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Mode -> Ruleset.
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89
osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs
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89
osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Judgements;
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using osu.Framework.Extensions;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Taiko.Judgements
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{
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public class TaikoJudgement : Judgement
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{
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/// <summary>
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/// The maximum result.
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/// </summary>
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public const TaikoHitResult MAX_HIT_RESULT = TaikoHitResult.Great;
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/// <summary>
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/// The result.
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/// </summary>
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public TaikoHitResult TaikoResult;
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/// <summary>
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/// The result value for the combo portion of the score.
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/// </summary>
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public int ResultValueForScore => Result == HitResult.Miss ? 0 : NumericResultForScore(TaikoResult);
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/// <summary>
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/// The result value for the accuracy portion of the score.
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/// </summary>
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public int ResultValueForAccuracy => Result == HitResult.Miss ? 0 : NumericResultForAccuracy(TaikoResult);
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/// <summary>
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/// The maximum result value for the combo portion of the score.
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/// </summary>
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public int MaxResultValueForScore => NumericResultForScore(MAX_HIT_RESULT);
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/// <summary>
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/// The maximum result value for the accuracy portion of the score.
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/// </summary>
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public int MaxResultValueForAccuracy => NumericResultForAccuracy(MAX_HIT_RESULT);
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public override string ResultString => TaikoResult.GetDescription();
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public override string MaxResultString => MAX_HIT_RESULT.GetDescription();
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/// <summary>
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/// Whether this Judgement has a secondary hit in the case of strong hits.
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/// </summary>
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public virtual bool SecondHit { get; set; }
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/// <summary>
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/// Computes the numeric result value for the combo portion of the score.
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/// For the accuracy portion of the score (including accuracy percentage), see <see cref="NumericResultForAccuracy(TaikoHitResult)"/>.
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/// </summary>
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/// <param name="result">The result to compute the value for.</param>
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/// <returns>The numeric result value.</returns>
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protected virtual int NumericResultForScore(TaikoHitResult result)
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{
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switch (result)
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{
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default:
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return 0;
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case TaikoHitResult.Good:
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return 100;
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case TaikoHitResult.Great:
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return 300;
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}
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}
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/// <summary>
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/// Computes the numeric result value for the accuracy portion of the score.
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/// For the combo portion of the score, see <see cref="NumericResultForScore(TaikoHitResult)"/>.
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/// </summary>
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/// <param name="result">The result to compute the value for.</param>
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/// <returns>The numeric result value.</returns>
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protected virtual int NumericResultForAccuracy(TaikoHitResult result)
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{
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switch (result)
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{
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default:
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return 0;
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case TaikoHitResult.Good:
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return 150;
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case TaikoHitResult.Great:
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return 300;
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}
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}
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}
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}
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