Merge branch 'master' into new-chat-announce-channel

This commit is contained in:
Bartłomiej Dach 2022-05-29 18:55:43 +02:00
commit f9f8a32380
No known key found for this signature in database
GPG Key ID: BCECCD4FA41F6497
41 changed files with 294 additions and 121 deletions

View File

@ -52,7 +52,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.525.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.529.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

View File

@ -17,11 +17,11 @@ using osu.Framework.Testing.Input;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osu.Game.Tests.Gameplay;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public TestSceneGameplayCursor()
{
var ruleset = new OsuRuleset();
gameplayState = new GameplayState(CreateBeatmap(ruleset.RulesetInfo), ruleset, Array.Empty<Mod>());
gameplayState = TestGameplayState.Create(ruleset);
AddStep("change background colour", () =>
{

View File

@ -6,7 +6,6 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Lists;
using osu.Framework.Testing;
using osu.Framework.Timing;
@ -22,7 +21,6 @@ using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osu.Game.Storyboards;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -33,18 +31,6 @@ namespace osu.Game.Tests.Visual.Gameplay
[Resolved]
private SkinManager skinManager { get; set; }
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
[Cached]
private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
[Cached]
private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
protected override bool HasCustomSteps => true;
[Test]
@ -81,11 +67,19 @@ namespace osu.Game.Tests.Visual.Gameplay
if (expectedComponentsContainer == null)
return false;
var expectedComponentsAdjustmentContainer = new Container
var expectedComponentsAdjustmentContainer = new DependencyProvidingContainer
{
Position = actualComponentsContainer.Parent.ToSpaceOfOtherDrawable(actualComponentsContainer.DrawPosition, Content),
Size = actualComponentsContainer.DrawSize,
Child = expectedComponentsContainer,
// proxy the same required dependencies that `actualComponentsContainer` is using.
CachedDependencies = new (Type, object)[]
{
(typeof(ScoreProcessor), actualComponentsContainer.Dependencies.Get<ScoreProcessor>()),
(typeof(HealthProcessor), actualComponentsContainer.Dependencies.Get<HealthProcessor>()),
(typeof(GameplayState), actualComponentsContainer.Dependencies.Get<GameplayState>()),
(typeof(GameplayClock), actualComponentsContainer.Dependencies.Get<GameplayClock>())
},
};
Add(expectedComponentsAdjustmentContainer);

View File

@ -15,7 +15,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Gameplay;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
[Cached]
private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
[Cached]
private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -14,16 +13,15 @@ using osu.Framework.Input.Events;
using osu.Framework.Input.StateChanges;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Replays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Gameplay;
using osu.Game.Tests.Mods;
using osuTK;
using osuTK.Graphics;
@ -41,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private TestReplayRecorder recorder;
[Cached]
private GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty<Mod>());
private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
[SetUpSteps]
public void SetUpSteps()

View File

@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Skinning.Editor;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Gameplay;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
[Cached]
private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
[Cached]
private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());

View File

@ -16,7 +16,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Gameplay;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
[Cached]
private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
[Cached]
private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());

View File

@ -18,8 +18,8 @@ using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Beatmaps.IO;
using osu.Game.Tests.Gameplay;
using osu.Game.Tests.Visual.Multiplayer;
using osu.Game.Tests.Visual.Spectator;
using osuTK;
@ -259,12 +259,15 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestFinalFramesPurgedBeforeEndingPlay()
{
AddStep("begin playing", () => spectatorClient.BeginPlaying(new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset()), new Score()));
AddStep("begin playing", () => spectatorClient.BeginPlaying(TestGameplayState.Create(new OsuRuleset()), new Score()));
AddStep("send frames and finish play", () =>
{
spectatorClient.HandleFrame(new OsuReplayFrame(1000, Vector2.Zero));
spectatorClient.EndPlaying(new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset()) { HasPassed = true });
var completedGameplayState = TestGameplayState.Create(new OsuRuleset());
completedGameplayState.HasPassed = true;
spectatorClient.EndPlaying(completedGameplayState);
});
// We can't access API because we're an "online" test.

