mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Fix post-rebase issues.
This commit is contained in:
@ -68,7 +68,7 @@ namespace osu.Game.Modes.Osu.Objects
|
|||||||
return OsuScoreResult.Miss;
|
return OsuScoreResult.Miss;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void ApplyDefaults(TimingInfo timing, BaseDifficulty difficulty)
|
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaults(timing, difficulty);
|
base.ApplyDefaults(timing, difficulty);
|
||||||
|
|
||||||
|
@ -47,7 +47,7 @@ namespace osu.Game.Modes.Osu.Objects
|
|||||||
public double Velocity;
|
public double Velocity;
|
||||||
public double TickDistance;
|
public double TickDistance;
|
||||||
|
|
||||||
public override void ApplyDefaults(TimingInfo timing, BaseDifficulty difficulty)
|
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaults(timing, difficulty);
|
base.ApplyDefaults(timing, difficulty);
|
||||||
|
|
||||||
|
@ -30,6 +30,6 @@ namespace osu.Game.Modes.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="difficulty">The difficulty settings to use.</param>
|
/// <param name="difficulty">The difficulty settings to use.</param>
|
||||||
/// <param name="timing">The timing settings to use.</param>
|
/// <param name="timing">The timing settings to use.</param>
|
||||||
public virtual void ApplyDefaults(TimingInfo timing, BaseDifficulty difficulty) { }
|
public virtual void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty) { }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -96,7 +96,7 @@ namespace osu.Game.Modes.UI
|
|||||||
|
|
||||||
// Apply defaults
|
// Apply defaults
|
||||||
foreach (var h in Beatmap.HitObjects)
|
foreach (var h in Beatmap.HitObjects)
|
||||||
h.ApplyDefaults(Beatmap.TimingInfo, Beatmap.BeatmapInfo.BaseDifficulty);
|
h.ApplyDefaults(Beatmap.TimingInfo, Beatmap.BeatmapInfo.Difficulty);
|
||||||
|
|
||||||
// Post-process the beatmap
|
// Post-process the beatmap
|
||||||
processor.PostProcess(Beatmap);
|
processor.PostProcess(Beatmap);
|
||||||
|
Reference in New Issue
Block a user