mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 22:56:36 +09:00
Ignore possible null from JsonConvert.DeserializeObject()
Nothing better can be done if a `null` is indeed returned.
This commit is contained in:
@ -8,6 +8,7 @@ using System.Text;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
@ -57,7 +58,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
string jsonContent = Encoding.UTF8.GetString(bytes);
|
||||
|
||||
DrawableComponentInfo[skinnableTarget] = JsonConvert.DeserializeObject<IEnumerable<SkinnableInfo>>(jsonContent).ToArray();
|
||||
DrawableComponentInfo[skinnableTarget] = JsonConvert.DeserializeObject<IEnumerable<SkinnableInfo>>(jsonContent).AsNonNull().ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user