Merge pull request #1496 from smoogipoo/fix-replay-clock

Fix replay clock always running one frame behind
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Dean Herbert 2017-11-13 20:43:23 +09:00 committed by GitHub
commit f87962dcd0
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2 changed files with 9 additions and 1 deletions

@ -1 +1 @@
Subproject commit 47aabeaee5a8d85a0e6769fd601736f8dc1eb051
Subproject commit c95b9350edb6305cfefdf08f902f6f73d336736b

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@ -76,6 +76,8 @@ namespace osu.Game.Rulesets.UI
#region Clock control
protected override bool ShouldProcessClock => false; // We handle processing the clock ourselves
private ManualClock clock;
private IFrameBasedClock parentClock;
@ -151,6 +153,12 @@ namespace osu.Game.Rulesets.UI
}
requireMoreUpdateLoops = clock.CurrentTime != parentClock.CurrentTime;
// The manual clock time has changed in the above code. The framed clock now needs to be updated
// to ensure that the its time is valid for our children before input is processed
Clock.ProcessFrame();
// Process input
base.Update();
}