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Add implicit join logic for multiplayer rooms
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@ -358,6 +358,13 @@ namespace osu.Game.Online.Chat
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{
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{
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switch (channel.Type)
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switch (channel.Type)
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{
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{
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case ChannelType.Multiplayer:
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// join is implicit. happens when you join a multiplayer game.
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// this will probably change in the future.
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channel.Joined.Value = true;
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joinChannel(channel, fetchInitialMessages);
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return channel;
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case ChannelType.Private:
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case ChannelType.Private:
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// can't do this yet.
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// can't do this yet.
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break;
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break;
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