mirror of
https://github.com/osukey/osukey.git
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Delegate Editor{Beatmap,Clock}
to Editor
directly
This commit is contained in:
@ -23,13 +23,12 @@ namespace osu.Game.Tests.Visual
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{
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{
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public abstract class EditorTestScene : ScreenTestScene
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public abstract class EditorTestScene : ScreenTestScene
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{
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{
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protected EditorBeatmap EditorBeatmap;
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private TestEditorLoader editorLoader;
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private TestEditorLoader editorLoader;
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protected TestEditor Editor => editorLoader.Editor;
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protected TestEditor Editor => editorLoader.Editor;
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protected EditorClock EditorClock { get; private set; }
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protected EditorBeatmap EditorBeatmap => Editor.ChildrenOfType<EditorBeatmap>().Single();
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protected EditorClock EditorClock => Editor.ChildrenOfType<EditorClock>().Single();
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/// <summary>
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/// <summary>
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/// Whether any saves performed by the editor should be isolate (and not persist) to the underlying <see cref="BeatmapManager"/>.
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/// Whether any saves performed by the editor should be isolate (and not persist) to the underlying <see cref="BeatmapManager"/>.
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@ -66,8 +65,6 @@ namespace osu.Game.Tests.Visual
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AddStep("load editor", LoadEditor);
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AddStep("load editor", LoadEditor);
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AddUntilStep("wait for editor to load", () => EditorComponentsReady);
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AddUntilStep("wait for editor to load", () => EditorComponentsReady);
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AddStep("get beatmap", () => EditorBeatmap = Editor.ChildrenOfType<EditorBeatmap>().Single());
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AddStep("get clock", () => EditorClock = Editor.ChildrenOfType<EditorClock>().Single());
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}
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}
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protected virtual void LoadEditor()
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protected virtual void LoadEditor()
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