Basic inter-column selection movement

This commit is contained in:
smoogipoo
2018-11-15 21:37:22 +09:00
parent df7515b66f
commit f7fc2ca569
8 changed files with 93 additions and 4 deletions

View File

@ -2,11 +2,15 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using OpenTK;
@ -20,6 +24,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
public ManiaSelectionBlueprint(DrawableHitObject hitObject)
: base(hitObject)
{
@ -41,6 +48,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
public override void AdjustPosition(DragEvent dragEvent, IEnumerable<DrawableHitObject> selectedObjects)
{
var maniaObject = (ManiaHitObject)HitObject.HitObject;
var objectParent = HitObject.Parent;
// Using the hitobject position is required since AdjustPosition can be invoked multiple times per frame
@ -60,6 +69,34 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
EditorClock.CurrentTime,
scrollingInfo.TimeRange.Value,
objectParent.DrawHeight);
var lastColumn = ColumnAt(dragEvent.ScreenSpaceLastMousePosition);
var currentColumn = ColumnAt(dragEvent.ScreenSpaceMousePosition);
if (lastColumn != null && currentColumn != null)
{
int columnDelta = currentColumn.Index - lastColumn.Index;
if (columnDelta != 0)
{
int minColumn = int.MaxValue;
int maxColumn = int.MinValue;
foreach (var obj in selectedObjects.OfType<DrawableManiaHitObject>())
{
if (obj.HitObject.Column < minColumn)
minColumn = obj.HitObject.Column;
if (obj.HitObject.Column > maxColumn)
maxColumn = obj.HitObject.Column;
}
columnDelta = MathHelper.Clamp(columnDelta, -minColumn, composer.TotalColumns - 1 - maxColumn);
}
Schedule(() => maniaObject.Column += columnDelta);
}
}
protected Column ColumnAt(Vector2 screenSpacePosition) => composer.ColumnAt(screenSpacePosition);
}
}