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Mode -> Ruleset.
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@ -28,7 +28,7 @@ namespace osu.Game.Screens
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public override bool Push(Screen screen)
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{
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// When trying to push a non-loaded GameMode, load it asynchronously and re-invoke Push
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// When trying to push a non-loaded screen, load it asynchronously and re-invoke Push
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// once it's done.
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if (screen.LoadState == LoadState.NotLoaded)
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{
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@ -36,7 +36,7 @@ namespace osu.Game.Screens
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return true;
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}
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// Make sure the in-progress loading is complete before pushing the GameMode.
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// Make sure the in-progress loading is complete before pushing the screen.
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while (screen.LoadState < LoadState.Loaded)
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Thread.Sleep(1);
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