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Mode -> Ruleset.
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34
osu.Game.Rulesets.Mania/UI/ManiaHitRenderer.cs
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34
osu.Game.Rulesets.Mania/UI/ManiaHitRenderer.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class ManiaHitRenderer : HitRenderer<ManiaBaseHit, ManiaJudgement>
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{
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private readonly int columns;
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public ManiaHitRenderer(WorkingBeatmap beatmap, int columns = 5)
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: base(beatmap)
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{
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this.columns = columns;
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}
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public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
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protected override BeatmapConverter<ManiaBaseHit> CreateBeatmapConverter() => new ManiaBeatmapConverter();
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protected override Playfield<ManiaBaseHit, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(columns);
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protected override DrawableHitObject<ManiaBaseHit, ManiaJudgement> GetVisualRepresentation(ManiaBaseHit h) => null;
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}
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}
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36
osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
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36
osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Rulesets.Mania.Judgements;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class ManiaPlayfield : Playfield<ManiaBaseHit, ManiaJudgement>
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{
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public ManiaPlayfield(int columns)
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{
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Size = new Vector2(0.8f, 1f);
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
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for (int i = 0; i < columns; i++)
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Add(new Box
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{
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(2, 1),
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RelativePositionAxes = Axes.Both,
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Position = new Vector2((float)i / columns, 0),
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Alpha = 0.5f,
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Colour = Color4.Black
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});
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}
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}
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}
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