Mode -> Ruleset.

This commit is contained in:
Dean Herbert
2017-04-18 16:05:58 +09:00
parent 0bed537239
commit fbd26a1d5e
236 changed files with 642 additions and 642 deletions

View File

@ -72,8 +72,8 @@
<Compile Include="Audio\SampleInfo.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
<Compile Include="Modes\Beatmaps\BeatmapConverter.cs" />
<Compile Include="Modes\Beatmaps\BeatmapProcessor.cs" />
<Compile Include="Rulesets\Beatmaps\BeatmapConverter.cs" />
<Compile Include="Rulesets\Beatmaps\BeatmapProcessor.cs" />
<Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" />
<Compile Include="Beatmaps\Timing\TimeSignatures.cs" />
<Compile Include="Beatmaps\Timing\TimingInfo.cs" />
@ -103,60 +103,60 @@
<Compile Include="IO\Legacy\SerializationWriter.cs" />
<Compile Include="IO\Serialization\IJsonSerializable.cs" />
<Compile Include="IPC\ScoreIPCChannel.cs" />
<Compile Include="Modes\BeatmapStatistic.cs" />
<Compile Include="Modes\Objects\Legacy\Catch\Hit.cs" />
<Compile Include="Modes\Objects\Legacy\Catch\HitObjectParser.cs" />
<Compile Include="Modes\Objects\Legacy\Catch\Slider.cs" />
<Compile Include="Modes\Objects\Legacy\Catch\Spinner.cs" />
<Compile Include="Modes\Objects\Legacy\Mania\Hit.cs" />
<Compile Include="Modes\Objects\Legacy\Mania\HitObjectParser.cs" />
<Compile Include="Modes\Objects\Legacy\Mania\Slider.cs" />
<Compile Include="Modes\Objects\Legacy\Mania\Spinner.cs" />
<Compile Include="Modes\Objects\Legacy\Osu\HitObjectParser.cs" />
<Compile Include="Modes\Objects\Legacy\Taiko\Hit.cs" />
<Compile Include="Modes\Objects\Legacy\Taiko\HitObjectParser.cs" />
<Compile Include="Modes\Objects\Legacy\Taiko\Slider.cs" />
<Compile Include="Modes\Objects\Legacy\Taiko\Spinner.cs" />
<Compile Include="Modes\Objects\Types\IHasXPosition.cs" />
<Compile Include="Modes\Objects\Types\IHasYPosition.cs" />
<Compile Include="Modes\Replays\Replay.cs" />
<Compile Include="Modes\Judgements\DrawableJudgement.cs" />
<Compile Include="Modes\Judgements\IPartialJudgement.cs" />
<Compile Include="Modes\Replays\FramedReplayInputHandler.cs" />
<Compile Include="Modes\Mods\IApplicableMod.cs" />
<Compile Include="Modes\Mods\ModType.cs" />
<Compile Include="Modes\Objects\Drawables\ArmedState.cs" />
<Compile Include="Modes\Objects\Drawables\HitResult.cs" />
<Compile Include="Modes\Objects\BezierApproximator.cs" />
<Compile Include="Modes\Objects\CircularArcApproximator.cs" />
<Compile Include="Modes\Objects\CurvedHitObject.cs" />
<Compile Include="Modes\Objects\Legacy\Osu\Hit.cs" />
<Compile Include="Modes\Objects\Legacy\HitObjectParser.cs" />
<Compile Include="Modes\Objects\Legacy\Hold.cs" />
<Compile Include="Modes\Objects\Legacy\Osu\Slider.cs" />
<Compile Include="Modes\Objects\Legacy\Osu\Spinner.cs" />
<Compile Include="Modes\Objects\SliderCurve.cs" />
<Compile Include="Modes\Objects\Types\CurveType.cs" />
<Compile Include="Modes\Objects\Drawables\IDrawableHitObjectWithProxiedApproach.cs" />
<Compile Include="Modes\Judgements\Judgement.cs" />
<Compile Include="Modes\Objects\HitObjectParser.cs" />
<Compile Include="Modes\Objects\Types\IHasCombo.cs" />
<Compile Include="Modes\Objects\Types\IHasEndTime.cs" />
<Compile Include="Modes\Objects\Types\IHasDistance.cs" />
<Compile Include="Modes\Objects\Types\IHasCurve.cs" />
<Compile Include="Modes\Objects\Types\IHasRepeats.cs" />
<Compile Include="Modes\Objects\Types\IHasPosition.cs" />
<Compile Include="Modes\Objects\Types\IHasHold.cs" />
<Compile Include="Modes\Objects\Legacy\HitObjectType.cs" />
