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Mode -> Ruleset.
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31
osu.Game.Rulesets.Catch/UI/CatchHitRenderer.cs
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31
osu.Game.Rulesets.Catch/UI/CatchHitRenderer.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatchHitRenderer : HitRenderer<CatchBaseHit, CatchJudgement>
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{
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public CatchHitRenderer(WorkingBeatmap beatmap)
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: base(beatmap)
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{
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}
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public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
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protected override BeatmapConverter<CatchBaseHit> CreateBeatmapConverter() => new CatchBeatmapConverter();
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protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield();
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protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h) => null;
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}
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}
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