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Mode -> Ruleset.
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97
osu.Game.Rulesets.Taiko/TaikoRuleset.cs
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97
osu.Game.Rulesets.Taiko/TaikoRuleset.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Scoring;
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namespace osu.Game.Rulesets.Taiko
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{
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public class TaikoRuleset : Ruleset
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{
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public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap) => new TaikoHitRenderer(beatmap);
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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switch (type)
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{
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case ModType.DifficultyReduction:
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return new Mod[]
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{
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new TaikoModEasy(),
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new TaikoModNoFail(),
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new TaikoModHalfTime(),
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};
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case ModType.DifficultyIncrease:
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return new Mod[]
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{
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new TaikoModHardRock(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModSuddenDeath(),
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new TaikoModPerfect(),
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},
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModDoubleTime(),
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new TaikoModNightcore(),
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},
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},
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new TaikoModHidden(),
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new TaikoModFlashlight(),
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};
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case ModType.Special:
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return new Mod[]
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{
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new TaikoModRelax(),
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null,
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null,
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModAutoplay(),
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new ModCinema(),
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},
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},
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};
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default:
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return new Mod[] { };
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}
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}
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public override string Description => "osu!taiko";
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public override FontAwesome Icon => FontAwesome.fa_osu_taiko_o;
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public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[]
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{
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new KeyCounterKeyboard(Key.D),
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new KeyCounterKeyboard(Key.F),
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new KeyCounterKeyboard(Key.J),
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new KeyCounterKeyboard(Key.K)
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};
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new TaikoDifficultyCalculator(beatmap);
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public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor();
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public override int LegacyID => 1;
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}
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}
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