940 Commits

Author SHA1 Message Date
a45f0b65a1 Merge pull request #23372 from peppy/fix-slider-end-circle-appear-delay
Fix fade in delay for first slider end circle being incorrect when snaking disabled
2023-05-03 19:06:39 +02:00
a619812cab Fix nullability and remove extra preempt from SliderEndCircle calculation 2023-05-02 16:36:43 +09:00
1a04be15c7 Fix fade in delay for first slider end circle being incorrect when snaking disabled 2023-05-02 16:27:17 +09:00
d97daee96b remove all non-test usage of SampleControlPoint 2023-04-26 13:55:39 +02:00
6b9472c367 Merge branch 'master' into skin-per-ruleset-layouts 2023-02-17 22:58:38 +01:00
675e5b81f3 Fix SkinnableLighting showing up as a user placeable component 2023-02-17 18:24:05 +09:00
da8ab7143b Merge branch 'master' into maximum-judgement-offset-in-hit-object 2023-02-15 14:48:15 +09:00
74ab036f3e Refactor SkinnableSound.Samples to be non-nullable 2023-01-27 19:32:30 +09:00
11e1b22bf5 Move MaximumJudgementOffset to HitObject
We want to access this property for computing lifetime
2023-01-19 21:23:55 +09:00
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
ab458320c4 Fix some lingering inspections 2022-11-09 17:46:24 +09:00
710c224de4 Remove unused IHasMainCirclePiece interface 2022-11-09 13:31:50 +09:00
8c9250285f Revert incorrect removal default value (causing a new warning) 2022-10-29 18:09:27 +09:00
19e0b9085c Remove redundant parameters 2022-10-29 00:24:33 +09:00
674ae9e742 Refactor DrawableSliderHead to never update the drawable position
Slider heads are guaranteed to always be drawn at (0,0). This fixes
weird behaviour in the editor, but also simplifies things in the
process. Win-win.

Closes #20644.
2022-10-26 15:26:22 +09:00
7d31eaea54 Move ball tinting logic to overwrite SliderBall colour 2022-10-20 03:55:53 +03:00
299131c985 Merge pull request #20816 from frenzibyte/adjust-slider-fade-parameters
Adjust slider fade out transition to match stable
2022-10-19 12:04:24 +09:00
13e2323791 Adjust fade out duration to match stable 2022-10-18 23:48:51 +03:00
03edfce822 Remove fade easing from sliders 2022-10-18 23:43:42 +03:00
d46bc7f72a Adjust fade out time to match stable 2022-10-18 23:43:31 +03:00
33620b7bd6 Fix slider ball facing incorrect direction during rewinding in editor
Closes https://github.com/ppy/osu/issues/20648.
2022-10-10 15:24:18 +09:00
b6db36dcca Merge pull request #20580 from peppy/approach-circle-fade-out
Hide approach circles immediate on successful hit
2022-10-05 19:17:57 +09:00
52002d91dd Only apply dim at top level objects 2022-10-05 17:48:56 +09:00
56d424003d Fix sliders not dimming correctly due to modified miss window 2022-10-05 14:25:04 +09:00
44b99444a7 Hide approach circles immediate on successful hit 2022-10-05 13:42:04 +09:00
c2956c6e1e Add osu! hit object dim
Stable would dim objects when they can't be hit (ie. the "miss" window
is not active yet). This was never implemented in lazer, and causes
quite large visual differences.

No one has mentioned this yet, but it will definitely be one of those
missing pieces which makes lazer feel different to stable.
2022-10-04 17:28:17 +09:00
0cffbb7562 Clamp LifetimeStart of HitObject's to their judgement windows 2022-09-27 16:54:24 +02:00
749053481a Update osu! hitobject implementation to avoid triggering ClearInternal 2022-09-22 15:04:20 +09:00
b844d76311 Move Shake logic local to hitcircle/slider 2022-09-22 15:04:20 +09:00
2bdc6417e9 Mark DrawableOsuHitObject abstract for clarity 2022-09-22 14:44:03 +09:00
289e6ad977 Fix follow point animations in legacy skins not always starting at correct point in time 2022-09-16 15:12:05 +09:00
105aa01e7d Update usages of RemoveInternal 2022-08-29 15:57:40 +09:00
a215d009fe Update Remove/RemoveRange/RemoveAll calls in line with framework changes 2022-08-29 15:57:40 +09:00
9a4d0494de Adjust various pooling defaults to better handle more intense beatmaps 2022-08-05 18:09:07 +09:00
e6a05ce3e2 Slow down legacy followcircle animations 2022-07-03 13:51:30 -07:00
0e0e9968ac Split ball and followcircle into default/legacy files 2022-06-29 01:23:35 -07:00
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
4158146c71 Fix spinenr tick samples not positioned at centre
Causing samples to be played at left ear rather than centre.
2022-06-07 00:30:11 +03:00
0eaf420fa1 Specify full size for spinner ticks container 2022-06-07 00:29:14 +03:00
3a00931e38 Update slider sliding samples balance calculation to use screen-space as well 2022-04-18 09:18:56 +03:00
fcb48c69cf Calculate sample playback position using screen-space drawable rectangles 2022-04-18 07:57:31 +03:00
879267862c Fix typo in DrawableOsuHitObject 2022-04-08 15:20:22 +09:00
6d6f73e016 Add overrides in DrawableSliderTail to explain/warn that this class never plays its own samples 2022-03-14 17:19:48 +09:00
be99202188 Move spinner spin samples to auxiliary specification 2022-03-14 17:19:48 +09:00
90e34d7686 Move slider slide samples to auxiliary specification 2022-03-14 17:19:48 +09:00
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
c911332540 Merge branch 'master' into correct-reverse-arrow-depth 2021-09-20 22:32:28 +02:00