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Merge pull request #15740 from peppy/realm-ruleset-setting-short-name
Switch realm ruleset configuration to use ruleset's `ShortName` as key
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commit
fe9a03c032
@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Database;
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using Realms;
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#nullable enable
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@ -10,13 +8,10 @@ using Realms;
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namespace osu.Game.Configuration
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{
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[MapTo(@"RulesetSetting")]
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public class RealmRulesetSetting : RealmObject, IHasGuidPrimaryKey
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public class RealmRulesetSetting : RealmObject
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{
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[PrimaryKey]
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public Guid ID { get; set; } = Guid.NewGuid();
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[Indexed]
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public int RulesetID { get; set; }
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public string RulesetName { get; set; } = string.Empty;
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[Indexed]
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public int Variant { get; set; }
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@ -11,6 +11,7 @@ using osu.Framework.Input.Bindings;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Statistics;
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using osu.Game.Configuration;
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using osu.Game.Input.Bindings;
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using osu.Game.Models;
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using Realms;
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@ -31,22 +32,25 @@ namespace osu.Game.Database
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/// </summary>
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public readonly string Filename;
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private readonly IDatabaseContextFactory? efContextFactory;
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/// <summary>
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/// Version history:
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/// 6 ~2021-10-18 First tracked version.
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/// 7 2021-10-18 Changed OnlineID fields to non-nullable to add indexing support.
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/// 8 2021-10-29 Rebind scroll adjust keys to not have control modifier.
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/// 9 2021-11-04 Converted BeatmapMetadata.Author from string to RealmUser.
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/// 10 2021-11-22 Use ShortName instead of RulesetID for ruleset settings.
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/// </summary>
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private const int schema_version = 9;
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private const int schema_version = 10;
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/// <summary>
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/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking context creation during blocking periods.
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/// </summary>
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private readonly SemaphoreSlim contextCreationLock = new SemaphoreSlim(1);
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private static readonly GlobalStatistic<int> refreshes = GlobalStatistics.Get<int>("Realm", "Dirty Refreshes");
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private static readonly GlobalStatistic<int> contexts_created = GlobalStatistics.Get<int>("Realm", "Contexts (Created)");
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private static readonly GlobalStatistic<int> refreshes = GlobalStatistics.Get<int>(@"Realm", @"Dirty Refreshes");
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private static readonly GlobalStatistic<int> contexts_created = GlobalStatistics.Get<int>(@"Realm", @"Contexts (Created)");
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private readonly object contextLock = new object();
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private Realm? context;
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@ -56,14 +60,14 @@ namespace osu.Game.Database
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get
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{
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException($"Use {nameof(CreateContext)} when performing realm operations from a non-update thread");
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throw new InvalidOperationException(@$"Use {nameof(CreateContext)} when performing realm operations from a non-update thread");
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lock (contextLock)
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{
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if (context == null)
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{
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context = CreateContext();
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Logger.Log($"Opened realm \"{context.Config.DatabasePath}\" at version {context.Config.SchemaVersion}");
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Logger.Log(@$"Opened realm ""{context.Config.DatabasePath}"" at version {context.Config.SchemaVersion}");
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}
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// creating a context will ensure our schema is up-to-date and migrated.
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@ -72,13 +76,20 @@ namespace osu.Game.Database
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}
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}
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public RealmContextFactory(Storage storage, string filename)
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/// <summary>
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/// Construct a new instance of a realm context factory.
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/// </summary>
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/// <param name="storage">The game storage which will be used to create the realm backing file.</param>
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/// <param name="filename">The filename to use for the realm backing file. A ".realm" extension will be added automatically if not specified.</param>
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/// <param name="efContextFactory">An EF factory used only for migration purposes.</param>
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public RealmContextFactory(Storage storage, string filename, IDatabaseContextFactory? efContextFactory = null)
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{
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this.storage = storage;
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this.efContextFactory = efContextFactory;
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Filename = filename;
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const string realm_extension = ".realm";
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const string realm_extension = @".realm";
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if (!Filename.EndsWith(realm_extension, StringComparison.Ordinal))
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Filename += realm_extension;
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@ -232,10 +243,35 @@ namespace osu.Game.Database
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};
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}
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break;
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case 10:
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string rulesetSettingClassName = getMappedOrOriginalName(typeof(RealmRulesetSetting));
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var oldSettings = migration.OldRealm.DynamicApi.All(rulesetSettingClassName);
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var newSettings = migration.NewRealm.All<RealmRulesetSetting>().ToList();
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for (int i = 0; i < newSettings.Count; i++)
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{
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dynamic? oldItem = oldSettings.ElementAt(i);
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var newItem = newSettings.ElementAt(i);
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long rulesetId = oldItem.RulesetID;
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string? rulesetName = getRulesetShortNameFromLegacyID(rulesetId);
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if (string.IsNullOrEmpty(rulesetName))
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migration.NewRealm.Remove(newItem);
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else
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newItem.RulesetName = rulesetName;
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}
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break;
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}
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}
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private string? getRulesetShortNameFromLegacyID(long rulesetId) =>
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efContextFactory?.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName;
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/// <summary>
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/// Flush any active contexts and block any further writes.