View File

@ -20,13 +20,13 @@ using osu.Game.Online.Spectator;
using osu.Game.Replays;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Gameplay;
using osu.Game.Tests.Mods;
using osu.Game.Tests.Visual.Spectator;
using osuTK;
@ -65,7 +65,7 @@ namespace osu.Game.Tests.Visual.Gameplay
CachedDependencies = new[]
{
(typeof(SpectatorClient), (object)(spectatorClient = new TestSpectatorClient())),
(typeof(GameplayState), new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty<Mod>()))
(typeof(GameplayState), TestGameplayState.Create(new OsuRuleset()))
},
Children = new Drawable[]
{

View File

@ -124,13 +124,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
Status = { Value = new RoomStatusOpen() },
Category = { Value = RoomCategory.Spotlight },
}),
createLoungeRoom(new Room
{
Name = { Value = "Featured artist room" },
Status = { Value = new RoomStatusOpen() },
Category = { Value = RoomCategory.FeaturedArtist },
}),
}
};
});
AddUntilStep("wait for panel load", () => rooms.Count == 5);
AddUntilStep("wait for panel load", () => rooms.Count == 6);
AddUntilStep("correct status text", () => rooms.ChildrenOfType<OsuSpriteText>().Count(s => s.Text.ToString().StartsWith("Currently playing", StringComparison.Ordinal)) == 2);
AddUntilStep("correct status text", () => rooms.ChildrenOfType<OsuSpriteText>().Count(s => s.Text.ToString().StartsWith("Ready to play", StringComparison.Ordinal)) == 3);
AddUntilStep("correct status text", () => rooms.ChildrenOfType<OsuSpriteText>().Count(s => s.Text.ToString().StartsWith("Ready to play", StringComparison.Ordinal)) == 4);
}
[Test]

