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Also refresh when interpreted difficulty changes
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@ -83,7 +83,10 @@ namespace osu.Game.Screens.Edit.Verify
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{
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base.LoadComplete();
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verify.HiddenIssueTypes.BindCollectionChanged((_, __) => refresh(), runOnceImmediately: true);
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verify.InterpretedDifficulty.BindValueChanged(_ => refresh());
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verify.HiddenIssueTypes.BindCollectionChanged((_, __) => refresh());
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refresh();
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}
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private void refresh()
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