<Compile Include="Modes\Replays\ReplayButtonState.cs" />
<Compile Include="Modes\Replays\ReplayFrame.cs" />
<Compile Include="Rulesets\BeatmapStatistic.cs" />
<Compile Include="Rulesets\Objects\Legacy\Catch\Hit.cs" />
<Compile Include="Rulesets\Objects\Legacy\Catch\HitObjectParser.cs" />
<Compile Include="Rulesets\Objects\Legacy\Catch\Slider.cs" />
<Compile Include="Rulesets\Objects\Legacy\Catch\Spinner.cs" />
<Compile Include="Rulesets\Objects\Legacy\Mania\Hit.cs" />
<Compile Include="Rulesets\Objects\Legacy\Mania\HitObjectParser.cs" />
<Compile Include="Rulesets\Objects\Legacy\Mania\Slider.cs" />
<Compile Include="Rulesets\Objects\Legacy\Mania\Spinner.cs" />
<Compile Include="Rulesets\Objects\Legacy\Osu\HitObjectParser.cs" />
<Compile Include="Rulesets\Objects\Legacy\Taiko\Hit.cs" />
<Compile Include="Rulesets\Objects\Legacy\Taiko\HitObjectParser.cs" />
<Compile Include="Rulesets\Objects\Legacy\Taiko\Slider.cs" />
<Compile Include="Rulesets\Objects\Legacy\Taiko\Spinner.cs" />
<Compile Include="Rulesets\Objects\Types\IHasXPosition.cs" />
<Compile Include="Rulesets\Objects\Types\IHasYPosition.cs" />
<Compile Include="Rulesets\Replays\Replay.cs" />
<Compile Include="Rulesets\Judgements\DrawableJudgement.cs" />
<Compile Include="Rulesets\Judgements\IPartialJudgement.cs" />
<Compile Include="Rulesets\Replays\FramedReplayInputHandler.cs" />
<Compile Include="Rulesets\Mods\IApplicableMod.cs" />
<Compile Include="Rulesets\Mods\ModType.cs" />
<Compile Include="Rulesets\Objects\Drawables\ArmedState.cs" />
<Compile Include="Rulesets\Objects\Drawables\HitResult.cs" />
<Compile Include="Rulesets\Objects\BezierApproximator.cs" />
<Compile Include="Rulesets\Objects\CircularArcApproximator.cs" />
<Compile Include="Rulesets\Objects\CurvedHitObject.cs" />
<Compile Include="Rulesets\Objects\Legacy\Osu\Hit.cs" />
<Compile Include="Rulesets\Objects\Legacy\HitObjectParser.cs" />
<Compile Include="Rulesets\Objects\Legacy\Hold.cs" />
<Compile Include="Rulesets\Objects\Legacy\Osu\Slider.cs" />
<Compile Include="Rulesets\Objects\Legacy\Osu\Spinner.cs" />
<Compile Include="Rulesets\Objects\SliderCurve.cs" />
<Compile Include="Rulesets\Objects\Types\CurveType.cs" />
<Compile Include="Rulesets\Objects\Drawables\IDrawableHitObjectWithProxiedApproach.cs" />
<Compile Include="Rulesets\Judgements\Judgement.cs" />
<Compile Include="Rulesets\Objects\HitObjectParser.cs" />
<Compile Include="Rulesets\Objects\Types\IHasCombo.cs" />
<Compile Include="Rulesets\Objects\Types\IHasEndTime.cs" />
<Compile Include="Rulesets\Objects\Types\IHasDistance.cs" />
<Compile Include="Rulesets\Objects\Types\IHasCurve.cs" />
<Compile Include="Rulesets\Objects\Types\IHasRepeats.cs" />
<Compile Include="Rulesets\Objects\Types\IHasPosition.cs" />
<Compile Include="Rulesets\Objects\Types\IHasHold.cs" />
<Compile Include="Rulesets\Objects\Legacy\HitObjectType.cs" />
<Compile Include="Rulesets\Replays\ReplayButtonState.cs" />
<Compile Include="Rulesets\Replays\ReplayFrame.cs" />
<Compile Include="Database\RulesetDatabase.cs" />
<Compile Include="Modes\Scoring\Score.cs" />
<Compile Include="Modes\Scoring\ScoreProcessor.cs" />
<Compile Include="Modes\UI\HealthDisplay.cs" />
<Compile Include="Modes\UI\HudOverlay.cs" />
<Compile Include="Modes\UI\StandardHealthDisplay.cs" />
<Compile Include="Modes\UI\StandardHudOverlay.cs" />
<Compile Include="Rulesets\Scoring\Score.cs" />
<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
<Compile Include="Rulesets\UI\HealthDisplay.cs" />
