mirror of
https://github.com/osukey/osukey.git
synced 2025-05-28 17:07:35 +09:00
Merge branch 'master' into new-chat-announce-channel
This commit is contained in:
commit
f9f8a32380
@ -52,7 +52,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.525.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.529.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
|
@ -17,11 +17,11 @@ using osu.Framework.Testing.Input;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
public TestSceneGameplayCursor()
|
||||
{
|
||||
var ruleset = new OsuRuleset();
|
||||
gameplayState = new GameplayState(CreateBeatmap(ruleset.RulesetInfo), ruleset, Array.Empty<Mod>());
|
||||
gameplayState = TestGameplayState.Create(ruleset);
|
||||
|
||||
AddStep("change background colour", () =>
|
||||
{
|
||||
|
@ -6,7 +6,6 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
@ -22,7 +21,6 @@ using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
@ -33,18 +31,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Resolved]
|
||||
private SkinManager skinManager { get; set; }
|
||||
|
||||
[Cached]
|
||||
private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
|
||||
|
||||
[Cached(typeof(HealthProcessor))]
|
||||
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
||||
|
||||
[Cached]
|
||||
private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
|
||||
|
||||
[Cached]
|
||||
private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
|
||||
|
||||
protected override bool HasCustomSteps => true;
|
||||
|
||||
[Test]
|
||||
@ -81,11 +67,19 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
if (expectedComponentsContainer == null)
|
||||
return false;
|
||||
|
||||
var expectedComponentsAdjustmentContainer = new Container
|
||||
var expectedComponentsAdjustmentContainer = new DependencyProvidingContainer
|
||||
{
|
||||
Position = actualComponentsContainer.Parent.ToSpaceOfOtherDrawable(actualComponentsContainer.DrawPosition, Content),
|
||||
Size = actualComponentsContainer.DrawSize,
|
||||
Child = expectedComponentsContainer,
|
||||
// proxy the same required dependencies that `actualComponentsContainer` is using.
|
||||
CachedDependencies = new (Type, object)[]
|
||||
{
|
||||
(typeof(ScoreProcessor), actualComponentsContainer.Dependencies.Get<ScoreProcessor>()),
|
||||
(typeof(HealthProcessor), actualComponentsContainer.Dependencies.Get<HealthProcessor>()),
|
||||
(typeof(GameplayState), actualComponentsContainer.Dependencies.Get<GameplayState>()),
|
||||
(typeof(GameplayClock), actualComponentsContainer.Dependencies.Get<GameplayClock>())
|
||||
},
|
||||
};
|
||||
|
||||
Add(expectedComponentsAdjustmentContainer);
|
||||
|
@ -15,7 +15,7 @@ using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
||||
|
||||
[Cached]
|
||||
private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
|
||||
private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
|
||||
|
||||
[Cached]
|
||||
private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
@ -14,16 +13,15 @@ using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
using osu.Game.Tests.Mods;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -41,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private TestReplayRecorder recorder;
|
||||
|
||||
[Cached]
|
||||
private GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty<Mod>());
|
||||
private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
|
@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning.Editor;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
||||
|
||||
[Cached]
|
||||
private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
|
||||
private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
|
||||
|
||||
[Cached]
|
||||
private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
|
||||
|
@ -16,7 +16,7 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
||||
|
||||
[Cached]
|
||||
private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
|
||||
private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
|
||||
|
||||
[Cached]
|
||||
private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
|
||||
|
@ -18,8 +18,8 @@ using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
using osu.Game.Tests.Visual.Multiplayer;
|
||||
using osu.Game.Tests.Visual.Spectator;
|
||||
using osuTK;
|
||||
@ -259,12 +259,15 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestFinalFramesPurgedBeforeEndingPlay()
|
||||
{
|
||||
AddStep("begin playing", () => spectatorClient.BeginPlaying(new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset()), new Score()));
|
||||
AddStep("begin playing", () => spectatorClient.BeginPlaying(TestGameplayState.Create(new OsuRuleset()), new Score()));
|
||||
|
||||
AddStep("send frames and finish play", () =>
|
||||
{
|
||||
spectatorClient.HandleFrame(new OsuReplayFrame(1000, Vector2.Zero));
|
||||
spectatorClient.EndPlaying(new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset()) { HasPassed = true });
|
||||
|
||||
var completedGameplayState = TestGameplayState.Create(new OsuRuleset());
|
||||
completedGameplayState.HasPassed = true;
|
||||
spectatorClient.EndPlaying(completedGameplayState);
|
||||
});
|
||||
|
||||
// We can't access API because we're an "online" test.