View File

@ -134,7 +134,7 @@ namespace osu.Game.Tests.Visual.Online
channelManager.CurrentChannel.Value = joinedChannel;
});
AddAssert("Overlay is visible", () => chatOverlay.State.Value == Visibility.Visible);
AddUntilStep("Channel is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
waitForChannel1Visible();
}
[Test]
@ -150,10 +150,14 @@ namespace osu.Game.Tests.Visual.Online
public void TestChatHeight()
{
BindableFloat configChatHeight = new BindableFloat();
config.BindWith(OsuSetting.ChatDisplayHeight, configChatHeight);
float newHeight = 0;
AddStep("Reset config chat height", () => configChatHeight.SetDefault());
AddStep("Reset config chat height", () =>
{
config.BindWith(OsuSetting.ChatDisplayHeight, configChatHeight);
configChatHeight.SetDefault();
});
AddStep("Show overlay", () => chatOverlay.Show());
AddAssert("Overlay uses config height", () => chatOverlay.Height == configChatHeight.Default);
AddStep("Click top bar", () =>
@ -177,7 +181,7 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("Listing is visible", () => listingIsVisible);
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
waitForChannel1Visible();
}
[Test]
@ -186,7 +190,7 @@ namespace osu.Game.Tests.Visual.Online
AddStep("Show overlay", () => chatOverlay.Show());
AddAssert("Listing is visible", () => listingIsVisible);
AddStep("Search for 'number 2'", () => chatOverlayTextBox.Text = "number 2");
AddUntilStep("Only channel 2 visibile", () =>
AddUntilStep("Only channel 2 visible", () =>
{
IEnumerable<ChannelListingItem> listingItems = chatOverlay.ChildrenOfType<ChannelListingItem>()
.Where(item => item.IsPresent);
@ -276,7 +280,7 @@ namespace osu.Game.Tests.Visual.Online
});
});
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel1));
AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
waitForChannel1Visible();
}
[Test]
@ -299,7 +303,7 @@ namespace osu.Game.Tests.Visual.Online
});
});
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel2));
AddUntilStep("Channel 2 is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel2);
waitForChannel2Visible();
}
[Test]
@ -323,7 +327,7 @@ namespace osu.Game.Tests.Visual.Online
});
AddStep("Leave channel 2", () => channelManager.LeaveChannel(testChannel2));
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel2));
AddUntilStep("Channel 2 is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel2);
waitForChannel2Visible();
}
[Test]
@ -343,7 +347,7 @@ namespace osu.Game.Tests.Visual.Online
});
});
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel1));
AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
waitForChannel1Visible();
}
[Test]
@ -364,7 +368,7 @@ namespace osu.Game.Tests.Visual.Online
});
AddStep("Set null channel", () => channelManager.CurrentChannel.Value = null);
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel1));
AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
waitForChannel1Visible();
}
[Test]
@ -374,6 +378,7 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
waitForChannel1Visible();
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
AddStep("Click drawable channel", () => clickDrawable(currentDrawableChannel));
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
@ -411,11 +416,11 @@ namespace osu.Game.Tests.Visual.Online
AddStep("Finish channel 2 load", () => chatOverlay.GetSlowLoadingChannel(testChannel2).LoadEvent.Set());
AddAssert("Channel 2 loaded", () => chatOverlay.GetSlowLoadingChannel(testChannel2).IsLoaded);
AddAssert("Channel 2 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel2);
waitForChannel2Visible();
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
AddAssert("Channel 1 loaded", () => chatOverlay.GetSlowLoadingChannel(testChannel1).IsLoaded);
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
waitForChannel1Visible();
}
[Test]
@ -426,13 +431,12 @@ namespace osu.Game.Tests.Visual.Online
channelManager.JoinChannel(testChannel1);
chatOverlay.Show();
});
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
waitForChannel1Visible();
AddStep("Press document close keys", () => InputManager.Keys(PlatformAction.DocumentClose));
AddAssert("Listing is visible", () => listingIsVisible);
AddStep("Press tab restore keys", () => InputManager.Keys(PlatformAction.TabRestore));
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
waitForChannel1Visible();
}
[Test]
@ -443,8 +447,7 @@ namespace osu.Game.Tests.Visual.Online
channelManager.JoinChannel(testChannel1);
chatOverlay.Show();
});
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
waitForChannel1Visible();
AddStep("Press tab new keys", () => InputManager.Keys(PlatformAction.TabNew));
AddAssert("Listing is visible", () => listingIsVisible);
}
@ -466,24 +469,29 @@ namespace osu.Game.Tests.Visual.Online
chatOverlay.Show();
});
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
waitForChannel1Visible();
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
waitForChannel2Visible();
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
AddAssert("Channel 2 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel2);
AddUntilStep("PM Channel 1 displayed", () => channelIsVisible && currentDrawableChannel?.Channel == pmChannel1);
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
AddAssert("PM Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == pmChannel1);
AddUntilStep("PM Channel 2 displayed", () => channelIsVisible && currentDrawableChannel?.Channel == pmChannel2);
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
AddAssert("PM Channel 2 displayed", () => channelIsVisible && currentDrawableChannel.Channel == pmChannel2);
AddUntilStep("Announce channel displayed", () => channelIsVisible && currentDrawableChannel?.Channel == announceChannel);
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
AddAssert("Announce channel displayed", () => channelIsVisible && currentDrawableChannel.Channel == announceChannel);
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
waitForChannel1Visible();
}
private void waitForChannel1Visible() =>
AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel?.Channel == testChannel1);
private void waitForChannel2Visible() =>
AddUntilStep("Channel 2 is visible", () => channelIsVisible && currentDrawableChannel?.Channel == testChannel2);
private bool listingIsVisible =>
chatOverlay.ChildrenOfType<ChannelListing>().Single().State.Value == Visibility.Visible;
@ -493,8 +501,9 @@ namespace osu.Game.Tests.Visual.Online
private bool channelIsVisible =>
!listingIsVisible && !loadingIsVisible;
[CanBeNull]
private DrawableChannel currentDrawableChannel =>
chatOverlay.ChildrenOfType<DrawableChannel>().Single();
chatOverlay.ChildrenOfType<DrawableChannel>().SingleOrDefault();
private ChannelListItem getChannelListItem(Channel channel) =>
chatOverlay.ChildrenOfType<ChannelListItem>().Single(item => item.Channel == channel);

