Remove linq usage in BreakOverlay update (#5641)

Remove linq usage in BreakOverlay update
This commit is contained in:
Dean Herbert
2019-08-08 13:33:23 +09:00
committed by GitHub

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -138,7 +137,7 @@ namespace osu.Game.Screens.Play
private void updateBreakTimeBindable()
{
if (breaks?.Any() != true)
if (breaks == null || breaks.Count == 0)
return;
var time = Clock.CurrentTime;