|
||||
|
@ -20,13 +20,13 @@ using osu.Game.Online.Spectator;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
using osu.Game.Tests.Mods;
|
||||
using osu.Game.Tests.Visual.Spectator;
|
||||
using osuTK;
|
||||
@ -65,7 +65,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
CachedDependencies = new[]
|
||||
{
|
||||
(typeof(SpectatorClient), (object)(spectatorClient = new TestSpectatorClient())),
|
||||
(typeof(GameplayState), new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty<Mod>()))
|
||||
(typeof(GameplayState), TestGameplayState.Create(new OsuRuleset()))
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
@ -124,13 +124,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Status = { Value = new RoomStatusOpen() },
|
||||
Category = { Value = RoomCategory.Spotlight },
|
||||
}),
|
||||
createLoungeRoom(new Room
|
||||
{
|
||||
Name = { Value = "Featured artist room" },
|
||||
Status = { Value = new RoomStatusOpen() },
|
||||
Category = { Value = RoomCategory.FeaturedArtist },
|
||||
}),
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
AddUntilStep("wait for panel load", () => rooms.Count == 5);
|
||||
AddUntilStep("wait for panel load", () => rooms.Count == 6);
|
||||
AddUntilStep("correct status text", () => rooms.ChildrenOfType<OsuSpriteText>().Count(s => s.Text.ToString().StartsWith("Currently playing", StringComparison.Ordinal)) == 2);
|
||||
AddUntilStep("correct status text", () => rooms.ChildrenOfType<OsuSpriteText>().Count(s => s.Text.ToString().StartsWith("Ready to play", StringComparison.Ordinal)) == 3);
|
||||
AddUntilStep("correct status text", () => rooms.ChildrenOfType<OsuSpriteText>().Count(s => s.Text.ToString().StartsWith("Ready to play", StringComparison.Ordinal)) == 4);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -134,7 +134,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
channelManager.CurrentChannel.Value = joinedChannel;
|
||||
});
|
||||
AddAssert("Overlay is visible", () => chatOverlay.State.Value == Visibility.Visible);
|
||||
AddUntilStep("Channel is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
|
||||
waitForChannel1Visible();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -150,10 +150,14 @@ namespace osu.Game.Tests.Visual.Online
|
||||
public void TestChatHeight()
|
||||
{
|
||||
BindableFloat configChatHeight = new BindableFloat();
|
||||
config.BindWith(OsuSetting.ChatDisplayHeight, configChatHeight);
|
||||
|
||||
float newHeight = 0;
|
||||
|
||||
AddStep("Reset config chat height", () => configChatHeight.SetDefault());
|
||||
AddStep("Reset config chat height", () =>
|
||||
{
|
||||
config.BindWith(OsuSetting.ChatDisplayHeight, configChatHeight);
|
||||
configChatHeight.SetDefault();
|
||||
});
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddAssert("Overlay uses config height", () => chatOverlay.Height == configChatHeight.Default);
|
||||
AddStep("Click top bar", () =>
|
||||
@ -177,7 +181,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddAssert("Listing is visible", () => listingIsVisible);
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
|
||||
waitForChannel1Visible();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -186,7 +190,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddAssert("Listing is visible", () => listingIsVisible);
|
||||
AddStep("Search for 'number 2'", () => chatOverlayTextBox.Text = "number 2");
|
||||
AddUntilStep("Only channel 2 visibile", () =>
|
||||
AddUntilStep("Only channel 2 visible", () =>
|
||||
{
|
||||
IEnumerable<ChannelListingItem> listingItems = chatOverlay.ChildrenOfType<ChannelListingItem>()
|
||||
.Where(item => item.IsPresent);
|
||||
@ -276,7 +280,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
});
|
||||
});
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel1));
|
||||
AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
|
||||
waitForChannel1Visible();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -299,7 +303,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
});
|
||||
});
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel2));
|
||||
AddUntilStep("Channel 2 is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel2);
|
||||
waitForChannel2Visible();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -323,7 +327,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
});
|
||||
AddStep("Leave channel 2", () => channelManager.LeaveChannel(testChannel2));
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel2));
|
||||
AddUntilStep("Channel 2 is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel2);
|
||||
waitForChannel2Visible();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -343,7 +347,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
});
|
||||
});
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel1));
|
||||
AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
|
||||
waitForChannel1Visible();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -364,7 +368,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
});
|
||||
AddStep("Set null channel", () => channelManager.CurrentChannel.Value = null);
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel1));
|
||||
AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
|
||||
waitForChannel1Visible();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -374,6 +378,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
waitForChannel1Visible();
|
||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||
AddStep("Click drawable channel", () => clickDrawable(currentDrawableChannel));
|