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -13,6 +14,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Rulesets.Osu.Objects;
@ -114,10 +116,7 @@ namespace osu.Game.Tests.Visual.Ranking
throw new NotImplementedException();
}
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap)
{
throw new NotImplementedException();
}
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap);
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap)
{
@ -151,6 +150,24 @@ namespace osu.Game.Tests.Visual.Ranking
}
}
};
private class TestBeatmapConverter : IBeatmapConverter
{
#pragma warning disable CS0067 // The event is never used
public event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
#pragma warning restore CS0067
public IBeatmap Beatmap { get; }
public TestBeatmapConverter(IBeatmap beatmap)
{
Beatmap = beatmap;
}
public bool CanConvert() => true;
public IBeatmap Convert(CancellationToken cancellationToken = default) => Beatmap.Clone();
}
}
private class TestRulesetAllStatsRequireHitEvents : TestRuleset

View File

@ -4,6 +4,7 @@
using System;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Beatmaps;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
@ -188,6 +189,24 @@ namespace osu.Game.Graphics
}
}
/// <summary>
/// Retrieves the main accent colour for a <see cref="RoomCategory"/>.
/// </summary>
public Color4? ForRoomCategory(RoomCategory roomCategory)
{
switch (roomCategory)
{
case RoomCategory.Spotlight:
return SpotlightColour;
case RoomCategory.FeaturedArtist:
return FeaturedArtistColour;
default:
return null;
}
}
/// <summary>
/// Returns a foreground text colour that is supposed to contrast well with
/// the supplied <paramref name="backgroundColour"/>.
@ -360,5 +379,8 @@ namespace osu.Game.Graphics
public readonly Color4 ChatBlue = Color4Extensions.FromHex(@"17292e");
public readonly Color4 ContextMenuGray = Color4Extensions.FromHex(@"223034");
public Color4 SpotlightColour => Green2;
public Color4 FeaturedArtistColour => Blue2;
}
}

View File

@ -20,6 +20,8 @@ namespace osu.Game.Online
{
public class HubClientConnector : IHubClientConnector
{
public const string SERVER_SHUTDOWN_MESSAGE = "Server is shutting down.";
/// <summary>
/// Invoked whenever a new hub connection is built, to configure it before it's started.
/// </summary>
@ -64,20 +66,28 @@ namespace osu.Game.Online
this.preferMessagePack = preferMessagePack;
apiState.BindTo(api.State);
apiState.BindValueChanged(state =>
{
switch (state.NewValue)
{
case APIState.Failing:
case APIState.Offline:
Task.Run(() => disconnect(true));
break;
apiState.BindValueChanged(state => connectIfPossible(), true);
}
case APIState.Online:
Task.Run(connect);
break;
}
}, true);
public void Reconnect()
{
Logger.Log($"{clientName} reconnecting...", LoggingTarget.Network);
Task.Run(connectIfPossible);
}
private void connectIfPossible()
{
switch (apiState.Value)
{
case APIState.Failing:
case APIState.Offline:
Task.Run(() => disconnect(true));
break;
case APIState.Online:
Task.Run(connect);
break;
}
}
private async Task connect()

View File

@ -30,5 +30,10 @@ namespace osu.Game.Online
/// Invoked whenever a new hub connection is built, to configure it before it's started.
/// </summary>
public Action<HubConnection>? ConfigureConnection { get; set; }
/// <summary>
/// Reconnect if already connected.
/// </summary>
void Reconnect();
}
}

