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Mode -> Ruleset.
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43
osu.Game/Rulesets/Objects/Legacy/Taiko/HitObjectParser.cs
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43
osu.Game/Rulesets/Objects/Legacy/Taiko/HitObjectParser.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Game.Rulesets.Objects.Types;
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using System.Collections.Generic;
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namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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{
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/// <summary>
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/// A HitObjectParser to parse legacy osu!taiko Beatmaps.
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/// </summary>
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internal class HitObjectParser : Legacy.HitObjectParser
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{
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protected override HitObject CreateHit(Vector2 position, bool newCombo)
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{
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return new Hit
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{
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NewCombo = newCombo,
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};
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}
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount)
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{
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return new Slider
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{
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NewCombo = newCombo,
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ControlPoints = controlPoints,
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Distance = length,
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CurveType = curveType,
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RepeatCount = repeatCount
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};
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}
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protected override HitObject CreateSpinner(Vector2 position, double endTime)
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{
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return new Spinner
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{
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EndTime = endTime
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};
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}
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}
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}
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