||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||
@ -411,11 +416,11 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
AddStep("Finish channel 2 load", () => chatOverlay.GetSlowLoadingChannel(testChannel2).LoadEvent.Set());
|
||||
AddAssert("Channel 2 loaded", () => chatOverlay.GetSlowLoadingChannel(testChannel2).IsLoaded);
|
||||
AddAssert("Channel 2 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel2);
|
||||
waitForChannel2Visible();
|
||||
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddAssert("Channel 1 loaded", () => chatOverlay.GetSlowLoadingChannel(testChannel1).IsLoaded);
|
||||
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
|
||||
waitForChannel1Visible();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -426,13 +431,12 @@ namespace osu.Game.Tests.Visual.Online
|
||||
channelManager.JoinChannel(testChannel1);
|
||||
chatOverlay.Show();
|
||||
});
|
||||
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
|
||||
|
||||
waitForChannel1Visible();
|
||||
AddStep("Press document close keys", () => InputManager.Keys(PlatformAction.DocumentClose));
|
||||
AddAssert("Listing is visible", () => listingIsVisible);
|
||||
|
||||
AddStep("Press tab restore keys", () => InputManager.Keys(PlatformAction.TabRestore));
|
||||
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
|
||||
waitForChannel1Visible();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -443,8 +447,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
channelManager.JoinChannel(testChannel1);
|
||||
chatOverlay.Show();
|
||||
});
|
||||
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
|
||||
|
||||
waitForChannel1Visible();
|
||||
AddStep("Press tab new keys", () => InputManager.Keys(PlatformAction.TabNew));
|
||||
AddAssert("Listing is visible", () => listingIsVisible);
|
||||
}
|
||||
@ -466,24 +469,29 @@ namespace osu.Game.Tests.Visual.Online
|
||||
chatOverlay.Show();
|
||||
});
|
||||
|
||||
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
|
||||
waitForChannel1Visible();
|
||||
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
|
||||
waitForChannel2Visible();
|
||||
|
||||
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
|
||||
AddAssert("Channel 2 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel2);
|
||||
AddUntilStep("PM Channel 1 displayed", () => channelIsVisible && currentDrawableChannel?.Channel == pmChannel1);
|
||||
|
||||
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
|
||||
AddAssert("PM Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == pmChannel1);
|
||||
AddUntilStep("PM Channel 2 displayed", () => channelIsVisible && currentDrawableChannel?.Channel == pmChannel2);
|
||||
|
||||
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
|
||||
AddAssert("PM Channel 2 displayed", () => channelIsVisible && currentDrawableChannel.Channel == pmChannel2);
|
||||
AddUntilStep("Announce channel displayed", () => channelIsVisible && currentDrawableChannel?.Channel == announceChannel);
|
||||
|
||||
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
|
||||
AddAssert("Announce channel displayed", () => channelIsVisible && currentDrawableChannel.Channel == announceChannel);
|
||||
|
||||
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
|
||||
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
|
||||
waitForChannel1Visible();
|
||||
}
|
||||
|
||||
private void waitForChannel1Visible() =>
|
||||
AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel?.Channel == testChannel1);
|
||||
|
||||
private void waitForChannel2Visible() =>
|
||||
AddUntilStep("Channel 2 is visible", () => channelIsVisible && currentDrawableChannel?.Channel == testChannel2);
|
||||
|
||||
private bool listingIsVisible =>
|
||||
chatOverlay.ChildrenOfType<ChannelListing>().Single().State.Value == Visibility.Visible;
|
||||
|
||||
@ -493,8 +501,9 @@ namespace osu.Game.Tests.Visual.Online
|
||||
private bool channelIsVisible =>
|
||||
!listingIsVisible && !loadingIsVisible;
|
||||
|
||||
[CanBeNull]
|
||||
private DrawableChannel currentDrawableChannel =>
|
||||
chatOverlay.ChildrenOfType<DrawableChannel>().Single();
|
||||
chatOverlay.ChildrenOfType<DrawableChannel>().SingleOrDefault();
|
||||
|
||||
private ChannelListItem getChannelListItem(Channel channel) =>
|
||||
chatOverlay.ChildrenOfType<ChannelListItem>().Single(item => item.Channel == channel);
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -13,6 +14,7 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -114,10 +116,7 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap);
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap)
|
||||
{
|
||||
@ -151,6 +150,24 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
private class TestBeatmapConverter : IBeatmapConverter
|
||||
{
|
||||
#pragma warning disable CS0067 // The event is never used
|
||||
public event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
|
||||
#pragma warning restore CS0067
|
||||
|
||||
public IBeatmap Beatmap { get; }
|
||||
|
||||
public TestBeatmapConverter(IBeatmap beatmap)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
}
|
||||
|
||||
public bool CanConvert() => true;
|
||||
|
||||
public IBeatmap Convert(CancellationToken cancellationToken = default) => Beatmap.Clone();
|
||||
}
|
||||
}
|
||||
|
||||
private class TestRulesetAllStatsRequireHitEvents : TestRuleset
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -188,6 +189,24 @@ namespace osu.Game.Graphics
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the main accent colour for a <see cref="RoomCategory"/>.