View File

@ -25,12 +25,7 @@ namespace osu.Game.Online.Multiplayer
Debug.Assert(exception != null);
string message = exception is HubException
// HubExceptions arrive with additional message context added, but we want to display the human readable message:
// "An unexpected error occurred invoking 'AddPlaylistItem' on the server.InvalidStateException: Can't enqueue more than 3 items at once."
// We generally use the message field for a user-parseable error (eventually to be replaced), so drop the first part for now.
? exception.Message.Substring(exception.Message.IndexOf(':') + 1).Trim()
: exception.Message;
string message = exception.GetHubExceptionMessage() ?? exception.Message;
Logger.Log(message, level: LogLevel.Important);
onError?.Invoke(exception);
@ -40,5 +35,16 @@ namespace osu.Game.Online.Multiplayer
onSuccess?.Invoke();
}
});
public static string? GetHubExceptionMessage(this Exception exception)
{
if (exception is HubException hubException)
// HubExceptions arrive with additional message context added, but we want to display the human readable message:
// "An unexpected error occurred invoking 'AddPlaylistItem' on the server.InvalidStateException: Can't enqueue more than 3 items at once."
// We generally use the message field for a user-parseable error (eventually to be replaced), so drop the first part for now.
return hubException.Message.Substring(exception.Message.IndexOf(':') + 1).Trim();
return null;
}
}
}

View File

@ -3,10 +3,12 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.AspNetCore.SignalR;
using Microsoft.AspNetCore.SignalR.Client;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -71,14 +73,23 @@ namespace osu.Game.Online.Multiplayer
}
}
protected override Task<MultiplayerRoom> JoinRoom(long roomId, string? password = null)
protected override async Task<MultiplayerRoom> JoinRoom(long roomId, string? password = null)
{
if (!IsConnected.Value)
return Task.FromCanceled<MultiplayerRoom>(new CancellationToken(true));
throw new OperationCanceledException();
Debug.Assert(connection != null);
return connection.InvokeAsync<MultiplayerRoom>(nameof(IMultiplayerServer.JoinRoomWithPassword), roomId, password ?? string.Empty);
try
{
return await connection.InvokeAsync<MultiplayerRoom>(nameof(IMultiplayerServer.JoinRoomWithPassword), roomId, password ?? string.Empty);
}
catch (HubException exception)
{
if (exception.GetHubExceptionMessage() == HubClientConnector.SERVER_SHUTDOWN_MESSAGE)
connector?.Reconnect();
throw;
}
}
protected override Task LeaveRoomInternal()

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
namespace osu.Game.Online.Rooms
{
public enum RoomCategory
@ -8,5 +10,8 @@ namespace osu.Game.Online.Rooms
// used for osu-web deserialization so names shouldn't be changed.
Normal,
Spotlight,
[Description("Featured Artist")]
FeaturedArtist,
}
}

View File

@ -5,10 +5,12 @@
using System.Diagnostics;
using System.Threading.Tasks;
using Microsoft.AspNetCore.SignalR;
using Microsoft.AspNetCore.SignalR.Client;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
namespace osu.Game.Online.Spectator
{
@ -47,14 +49,23 @@ namespace osu.Game.Online.Spectator
}
}
protected override Task BeginPlayingInternal(SpectatorState state)
protected override async Task BeginPlayingInternal(SpectatorState state)
{
if (!IsConnected.Value)
return Task.CompletedTask;
return;
Debug.Assert(connection != null);
return connection.SendAsync(nameof(ISpectatorServer.BeginPlaySession), state);
try
{
await connection.SendAsync(nameof(ISpectatorServer.BeginPlaySession), state);
}
catch (HubException exception)
{
if (exception.GetHubExceptionMessage() == HubClientConnector.SERVER_SHUTDOWN_MESSAGE)
connector?.Reconnect();
throw;
}
}
protected override Task SendFramesInternal(FrameDataBundle bundle)

