Mode -> Ruleset.

This commit is contained in:
Dean Herbert
2017-04-18 16:05:58 +09:00
parent 0bed537239
commit fbd26a1d5e
236 changed files with 642 additions and 642 deletions

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@ -4,7 +4,7 @@
using OpenTK.Graphics;
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
using osu.Game.Modes.Objects;
using osu.Game.Rulesets.Objects;
using System.Collections.Generic;
namespace osu.Game.Beatmaps

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@ -1,8 +1,8 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Beatmaps;
using osu.Game.Modes.Objects;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Objects;
using System.Collections.Generic;
namespace osu.Game.Beatmaps

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@ -4,7 +4,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using osu.Game.Modes.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Database;
namespace osu.Game.Beatmaps.Formats

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@ -8,7 +8,7 @@ using OpenTK.Graphics;
using osu.Game.Beatmaps.Events;
using osu.Game.Beatmaps.Timing;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Modes.Objects.Legacy;
using osu.Game.Rulesets.Objects.Legacy;
namespace osu.Game.Beatmaps.Formats
{
@ -90,16 +90,16 @@ namespace osu.Game.Beatmaps.Formats
switch (beatmap.BeatmapInfo.RulesetID)
{
case 0:
parser = new Modes.Objects.Legacy.Osu.HitObjectParser();
parser = new Rulesets.Objects.Legacy.Osu.HitObjectParser();
break;
case 1:
parser = new Modes.Objects.Legacy.Taiko.HitObjectParser();
parser = new Rulesets.Objects.Legacy.Taiko.HitObjectParser();
break;
case 2:
parser = new Modes.Objects.Legacy.Catch.HitObjectParser();
parser = new Rulesets.Objects.Legacy.Catch.HitObjectParser();
break;
case 3:
parser = new Modes.Objects.Legacy.Mania.HitObjectParser();
parser = new Rulesets.Objects.Legacy.Mania.HitObjectParser();
break;
}
break;

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@ -5,7 +5,7 @@ using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Textures;
using osu.Game.Database;
using osu.Game.Modes.Mods;
using osu.Game.Rulesets.Mods;
using System;
using System.Collections.Generic;