|
||||
/// </summary>
|
||||
public Color4? ForRoomCategory(RoomCategory roomCategory)
|
||||
{
|
||||
switch (roomCategory)
|
||||
{
|
||||
case RoomCategory.Spotlight:
|
||||
return SpotlightColour;
|
||||
|
||||
case RoomCategory.FeaturedArtist:
|
||||
return FeaturedArtistColour;
|
||||
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a foreground text colour that is supposed to contrast well with
|
||||
/// the supplied <paramref name="backgroundColour"/>.
|
||||
@ -360,5 +379,8 @@ namespace osu.Game.Graphics
|
||||
public readonly Color4 ChatBlue = Color4Extensions.FromHex(@"17292e");
|
||||
|
||||
public readonly Color4 ContextMenuGray = Color4Extensions.FromHex(@"223034");
|
||||
|
||||
public Color4 SpotlightColour => Green2;
|
||||
public Color4 FeaturedArtistColour => Blue2;
|
||||
}
|
||||
}
|
||||
|
@ -20,6 +20,8 @@ namespace osu.Game.Online
|
||||
{
|
||||
public class HubClientConnector : IHubClientConnector
|
||||
{
|
||||
public const string SERVER_SHUTDOWN_MESSAGE = "Server is shutting down.";
|
||||
|
||||
/// <summary>
|
||||
/// Invoked whenever a new hub connection is built, to configure it before it's started.
|
||||
/// </summary>
|
||||
@ -64,20 +66,28 @@ namespace osu.Game.Online
|
||||
this.preferMessagePack = preferMessagePack;
|
||||
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(state =>
|
||||
{
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case APIState.Failing:
|
||||
case APIState.Offline:
|
||||
Task.Run(() => disconnect(true));
|
||||
break;
|
||||
apiState.BindValueChanged(state => connectIfPossible(), true);
|
||||
}
|
||||
|
||||
case APIState.Online:
|
||||
Task.Run(connect);
|
||||
break;
|
||||
}
|
||||
}, true);
|
||||
public void Reconnect()
|
||||
{
|
||||
Logger.Log($"{clientName} reconnecting...", LoggingTarget.Network);
|
||||
Task.Run(connectIfPossible);
|
||||
}
|
||||
|
||||
private void connectIfPossible()
|
||||
{
|
||||
switch (apiState.Value)
|
||||
{
|
||||
case APIState.Failing:
|
||||
case APIState.Offline:
|
||||
Task.Run(() => disconnect(true));
|
||||
break;
|
||||
|
||||
case APIState.Online:
|
||||
Task.Run(connect);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private async Task connect()
|
||||
|
@ -30,5 +30,10 @@ namespace osu.Game.Online
|
||||
/// Invoked whenever a new hub connection is built, to configure it before it's started.
|
||||
/// </summary>
|
||||
public Action<HubConnection>? ConfigureConnection { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Reconnect if already connected.
