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Mode -> Ruleset.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.ComponentModel;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Judgements;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject, OsuJudgement>
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{
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public const float TIME_PREEMPT = 600;
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public const float TIME_FADEIN = 400;
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public const float TIME_FADEOUT = 500;
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protected DrawableOsuHitObject(OsuHitObject hitObject)
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: base(hitObject)
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{
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AccentColour = HitObject.ComboColour;
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}
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protected override OsuJudgement CreateJudgement() => new OsuJudgement { MaxScore = OsuScoreResult.Hit300 };
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protected override void UpdateState(ArmedState state)
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{
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Flush();
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UpdateInitialState();
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Delay(HitObject.StartTime - Time.Current - TIME_PREEMPT + Judgement.TimeOffset, true);
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UpdatePreemptState();
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Delay(TIME_PREEMPT, true);
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}
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protected virtual void UpdatePreemptState()
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{
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FadeIn(TIME_FADEIN);
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}
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protected virtual void UpdateInitialState()
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{
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Alpha = 0;
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}
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}
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public enum ComboResult
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{
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[Description(@"")]
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None,
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[Description(@"Good")]
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Good,
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[Description(@"Amazing")]
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Perfect
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}
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public enum OsuScoreResult
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{
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[Description(@"Miss")]
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Miss,
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[Description(@"50")]
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Hit50,
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[Description(@"100")]
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Hit100,
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[Description(@"300")]
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Hit300,
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[Description(@"10")]
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SliderTick
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}
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}
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