompositionTool(null)))
CompositionTools.Select(t => new RadioButton(t.Name, () => placementContainer.CurrentTool = t))
.Prepend(new RadioButton("Select", () => placementContainer.CurrentTool = null))
.ToList();
toolboxCollection.Items[0].Select();
@ -119,18 +124,11 @@ namespace osu.Game.Rulesets.Edit
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(this);
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(ruleset);
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
return dependencies;
}
protected override void LoadComplete()
{
base.LoadComplete();
rulesetContainer.Playfield.DisplayJudgements.Value = false;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
@ -144,11 +142,21 @@ namespace osu.Game.Rulesets.Edit
});
}
private void setCompositionTool(ICompositionTool tool) => CurrentTool = tool;
/// <summary>
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmaps.Beatmap"/> and visualises it.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Add(HitObject hitObject)
{
maskLayer.AddMaskFor(rulesetContainer.Add(hitObject));
placementContainer.Refresh();
}
protected virtual RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => ruleset.CreateRulesetContainerWith(beatmap);
public void Remove(HitObject hitObject) => maskLayer.RemoveMaskFor(rulesetContainer.Remove(hitObject));
protected abstract IReadOnlyList<ICompositionTool> CompositionTools { get; }
internal abstract EditRulesetContainer CreateRulesetContainer();
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
/// <summary>
/// Creates a <see cref="SelectionMask"/> for a specific <see cref="DrawableHitObject"/>.
@ -167,4 +175,18 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
protected virtual Container CreateLayerContainer() => new Container { RelativeSizeAxes = Axes.Both };
}
public abstract class HitObjectComposer<TObject> : HitObjectComposer
where TObject : HitObject
{
protected HitObjectComposer(Ruleset ruleset)
: base(ruleset)
{
}
internal override EditRulesetContainer CreateRulesetContainer()
=> new EditRulesetContainer<TObject>(CreateRulesetContainer(Ruleset, Beatmap.Value));
protected abstract RulesetContainer<TObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap);
}
}

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@ -0,0 +1,94 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Screens.Compose;
using OpenTK;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// A mask which governs the creation of a new <see cref="HitObject"/> to actualisation.
/// </summary>
public abstract class PlacementMask : CompositeDrawable, IRequireHighFrequencyMousePosition
{
/// <summary>
/// The <see cref="HitObject"/> that is being placed.
/// </summary>
protected readonly HitObject HitObject;
protected IClock EditorClock { get; private set; }
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
[Resolved]
private IPlacementHandler placementHandler { get; set; }
protected PlacementMask(HitObject hitObject)
{
HitObject = hitObject;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(IBindableBeatmap beatmap, IAdjustableClock clock)
{
this.beatmap.BindTo(beatmap);
EditorClock = clock;
ApplyDefaultsToHitObject();
}
private bool placementBegun;
/// <summary>
/// Signals that the placement of <see cref="HitObject"/> has started.
/// </summary>
protected void BeginPlacement()
{
placementHandler.BeginPlacement(HitObject);
placementBegun = true;
}
/// <summary>
/// Signals that the placement of <see cref="HitObject"/> has finished.
/// This will destroy this <see cref="PlacementMask"/>, and add the <see cref="HitObject"/> to the <see cref="Beatmap"/>.
/// </summary>
protected void EndPlacement()
{
if (!placementBegun)
BeginPlacement();
placementHandler.EndPlacement(HitObject);
}
/// <summary>
/// Invokes <see cref="HitObject.ApplyDefaults"/>, refreshing <see cref="HitObject.NestedHitObjects"/> and parameters for the <see cref="HitObject"/>.
/// </summary>
protected void ApplyDefaultsToHitObject() => HitObject.ApplyDefaults(beatmap.Value.Beatmap.ControlPointInfo, beatmap.Value.Beatmap.BeatmapInfo.BaseDifficulty);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent?.ReceivePositionalInputAt(screenSpacePos) ?? false;
protected override bool Handle(UIEvent e)
{
base.Handle(e);
switch (e)
{
case MouseEvent _:
return true;
default:
return false;
}
}
}
}