|
||||
/// </summary>
|
||||
void Reconnect();
|
||||
}
|
||||
}
|
||||
|
@ -25,12 +25,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
|
||||
Debug.Assert(exception != null);
|
||||
|
||||
string message = exception is HubException
|
||||
// HubExceptions arrive with additional message context added, but we want to display the human readable message:
|
||||
// "An unexpected error occurred invoking 'AddPlaylistItem' on the server.InvalidStateException: Can't enqueue more than 3 items at once."
|
||||
// We generally use the message field for a user-parseable error (eventually to be replaced), so drop the first part for now.
|
||||
? exception.Message.Substring(exception.Message.IndexOf(':') + 1).Trim()
|
||||
: exception.Message;
|
||||
string message = exception.GetHubExceptionMessage() ?? exception.Message;
|
||||
|
||||
Logger.Log(message, level: LogLevel.Important);
|
||||
onError?.Invoke(exception);
|
||||
@ -40,5 +35,16 @@ namespace osu.Game.Online.Multiplayer
|
||||
onSuccess?.Invoke();
|
||||
}
|
||||
});
|
||||
|
||||
public static string? GetHubExceptionMessage(this Exception exception)
|
||||
{
|
||||
if (exception is HubException hubException)
|
||||
// HubExceptions arrive with additional message context added, but we want to display the human readable message:
|
||||
// "An unexpected error occurred invoking 'AddPlaylistItem' on the server.InvalidStateException: Can't enqueue more than 3 items at once."
|
||||
// We generally use the message field for a user-parseable error (eventually to be replaced), so drop the first part for now.
|
||||
return hubException.Message.Substring(exception.Message.IndexOf(':') + 1).Trim();
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,10 +3,12 @@
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.AspNetCore.SignalR;
|
||||
using Microsoft.AspNetCore.SignalR.Client;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -71,14 +73,23 @@ namespace osu.Game.Online.Multiplayer
|
||||
}
|
||||
}
|
||||
|
||||
protected override Task<MultiplayerRoom> JoinRoom(long roomId, string? password = null)
|
||||
protected override async Task<MultiplayerRoom> JoinRoom(long roomId, string? password = null)
|
||||
{
|
||||
if (!IsConnected.Value)
|
||||
return Task.FromCanceled<MultiplayerRoom>(new CancellationToken(true));
|
||||
throw new OperationCanceledException();
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync<MultiplayerRoom>(nameof(IMultiplayerServer.JoinRoomWithPassword), roomId, password ?? string.Empty);
|
||||
try
|
||||
{
|
||||
return await connection.InvokeAsync<MultiplayerRoom>(nameof(IMultiplayerServer.JoinRoomWithPassword), roomId, password ?? string.Empty);
|
||||
}
|
||||
catch (HubException exception)
|
||||
{
|
||||
if (exception.GetHubExceptionMessage() == HubClientConnector.SERVER_SHUTDOWN_MESSAGE)
|
||||
connector?.Reconnect();
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Task LeaveRoomInternal()
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Online.Rooms
|
||||
{
|
||||
public enum RoomCategory
|
||||
@ -8,5 +10,8 @@ namespace osu.Game.Online.Rooms
|
||||
// used for osu-web deserialization so names shouldn't be changed.
|
||||
Normal,
|
||||
Spotlight,
|
||||
|
||||
[Description("Featured Artist")]
|
||||
FeaturedArtist,
|
||||
}
|
||||
}
|
||||
|
@ -5,10 +5,12 @@
|
||||
|
||||
using System.Diagnostics;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.AspNetCore.SignalR;
|
||||
using Microsoft.AspNetCore.SignalR.Client;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
|
||||
namespace osu.Game.Online.Spectator
|
||||
{
|
||||
@ -47,14 +49,23 @@ namespace osu.Game.Online.Spectator
|
||||
}
|
||||
}
|
||||
|
||||
protected override Task BeginPlayingInternal(SpectatorState state)
|
||||
protected override async Task BeginPlayingInternal(SpectatorState state)
|
||||
{
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
return;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.SendAsync(nameof(ISpectatorServer.BeginPlaySession), state);
|
||||
try
|
||||
{
|
||||
await connection.SendAsync(nameof(ISpectatorServer.BeginPlaySession), state);
|
||||
}
|
||||
catch (HubException exception)
|
||||
{
|
||||
if (exception.GetHubExceptionMessage() == HubClientConnector.SERVER_SHUTDOWN_MESSAGE)
|
||||
connector?.Reconnect();
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Task SendFramesInternal(FrameDataBundle bundle)
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BadgeText = BeatmapsetsStrings.FeaturedArtistBadgeLabel;
|
||||
BadgeColour = colours.Blue1;
|
||||
BadgeColour = colours.FeaturedArtistColour;
|
||||
// todo: add linking support to allow redirecting featured artist badge to corresponding track.
