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Fix a couple of missed cases
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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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AddStep("enable autoplay", () => autoplay = true);
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base.SetUpSteps();
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AddUntilStep("wait for track to start running", () => MusicController.IsPlaying);
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AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
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double startTime = hitObjects[sliderIndex].StartTime;
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retrieveDrawableSlider(sliderIndex);
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@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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AddStep("have autoplay", () => autoplay = true);
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base.SetUpSteps();
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AddUntilStep("wait for track to start running", () => MusicController.IsPlaying);
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AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
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double startTime = hitObjects[sliderIndex].StartTime;
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retrieveDrawableSlider(sliderIndex);
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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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base.SetUpSteps();
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AddUntilStep("wait for track to start running", () => MusicController.IsPlaying);
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AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
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AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)Player.DrawableRuleset.Playfield.AllHitObjects.First());
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}
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