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@ -1,23 +1,17 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Edit.Tools
{
public class HitObjectCompositionTool<T> : ICompositionTool
where T : HitObject
public abstract class HitObjectCompositionTool
{
public string Name { get; }
public readonly string Name;
public HitObjectCompositionTool()
: this(typeof(T).Name)
{
}
public HitObjectCompositionTool(string name)
protected HitObjectCompositionTool(string name)
{
Name = name;
}
public abstract PlacementMask CreatePlacementMask();
}
}

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@ -1,10 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Edit.Tools
{
public interface ICompositionTool
{
string Name { get; }
}
}

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@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public readonly CursorContainer Cursor;
protected readonly Ruleset Ruleset;
public readonly Ruleset Ruleset;
protected IRulesetConfigManager Config { get; private set; }
@ -305,17 +305,7 @@ namespace osu.Game.Rulesets.UI
private void loadObjects()
{
foreach (TObject h in Beatmap.HitObjects)
{
var drawableObject = GetVisualRepresentation(h);
if (drawableObject == null)
continue;
drawableObject.OnNewResult += (_, r) => OnNewResult?.Invoke(r);
drawableObject.OnRevertResult += (_, r) => OnRevertResult?.Invoke(r);
Playfield.Add(drawableObject);
}
AddRepresentation(h);
Playfield.PostProcess();
@ -323,12 +313,30 @@ namespace osu.Game.Rulesets.UI
mod.ApplyToDrawableHitObjects(Playfield.HitObjectContainer.Objects);
}
/// <summary>
/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="RulesetContainer{TObject}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="TObject"/> to add the visual representation for.</param>
internal void AddRepresentation(TObject hitObject)
{
var drawableObject = GetVisualRepresentation(hitObject);
if (drawableObject == null)
return;
drawableObject.OnNewResult += (_, r) => OnNewResult?.Invoke(r);
drawableObject.OnRevertResult += (_, r) => OnRevertResult?.Invoke(r);
Playfield.Add(drawableObject);
}
/// <summary>
/// Creates a DrawableHitObject from a HitObject.
/// </summary>
/// <param name="h">The HitObject to make drawable.</param>
/// <returns>The DrawableHitObject.</returns>
protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
public abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
}
/// <summary>

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@ -9,18 +9,21 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
namespace osu.Game.Screens.Edit.Screens.Compose
{
public class Compose : EditorScreen
[Cached(Type = typeof(IPlacementHandler))]
public class Compose : EditorScreen, IPlacementHandler
{
private const float vertical_margins = 10;
private const float horizontal_margins = 20;
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
private Container composerContainer;
private HitObjectComposer composer;
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] BindableBeatDivisor beatDivisor)
@ -28,6 +31,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose
if (beatDivisor != null)
this.beatDivisor.BindTo(beatDivisor);
Container composerContainer;
Children = new Drawable[]
{
new GridContainer
@ -101,7 +106,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose
return;
}
var composer = ruleset.CreateHitObjectComposer();
composer = ruleset.CreateHitObjectComposer();
if (composer == null)
{
Logger.Log($"Ruleset {ruleset.Description} doesn't support hitobject composition.");
@ -111,5 +116,13 @@ namespace osu.Game.Screens.Edit.Screens.Compose
composerContainer.Child = composer;
}
public void BeginPlacement(HitObject hitObject)
{
}
public void EndPlacement(HitObject hitObject) => composer.Add(hitObject);
public void Delete(HitObject hitObject) => composer.Remove(hitObject);
}
}

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@ -0,0 +1,28 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit.Screens.Compose
{
public interface IPlacementHandler
{
/// <summary>
/// Notifies that a placement has begun.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> being placed.</param>
void BeginPlacement(HitObject hitObject);
/// <summary>
/// Notifies that a placement has finished.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> that has been placed.</param>
void EndPlacement(HitObject hitObject);
/// <summary>
/// Deletes a <see cref="HitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to delete.</param>
void Delete(HitObject hitObject);
}
}