|
||||
}
|
||||
}
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BadgeText = BeatmapsetsStrings.SpotlightBadgeLabel;
|
||||
BadgeColour = colours.Pink1;
|
||||
BadgeColour = colours.SpotlightColour;
|
||||
// todo: add linking support to allow redirecting spotlight badge to https://osu.ppy.sh/wiki/en/Beatmap_Spotlights.
|
||||
}
|
||||
}
|
||||
|
@ -127,9 +127,12 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
dropdownItems.Add(skin.ToLive(realm));
|
||||
dropdownItems.Insert(protectedCount, random_skin_info);
|
||||
|
||||
skinDropdown.Items = dropdownItems;
|
||||
Schedule(() =>
|
||||
{
|
||||
skinDropdown.Items = dropdownItems;
|
||||
|
||||
updateSelectedSkinFromConfig();
|
||||
updateSelectedSkinFromConfig();
|
||||
});
|
||||
}
|
||||
|
||||
private void updateSelectedSkinFromConfig()
|
||||
|
@ -329,7 +329,7 @@ namespace osu.Game.Overlays.Volume
|
||||
|
||||
if (isPrecise)
|
||||
{
|
||||
scrollAccumulation += delta * adjust_step * 0.1;
|
||||
scrollAccumulation += delta * adjust_step;
|
||||
|
||||
while (Precision.AlmostBigger(Math.Abs(scrollAccumulation), precision))
|
||||
{
|
||||
|
@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
public abstract class DistancedHitObjectComposer<TObject> : HitObjectComposer<TObject>, IDistanceSnapProvider, IScrollBindingHandler<GlobalAction>
|
||||
where TObject : HitObject
|
||||
{
|
||||
private const float adjust_step = 0.1f;
|
||||
|
||||
public Bindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1.0)
|
||||
{
|
||||
MinValue = 0.1,
|
||||
@ -61,7 +63,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
Child = distanceSpacingSlider = new ExpandableSlider<double, SizeSlider<double>>
|
||||
{
|
||||
Current = { BindTarget = DistanceSpacingMultiplier },
|
||||
KeyboardStep = 0.1f,
|
||||
KeyboardStep = adjust_step,
|
||||
}
|
||||
}
|
||||
});
|
||||
@ -93,7 +95,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
case GlobalAction.EditorIncreaseDistanceSpacing:
|
||||
case GlobalAction.EditorDecreaseDistanceSpacing:
|
||||
return adjustDistanceSpacing(e.Action, 0.1f);
|
||||
return adjustDistanceSpacing(e.Action, adjust_step);
|
||||
}
|
||||
|
||||
return false;
|
||||
@ -109,7 +111,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
case GlobalAction.EditorIncreaseDistanceSpacing:
|
||||
case GlobalAction.EditorDecreaseDistanceSpacing:
|
||||
return adjustDistanceSpacing(e.Action, e.ScrollAmount * (e.IsPrecise ? 0.01f : 0.1f));
|
||||
return adjustDistanceSpacing(e.Action, e.ScrollAmount * adjust_step);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -493,7 +493,7 @@ namespace osu.Game.Screens.Edit
|
||||
if (scrollAccumulation != 0 && Math.Sign(scrollAccumulation) != scrollDirection)
|
||||
scrollAccumulation = scrollDirection * (precision - Math.Abs(scrollAccumulation));
|
||||
|
||||
scrollAccumulation += scrollComponent * (e.IsPrecise ? 0.1 : 1);
|
||||
scrollAccumulation += scrollComponent;
|
||||
|
||||
// because we are doing snapped seeking, we need to add up precise scrolls until they accumulate to an arbitrary cut-off.