View File

@ -15,7 +15,7 @@ namespace osu.Game.Overlays.BeatmapSet
private void load(OsuColour colours)
{
BadgeText = BeatmapsetsStrings.FeaturedArtistBadgeLabel;
BadgeColour = colours.Blue1;
BadgeColour = colours.FeaturedArtistColour;
// todo: add linking support to allow redirecting featured artist badge to corresponding track.
}
}

View File

@ -15,7 +15,7 @@ namespace osu.Game.Overlays.BeatmapSet
private void load(OsuColour colours)
{
BadgeText = BeatmapsetsStrings.SpotlightBadgeLabel;
BadgeColour = colours.Pink1;
BadgeColour = colours.SpotlightColour;
// todo: add linking support to allow redirecting spotlight badge to https://osu.ppy.sh/wiki/en/Beatmap_Spotlights.
}
}

View File

@ -127,9 +127,12 @@ namespace osu.Game.Overlays.Settings.Sections
dropdownItems.Add(skin.ToLive(realm));
dropdownItems.Insert(protectedCount, random_skin_info);
skinDropdown.Items = dropdownItems;
Schedule(() =>
{
skinDropdown.Items = dropdownItems;
updateSelectedSkinFromConfig();
updateSelectedSkinFromConfig();
});
}
private void updateSelectedSkinFromConfig()

View File

@ -329,7 +329,7 @@ namespace osu.Game.Overlays.Volume
if (isPrecise)
{
scrollAccumulation += delta * adjust_step * 0.1;
scrollAccumulation += delta * adjust_step;
while (Precision.AlmostBigger(Math.Abs(scrollAccumulation), precision))
{

View File

@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Edit
public abstract class DistancedHitObjectComposer<TObject> : HitObjectComposer<TObject>, IDistanceSnapProvider, IScrollBindingHandler<GlobalAction>
where TObject : HitObject
{
private const float adjust_step = 0.1f;
public Bindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1.0)
{
MinValue = 0.1,
@ -61,7 +63,7 @@ namespace osu.Game.Rulesets.Edit
Child = distanceSpacingSlider = new ExpandableSlider<double, SizeSlider<double>>
{
Current = { BindTarget = DistanceSpacingMultiplier },
KeyboardStep = 0.1f,
KeyboardStep = adjust_step,
}
}
});
@ -93,7 +95,7 @@ namespace osu.Game.Rulesets.Edit
{
case GlobalAction.EditorIncreaseDistanceSpacing:
case GlobalAction.EditorDecreaseDistanceSpacing:
return adjustDistanceSpacing(e.Action, 0.1f);
return adjustDistanceSpacing(e.Action, adjust_step);
}
return false;
@ -109,7 +111,7 @@ namespace osu.Game.Rulesets.Edit
{
case GlobalAction.EditorIncreaseDistanceSpacing:
case GlobalAction.EditorDecreaseDistanceSpacing:
return adjustDistanceSpacing(e.Action, e.ScrollAmount * (e.IsPrecise ? 0.01f : 0.1f));
return adjustDistanceSpacing(e.Action, e.ScrollAmount * adjust_step);
}
return false;

View File

@ -493,7 +493,7 @@ namespace osu.Game.Screens.Edit
if (scrollAccumulation != 0 && Math.Sign(scrollAccumulation) != scrollDirection)
scrollAccumulation = scrollDirection * (precision - Math.Abs(scrollAccumulation));
scrollAccumulation += scrollComponent * (e.IsPrecise ? 0.1 : 1);
scrollAccumulation += scrollComponent;
// because we are doing snapped seeking, we need to add up precise scrolls until they accumulate to an arbitrary cut-off.
while (Math.Abs(scrollAccumulation) >= precision)

View File

@ -41,7 +41,7 @@ namespace osu.Game.Screens.Edit.Setup
Add(new Box
{
Colour = colourProvider.Background2,
Colour = colourProvider.Background3,
RelativeSizeAxes = Axes.Both,
});