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -13,7 +14,9 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
public class HitObjectMaskLayer : CompositeDrawable
{
private MaskContainer maskContainer;
private HitObjectComposer composer;
[Resolved]
private HitObjectComposer composer { get; set; }
public HitObjectMaskLayer()
{
@ -21,10 +24,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
}
[BackgroundDependencyLoader]
private void load(HitObjectComposer composer)
private void load()
{
this.composer = composer;
maskContainer = new MaskContainer();
var maskSelection = composer.CreateMaskSelection();
@ -48,7 +49,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
};
foreach (var obj in composer.HitObjects)
addMask(obj);
AddMaskFor(obj);
}
protected override bool OnMouseDown(MouseDownEvent e)
@ -61,7 +62,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
/// Adds a mask for a <see cref="DrawableHitObject"/> which adds movement support.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create a mask for.</param>
private void addMask(DrawableHitObject hitObject)
public void AddMaskFor(DrawableHitObject hitObject)
{
var mask = composer.CreateMaskFor(hitObject);
if (mask == null)
@ -69,5 +70,19 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
maskContainer.Add(mask);
}
/// <summary>
/// Removes a mask for a <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> for which to remove the mask.</param>
public void RemoveMaskFor(DrawableHitObject hitObject)
{
var maskToRemove = maskContainer.Single(m => m.HitObject == hitObject);
if (maskToRemove == null)
return;
maskToRemove.Deselect();
maskContainer.Remove(maskToRemove);
}
}
}

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@ -3,15 +3,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Types;
using OpenTK;
using OpenTK.Input;
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
{
@ -26,6 +29,9 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
private Drawable outline;
[Resolved]
private IPlacementHandler placementHandler { get; set; }
public MaskSelection()
{
selectedMasks = new List<SelectionMask>();
@ -69,6 +75,22 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
}
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Repeat)
return base.OnKeyDown(e);
switch (e.Key)
{
case Key.Delete:
foreach (var h in selectedMasks.ToList())
placementHandler.Delete(h.HitObject.HitObject);
return true;
}
return base.OnKeyDown(e);
}
#endregion
#region Selection Handling

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@ -0,0 +1,50 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Edit.Tools;
using Container = System.ComponentModel.Container;
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
{
public class PlacementContainer : CompositeDrawable
{
private readonly Container maskContainer;
public PlacementContainer()
{
RelativeSizeAxes = Axes.Both;
}
private HitObjectCompositionTool currentTool;
/// <summary>
/// The current placement tool.
/// </summary>
public HitObjectCompositionTool CurrentTool
{
get => currentTool;
set
{
if (currentTool == value)
return;
currentTool = value;
Refresh();
}
}
/// <summary>
/// Refreshes the current placement tool.
/// </summary>
public void Refresh()
{
ClearInternal();
var mask = CurrentTool?.CreatePlacementMask();
if (mask != null)
InternalChild = mask;
}
}
}

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@ -0,0 +1,65 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Screens.Edit.Screens.Compose;
namespace osu.Game.Tests.Visual
{
[Cached(Type = typeof(IPlacementHandler))]
public abstract class HitObjectPlacementMaskTestCase : OsuTestCase, IPlacementHandler
{
private readonly Container hitObjectContainer;
private PlacementMask currentMask;
protected HitObjectPlacementMaskTestCase()
{
Beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize = 2;
Add(hitObjectContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Clock = new FramedClock(new StopwatchClock())
});
}
[BackgroundDependencyLoader]
private void load()
{
Add(currentMask = CreateMask());
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<IAdjustableClock>(new StopwatchClock());
return dependencies;
}
public void BeginPlacement(HitObject hitObject)
{
}
public void EndPlacement(HitObject hitObject)
{
hitObjectContainer.Add(CreateHitObject(hitObject));
Remove(currentMask);
Add(currentMask = CreateMask());
}
public void Delete(HitObject hitObject)
{
}
protected abstract DrawableHitObject CreateHitObject(HitObject hitObject);
protected abstract PlacementMask CreateMask();
}
}