|
||||
while (Math.Abs(scrollAccumulation) >= precision)
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
|
||||
Add(new Box
|
||||
{
|
||||
Colour = colourProvider.Background2,
|
||||
Colour = colourProvider.Background3,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -28,6 +29,8 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
private Drawable weight;
|
||||
private Drawable stick;
|
||||
|
||||
private IAdjustableClock metronomeClock;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider overlayColourProvider { get; set; }
|
||||
|
||||
@ -192,6 +195,8 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
Y = -3,
|
||||
},
|
||||
};
|
||||
|
||||
Clock = new FramedClock(metronomeClock = new StopwatchClock(true));
|
||||
}
|
||||
|
||||
private double beatLength;
|
||||
@ -216,6 +221,8 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
if (BeatSyncSource.ControlPoints == null || BeatSyncSource.Clock == null)
|
||||
return;
|
||||
|
||||
metronomeClock.Rate = IsBeatSyncedWithTrack ? BeatSyncSource.Clock.Rate : 1;
|
||||
|
||||
timingPoint = BeatSyncSource.ControlPoints.TimingPointAt(BeatSyncSource.Clock.CurrentTime);
|
||||
|
||||
if (beatLength != timingPoint.BeatLength)
|
||||
|
@ -19,6 +19,8 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
|
||||
private readonly string label;
|
||||
|
||||
protected Drawable Background { get; private set; }
|
||||
|
||||
protected FillFlowContainer Content { get; private set; }
|
||||
|
||||
public RowAttribute(ControlPoint point, string label)
|
||||
@ -41,11 +43,11 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
Masking = true;
|
||||
CornerRadius = 3;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
InternalChildren = new[]
|
||||
{
|
||||
new Box
|
||||
Background = new Box
|
||||
{
|
||||
Colour = overlayColours.Background4,
|
||||
Colour = overlayColours.Background5,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
Content = new FillFlowContainer
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Extensions;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Timing.RowAttributes
|
||||
{
|
||||
@ -24,10 +25,12 @@ namespace osu.Game.Screens.Edit.Timing.RowAttributes
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
Content.Add(text = new AttributeText(Point));
|
||||
|
||||
Background.Colour = colourProvider.Background4;
|
||||
|
||||
timeSignature.BindValueChanged(_ => updateText());
|
||||
beatLength.BindValueChanged(_ => updateText(), true);
|
||||
}
|
||||
|
@ -51,7 +51,7 @@ namespace osu.Game.Screens.Edit.Verify
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = colours.Background2,
|
||||
Colour = colours.Background3,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new OsuScrollContainer
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Screens.Edit.Verify
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.Absolute, 200),
|
||||
new Dimension(GridSizeMode.Absolute, 250),
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
|
@ -30,8 +30,7 @@ namespace osu.Game.Screens.OnlinePlay.Components
|
||||
{
|
||||
status.BindValueChanged(s =>
|
||||
{
|
||||
this.FadeColour(category.Value == RoomCategory.Spotlight ? colours.Pink : s.NewValue.GetAppropriateColour(colours)
|
||||
, transitionDuration);
|
||||
this.FadeColour(colours.ForRoomCategory(category.Value) ?? s.NewValue.GetAppropriateColour(colours), transitionDuration);
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
|
@ -237,7 +237,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
roomCategory.BindTo(Room.Category);
|
||||
roomCategory.BindValueChanged(c =>
|
||||
{
|
||||
if (c.NewValue == RoomCategory.Spotlight)
|
||||
if (c.NewValue > RoomCategory.Normal)
|
||||
specialCategoryPill.Show();
|
||||
else
|
||||
specialCategoryPill.Hide();
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
@ -13,6 +14,10 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
public class RoomSpecialCategoryPill : OnlinePlayComposite
|
||||
{
|
||||
private SpriteText text;
|
||||
private PillContainer pill;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
public RoomSpecialCategoryPill()
|
||||
{
|
||||
@ -20,9 +25,9 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load()
|
||||
{
|
||||
InternalChild = new PillContainer
|
||||
InternalChild = pill = new PillContainer
|
||||
{
|
||||
Background =
|
||||
{
|
||||
@ -43,7 +48,14 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Category.BindValueChanged(c => text.Text = c.NewValue.ToString(), true);
|
||||
Category.BindValueChanged(c =>
|
||||
{
|
||||
text.Text = c.NewValue.GetLocalisableDescription();
|
||||
|
||||
var backgroundColour = colours.ForRoomCategory(Category.Value);
|
||||
if (backgroundColour != null)
|
||||
pill.Background.Colour = backgroundColour.Value;
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -128,7 +128,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
{
|
||||
foreach (var room in roomFlow)
|
||||
{
|
||||
roomFlow.SetLayoutPosition(room, room.Room.Category.Value == RoomCategory.Spotlight
|
||||
roomFlow.SetLayoutPosition(room, room.Room.Category.Value > RoomCategory.Normal
|
||||
// Always show spotlight playlists at the top of the listing.