<Compile Include="Rulesets\UI\HudOverlay.cs" />
<Compile Include="Rulesets\UI\StandardHealthDisplay.cs" />
<Compile Include="Rulesets\UI\StandardHudOverlay.cs" />
<Compile Include="Online\API\IOnlineComponent.cs" />
<Compile Include="Online\API\Requests\GetScoresRequest.cs" />
<Compile Include="Online\API\Requests\GetUserRequest.cs" />
@ -168,8 +168,8 @@
<Compile Include="Beatmaps\Drawables\BeatmapSetHeader.cs" />
<Compile Include="Beatmaps\Drawables\DifficultyIcon.cs" />
<Compile Include="Beatmaps\Drawables\Panel.cs" />
<Compile Include="Modes\Objects\Drawables\DrawableHitObject.cs" />
<Compile Include="Modes\Objects\HitObject.cs" />
<Compile Include="Rulesets\Objects\Drawables\DrawableHitObject.cs" />
<Compile Include="Rulesets\Objects\HitObject.cs" />
<Compile Include="Beatmaps\Timing\ControlPoint.cs" />
<Compile Include="Configuration\OsuConfigManager.cs" />
<Compile Include="Overlays\Notifications\IHasCompletionTarget.cs" />
@ -223,7 +223,7 @@
<Compile Include="Screens\Play\PlayerLoader.cs" />
<Compile Include="Screens\Play\ReplayPlayer.cs" />
<Compile Include="Screens\Play\SkipButton.cs" />
<Compile Include="Modes\UI\StandardComboCounter.cs" />
<Compile Include="Rulesets\UI\StandardComboCounter.cs" />
<Compile Include="Screens\Select\BeatmapCarousel.cs" />
<Compile Include="Screens\Select\BeatmapDetails.cs" />
<Compile Include="Graphics\UserInterface\BarGraph.cs" />
@ -236,16 +236,16 @@
<Compile Include="Beatmaps\Drawables\BeatmapPanel.cs" />
<Compile Include="Screens\Play\Player.cs" />
<Compile Include="Screens\Charts\ChartListing.cs" />
<Compile Include="Modes\Ruleset.cs" />
<Compile Include="Rulesets\Ruleset.cs" />
<Compile Include="Screens\Ranking\Results.cs" />
<Compile Include="Screens\Direct\OnlineListing.cs" />
<Compile Include="Screens\Select\PlaySongSelect.cs" />
<Compile Include="Screens\Select\SongSelect.cs" />
<Compile Include="Modes\UI\HitRenderer.cs" />
<Compile Include="Modes\UI\Playfield.cs" />
<Compile Include="Rulesets\UI\HitRenderer.cs" />
<Compile Include="Rulesets\UI\Playfield.cs" />
<Compile Include="Screens\Select\EditSongSelect.cs" />
<Compile Include="Modes\UI\ComboCounter.cs" />
<Compile Include="Modes\UI\ComboResultCounter.cs" />
<Compile Include="Rulesets\UI\ComboCounter.cs" />
<Compile Include="Rulesets\UI\ComboResultCounter.cs" />
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
<Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" />
<Compile Include="Input\GlobalHotkeys.cs" />
@ -362,9 +362,9 @@
<Compile Include="Screens\Play\Pause\PauseProgressBar.cs" />
<Compile Include="Screens\Play\Pause\PauseProgressGraph.cs" />
<Compile Include="Overlays\Mods\ModSelectOverlay.cs" />
<Compile Include="Modes\Mods\Mod.cs" />
<Compile Include="Rulesets\Mods\Mod.cs" />
<Compile Include="Overlays\Mods\ModButton.cs" />
<Compile Include="Modes\UI\ModIcon.cs" />
<Compile Include="Rulesets\UI\ModIcon.cs" />
<Compile Include="Overlays\Mods\ModSection.cs" />
<Compile Include="Overlays\Mods\DifficultyReductionSection.cs" />
<Compile Include="Overlays\Mods\DifficultyIncreaseSection.cs" />
@ -383,7 +383,7 @@
<Compile Include="Screens\Select\Leaderboards\LeaderboardScore.cs" />
<Compile Include="Users\Country.cs" />
<Compile Include="Users\Team.cs" />
<Compile Include="Modes\Scoring\ScoreRank.cs" />
<Compile Include="Rulesets\Scoring\ScoreRank.cs" />
<Compile Include="Users\Avatar.cs" />
<Compile Include="Screens\Select\Leaderboards\DrawableRank.cs" />
<Compile Include="Graphics\UserInterface\OsuTabControl.cs" />