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/// </summary>
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@ -250,7 +286,7 @@ namespace osu.Game.Database
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throw new ObjectDisposedException(nameof(RealmContextFactory));
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException($"{nameof(BlockAllOperations)} must be called from the update thread.");
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throw new InvalidOperationException(@$"{nameof(BlockAllOperations)} must be called from the update thread.");
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Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
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@ -274,7 +310,7 @@ namespace osu.Game.Database
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timeout -= sleep_length;
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if (timeout < 0)
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throw new TimeoutException("Took too long to acquire lock");
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throw new TimeoutException(@"Took too long to acquire lock");
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}
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}
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catch
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@ -188,7 +188,11 @@ namespace osu.Game
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dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));
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dependencies.Cache(realmFactory = new RealmContextFactory(Storage, "client"));
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runMigrations();
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dependencies.Cache(RulesetStore = new RulesetStore(contextFactory, Storage));
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dependencies.Cache(realmFactory = new RealmContextFactory(Storage, "client", contextFactory));
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dependencies.CacheAs(Storage);
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@ -203,8 +207,6 @@ namespace osu.Game
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Audio.Samples.PlaybackConcurrency = SAMPLE_CONCURRENCY;
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runMigrations();
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dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Resources, Audio));
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dependencies.CacheAs<ISkinSource>(SkinManager);
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@ -227,7 +229,6 @@ namespace osu.Game
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var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);
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dependencies.Cache(RulesetStore = new RulesetStore(contextFactory, Storage));
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dependencies.Cache(fileStore = new FileStore(contextFactory, Storage));
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// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
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@ -456,7 +457,8 @@ namespace osu.Game
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{
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Key = dkb.Key,
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Value = dkb.StringValue,
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RulesetID = dkb.RulesetID.Value,
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// important: this RulesetStore must be the EF one.
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RulesetName = RulesetStore.GetRuleset(dkb.RulesetID.Value).ShortName,
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Variant = dkb.Variant ?? 0,
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});
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}
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@ -20,16 +20,13 @@ namespace osu.Game.Rulesets.Configuration
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private List<RealmRulesetSetting> databasedSettings = new List<RealmRulesetSetting>();
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private readonly int rulesetId;
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private readonly string rulesetName;
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protected RulesetConfigManager(SettingsStore store, RulesetInfo ruleset, int? variant = null)
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{
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realmFactory = store?.Realm;
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if (realmFactory != null && !ruleset.ID.HasValue)
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throw new InvalidOperationException("Attempted to add databased settings for a non-databased ruleset");
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rulesetId = ruleset.ID ?? -1;
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rulesetName = ruleset.ShortName;
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this.variant = variant ?? 0;
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@ -43,7 +40,7 @@ namespace osu.Game.Rulesets.Configuration
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if (realmFactory != null)
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{
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// As long as RulesetConfigCache exists, there is no need to subscribe to realm events.
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databasedSettings = realmFactory.Context.All<RealmRulesetSetting>().Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
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databasedSettings = realmFactory.Context.All<RealmRulesetSetting>().Where(b => b.RulesetName == rulesetName && b.Variant == variant).ToList();
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}
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}
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@ -68,7 +65,7 @@ namespace osu.Game.Rulesets.Configuration
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{
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foreach (var c in changed)
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{
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var setting = realm.All<RealmRulesetSetting>().First(s => s.RulesetID == rulesetId && s.Variant == variant && s.Key == c.ToString());
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var setting = realm.All<RealmRulesetSetting>().First(s => s.RulesetName == rulesetName && s.Variant == variant && s.Key == c.ToString());
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setting.Value = ConfigStore[c].ToString();
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}
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@ -94,7 +91,7 @@ namespace osu.Game.Rulesets.Configuration
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{
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Key = lookup.ToString(),
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Value = bindable.Value.ToString(),
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RulesetID = rulesetId,
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RulesetName = rulesetName,
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Variant = variant,
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};
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