|
||||
? float.MinValue
|
||||
: -(room.Room.RoomID.Value ?? 0));
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
@ -49,6 +50,10 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
case PlaylistsCategory.Spotlight:
|
||||
criteria.Category = @"spotlight";
|
||||
break;
|
||||
|
||||
case PlaylistsCategory.FeaturedArtist:
|
||||
criteria.Category = @"featured_artist";
|
||||
break;
|
||||
}
|
||||
|
||||
return criteria;
|
||||
@ -73,7 +78,10 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
{
|
||||
Any,
|
||||
Normal,
|
||||
Spotlight
|
||||
Spotlight,
|
||||
|
||||
[Description("Featured Artist")]
|
||||
FeaturedArtist,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
@ -80,16 +81,13 @@ namespace osu.Game.Screens.Play.HUD
|
||||
difficultyCache.GetTimedDifficultyAttributesAsync(gameplayWorkingBeatmap, gameplayState.Ruleset, clonedMods, loadCancellationSource.Token)
|
||||
.ContinueWith(task => Schedule(() =>
|
||||
{
|
||||
if (task.Exception != null)
|
||||
return;
|
||||
|
||||
timedAttributes = task.GetResultSafely();
|
||||
|
||||
IsValid = true;
|
||||
|
||||
if (lastJudgement != null)
|
||||
onJudgementChanged(lastJudgement);
|
||||
}));
|
||||
}), TaskContinuationOptions.OnlyOnRanToCompletion);
|
||||
}
|
||||
}
|
||||
|
||||
|
32
osu.Game/Tests/Gameplay/TestGameplayState.cs
Normal file
32
osu.Game/Tests/Gameplay/TestGameplayState.cs
Normal file
@ -0,0 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Gameplay
|
||||
{
|
||||
/// <summary>
|
||||
/// Static class providing a <see cref="Create"/> convenience method to retrieve a correctly-initialised <see cref="GameplayState"/> instance in testing scenarios.
|
||||
/// </summary>
|
||||
public static class TestGameplayState
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a correctly-initialised <see cref="GameplayState"/> instance for use in testing.
|
||||
/// </summary>
|
||||
public static GameplayState Create(Ruleset ruleset, IReadOnlyList<Mod>? mods = null, Score? score = null)
|
||||
{
|
||||
var beatmap = new TestBeatmap(ruleset.RulesetInfo);
|
||||
var workingBeatmap = new TestWorkingBeatmap(beatmap);
|
||||
var playableBeatmap = workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
|
||||
|
||||
return new GameplayState(playableBeatmap, ruleset, mods, score);
|
||||
}
|
||||
}
|
||||
}
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -24,6 +25,8 @@ namespace osu.Game.Tests.Visual
|
||||
[Cached]
|
||||
protected new readonly EditorClock Clock;
|
||||
|
||||
private readonly Bindable<double> frequencyAdjustment = new BindableDouble(1);
|
||||
|
||||
protected virtual bool ScrollUsingMouseWheel => true;
|
||||
|
||||
protected EditorClockTestScene()
|
||||
@ -44,14 +47,21 @@ namespace osu.Game.Tests.Visual
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Beatmap.BindValueChanged(beatmapChanged, true);
|
||||
|
||||
AddSliderStep("editor clock rate", 0.0, 2.0, 1.0, v => frequencyAdjustment.Value = v);
|
||||
}
|
||||
|
||||
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e)
|
||||
{
|
||||
e.OldValue?.Track.RemoveAdjustment(AdjustableProperty.Frequency, frequencyAdjustment);
|
||||
|
||||
Clock.Beatmap = e.NewValue.Beatmap;
|
||||
Clock.ChangeSource(e.NewValue.Track);
|
||||
Clock.ProcessFrame();
|
||||
|
||||
e.NewValue.Track.AddAdjustment(AdjustableProperty.Frequency, frequencyAdjustment);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -35,7 +35,7 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.11.2" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.525.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.529.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
|
||||
<PackageReference Include="Sentry" Version="3.17.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.31.0" />
|
||||
|
@ -61,7 +61,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.525.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.529.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
|
||||
@ -84,7 +84,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.525.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.529.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.31.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||
|
Loading…
x
Reference in New Issue
Block a user