View File

@ -10,6 +10,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
@ -28,6 +29,8 @@ namespace osu.Game.Screens.Edit.Timing
private Drawable weight;
private Drawable stick;
private IAdjustableClock metronomeClock;
[Resolved]
private OverlayColourProvider overlayColourProvider { get; set; }
@ -192,6 +195,8 @@ namespace osu.Game.Screens.Edit.Timing
Y = -3,
},
};
Clock = new FramedClock(metronomeClock = new StopwatchClock(true));
}
private double beatLength;
@ -216,6 +221,8 @@ namespace osu.Game.Screens.Edit.Timing
if (BeatSyncSource.ControlPoints == null || BeatSyncSource.Clock == null)
return;
metronomeClock.Rate = IsBeatSyncedWithTrack ? BeatSyncSource.Clock.Rate : 1;
timingPoint = BeatSyncSource.ControlPoints.TimingPointAt(BeatSyncSource.Clock.CurrentTime);
if (beatLength != timingPoint.BeatLength)

View File

@ -19,6 +19,8 @@ namespace osu.Game.Screens.Edit.Timing
private readonly string label;
protected Drawable Background { get; private set; }
protected FillFlowContainer Content { get; private set; }
public RowAttribute(ControlPoint point, string label)
@ -41,11 +43,11 @@ namespace osu.Game.Screens.Edit.Timing
Masking = true;
CornerRadius = 3;
InternalChildren = new Drawable[]
InternalChildren = new[]
{
new Box
Background = new Box
{
Colour = overlayColours.Background4,
Colour = overlayColours.Background5,
RelativeSizeAxes = Axes.Both,
},
Content = new FillFlowContainer

View File

@ -7,6 +7,7 @@ using osu.Framework.Extensions;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit.Timing.RowAttributes
{
@ -24,10 +25,12 @@ namespace osu.Game.Screens.Edit.Timing.RowAttributes
}
[BackgroundDependencyLoader]
private void load()
private void load(OverlayColourProvider colourProvider)
{
Content.Add(text = new AttributeText(Point));
Background.Colour = colourProvider.Background4;
timeSignature.BindValueChanged(_ => updateText());
beatLength.BindValueChanged(_ => updateText(), true);
}

View File

@ -51,7 +51,7 @@ namespace osu.Game.Screens.Edit.Verify
{
new Box
{
Colour = colours.Background2,
Colour = colours.Background3,
RelativeSizeAxes = Axes.Both,
},
new OsuScrollContainer

View File

@ -41,7 +41,7 @@ namespace osu.Game.Screens.Edit.Verify
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 200),
new Dimension(GridSizeMode.Absolute, 250),
},
Content = new[]
{

View File

@ -30,8 +30,7 @@ namespace osu.Game.Screens.OnlinePlay.Components
{
status.BindValueChanged(s =>
{
this.FadeColour(category.Value == RoomCategory.Spotlight ? colours.Pink : s.NewValue.GetAppropriateColour(colours)
, transitionDuration);
this.FadeColour(colours.ForRoomCategory(category.Value) ?? s.NewValue.GetAppropriateColour(colours), transitionDuration);
}, true);
}
}

View File

@ -237,7 +237,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
roomCategory.BindTo(Room.Category);
roomCategory.BindValueChanged(c =>
{
if (c.NewValue == RoomCategory.Spotlight)
if (c.NewValue > RoomCategory.Normal)
specialCategoryPill.Show();
else
specialCategoryPill.Hide();

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
@ -13,6 +14,10 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
public class RoomSpecialCategoryPill : OnlinePlayComposite
{
private SpriteText text;
private PillContainer pill;
[Resolved]
private OsuColour colours { get; set; }
public RoomSpecialCategoryPill()
{
@ -20,9 +25,9 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
InternalChild = new PillContainer
InternalChild = pill = new PillContainer
{
Background =
{
@ -43,7 +48,14 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
{
base.LoadComplete();
Category.BindValueChanged(c => text.Text = c.NewValue.ToString(), true);
Category.BindValueChanged(c =>
{
text.Text = c.NewValue.GetLocalisableDescription();
var backgroundColour = colours.ForRoomCategory(Category.Value);
if (backgroundColour != null)
pill.Background.Colour = backgroundColour.Value;
}, true);
}
}
}

View File

@ -128,7 +128,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
{
foreach (var room in roomFlow)
{
roomFlow.SetLayoutPosition(room, room.Room.Category.Value == RoomCategory.Spotlight
roomFlow.SetLayoutPosition(room, room.Room.Category.Value > RoomCategory.Normal
// Always show spotlight playlists at the top of the listing.
? float.MinValue
: -(room.Room.RoomID.Value ?? 0));

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -49,6 +50,10 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
case PlaylistsCategory.Spotlight:
criteria.Category = @"spotlight";
break;
case PlaylistsCategory.FeaturedArtist:
criteria.Category = @"featured_artist";
break;
}
return criteria;
@ -73,7 +78,10 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
{
Any,
Normal,
Spotlight
Spotlight,
[Description("Featured Artist")]
FeaturedArtist,
}
}
}

View File

@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
@ -80,16 +81,13 @@ namespace osu.Game.Screens.Play.HUD
difficultyCache.GetTimedDifficultyAttributesAsync(gameplayWorkingBeatmap, gameplayState.Ruleset, clonedMods, loadCancellationSource.Token)
.ContinueWith(task => Schedule(() =>
{
if (task.Exception != null)
return;
timedAttributes = task.GetResultSafely();
IsValid = true;
if (lastJudgement != null)
onJudgementChanged(lastJudgement);
}));
}), TaskContinuationOptions.OnlyOnRanToCompletion);
}
}

View File

@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System.Collections.Generic;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Gameplay
{
/// <summary>
/// Static class providing a <see cref="Create"/> convenience method to retrieve a correctly-initialised <see cref="GameplayState"/> instance in testing scenarios.
/// </summary>
public static class TestGameplayState
{
/// <summary>
/// Creates a correctly-initialised <see cref="GameplayState"/> instance for use in testing.
/// </summary>
public static GameplayState Create(Ruleset ruleset, IReadOnlyList<Mod>? mods = null, Score? score = null)
{
var beatmap = new TestBeatmap(ruleset.RulesetInfo);
var workingBeatmap = new TestWorkingBeatmap(beatmap);
var playableBeatmap = workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
return new GameplayState(playableBeatmap, ruleset, mods, score);
}
}
}

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
@ -24,6 +25,8 @@ namespace osu.Game.Tests.Visual
[Cached]
protected new readonly EditorClock Clock;
private readonly Bindable<double> frequencyAdjustment = new BindableDouble(1);
protected virtual bool ScrollUsingMouseWheel => true;
protected EditorClockTestScene()
@ -44,14 +47,21 @@ namespace osu.Game.Tests.Visual
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.BindValueChanged(beatmapChanged, true);
AddSliderStep("editor clock rate", 0.0, 2.0, 1.0, v => frequencyAdjustment.Value = v);
}
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e)
{
e.OldValue?.Track.RemoveAdjustment(AdjustableProperty.Frequency, frequencyAdjustment);
Clock.Beatmap = e.NewValue.Beatmap;
Clock.ChangeSource(e.NewValue.Track);
Clock.ProcessFrame();
e.NewValue.Track.AddAdjustment(AdjustableProperty.Frequency, frequencyAdjustment);
}
protected override void Update()

View File

@ -35,7 +35,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="10.11.2" />
<PackageReference Include="ppy.osu.Framework" Version="2022.525.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.529.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
<PackageReference Include="Sentry" Version="3.17.1" />
<PackageReference Include="SharpCompress" Version="0.31.0" />

View File

@ -61,7 +61,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.525.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.529.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
@ -84,7 +84,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2022.525.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.529.0" />
<PackageReference Include="SharpCompress" Version="0.31.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />