d6fa44240d
Fix storyboard video-only check being inverted
2023-05-16 21:51:32 -07:00
1efc78c0f8
Actually use new end time property when setting lifetimes
2023-04-26 13:28:51 +09:00
2cce785fa5
Fix storyboard videos not fading out on completion
...
Closes https://github.com/ppy/osu/issues/22802 .
Stable uses a 1,000 ms fade-in / out. Rather than matching that, I've
stuck with 500ms (what lazer was already using for the fade-in) because
I think it feels better.
Tested using the beatmap linked in the issue thread.
2023-03-07 15:54:35 +09:00
192536643c
Fix some more inspections
2022-12-16 20:21:19 +09:00
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
835cae3087
Remove null conditional
2022-09-23 17:06:55 +03:00
4e9053b099
Fix crash when storyboard attempts to play at main menu
2022-09-23 20:10:57 +09:00
24138b65a7
Fix storyboard animations not starting their animation playback from the correct point in time
2022-09-12 14:05:16 +09:00
824e68dab3
Fix VectorScale
set to 0 still showing some sprites in storyboard
...
This implementation was matching the [framework side implementation of
scale](16d1c2d335/osu.Framework/Graphics/Drawable.cs (L973-L976)
)
but I don't think it's required here.
I'm still not sure if the framework implementation is correct, but
removing it locally does seem to fix broken storyboard cases.
Closes https://github.com/ppy/osu/issues/20155 .
2022-09-07 15:39:19 +09:00
c8764cb333
Move all usage of GameplayClock
to IGameplayClock
2022-08-15 18:30:53 +09:00
ac99c1ad69
Migrate the majority of existing file lookups to use new extension methods
2022-08-10 16:01:16 +09:00
b4e55f7309
Apply IRenderer changes
2022-08-02 19:50:57 +09:00
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
f23ddfe6cc
Move remaining realm classes out of Stores
namespace
2022-06-15 21:56:00 +09:00
71c0216c55
Add null check guards to unsubscriptions in Dispose()
2022-04-07 21:37:42 +02:00
040afff670
Change DrawableStoryboardAnimation
to derive from TextureAnimation
2022-04-07 17:35:59 +09:00
cbc4e5319d
Fix DrawableStoryboardAnimation
to handle skin fallback frame count similar to stable
...
Reasoning is explained in the inline comment (basically, stable doesn't
care what the user specifies as the frame count when falling back to
skin resources).
This change also removes on to two layers of drawables, which should be
a win in heavy storyboards.
2022-04-07 17:35:56 +09:00
a7e262627f
Fix DrawableStoryboardAnimation
not specifying sizing correctly
...
Usually this would be handled by `TextureAnimation`, but because we are
inheriting from `DrawableAnimation` here for reasons, we needed to
implement this ourselves. Follows the implementation in
`TextureAnimation`.
2022-04-07 15:18:55 +09:00
c1697c7621
Update DrawableStoryboardSprite
to use helper method
2022-03-14 06:30:54 +03:00
740a72e16d
Share origin adjustment logic between storyboard sprite and animation
2022-03-14 05:44:34 +03:00
9cf05080da
Simplify conditionals to one XOR operations with comments
2022-03-14 04:40:35 +03:00
0b8c89bfa8
Fix drawable storyboard sprites not flipping origin on negative scale
2022-03-14 03:50:12 +03:00
c38126ba9d
Make mods argument optional for storyboard construction
2022-03-04 12:05:02 +09:00
3630ab2db2
Remove unnecessary nullability of storyboard mods list
2022-03-03 00:09:12 +03:00
cbb8dc2891
Fix storyboard samples rate not adjusted from actual gameplay mods
2022-03-02 20:56:18 +03:00
6eb2c28e41
Rename RealmContextFactory
to RealmAccess
2022-01-24 20:38:07 +09:00
167c399e8a
Fix invalid DI resolution of RealmFileStore
2022-01-12 17:00:16 +09:00
00e3af3366
Update model manager and many related classes to get things compiling again
2022-01-12 17:00:00 +09:00
59e763467f
Move StoragePath
implementation to an extension method
2021-11-19 16:08:38 +09:00
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
06d1bd971c
Default DrawableStoryboard
to a completed state to avoid state change on empty storyboards
2021-06-18 16:08:49 +09:00
00b3eea840
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
2021-05-31 21:39:04 +09:00
631d217f78
Remove no longer necessary conditional access
2021-05-28 15:42:35 +09:00
6268bbea85
Merge branch 'master' into fix-skin-sample-lookup
2021-05-28 14:47:35 +09:00
70a844ac10
Remove allowFallback
parameters completely
2021-05-27 14:50:42 +09:00
342acadae2
Change LINQ query for better readability
2021-05-25 18:51:51 +09:00
5ea948aabe
Bypass 640x480 coordinate space for video storyboard elements
...
This allows the `FillMode.Fill` to take up the full space of the
storyboard container.
2021-05-25 16:17:29 +09:00
0c55bba220
Allow storyboards to be widescreen if only a video element exists
...
This matches stable behaviour, which will allow videos to display
filling the screen if they are the only thing contained within the
"storyboard".
2021-05-25 16:07:19 +09:00
e3507d5453
Move DrawableStoryboard
's aspect application to inside its own class
2021-05-25 16:06:39 +09:00
18779b1d1e
Cache last event time value to avoid super expensive LINQ
2021-05-04 16:48:13 +09:00
bb9fa1a25e
Merge branch 'master' into play-storyboard-outro
2021-05-04 14:01:34 +09:00
d28eb399a4
Fix storyboard sample lifetimes not set if seeked past
2021-04-20 17:14:48 +09:00
f6a09be62d
Add further xmldoc
2021-04-18 07:25:49 +03:00
97bacbdc76
Show score after the end of the storyboard after it was toggled
2021-04-17 18:10:21 -04:00
b15838b220
Move storyboard outro logic to DrawableStoryboard
2021-04-16 00:59:10 -04:00
dff1d80f39
Update HasFlag usages to HasFlagFast
2021-02-25 15:38:56 +09:00
05982f42ab
Add more comprehensive commenting and simplify base call logic
...
We can call the base method regardless for better safety. Worst case
it's just going to run `Stop()` twice anyway.
2021-02-01 16:43:54 +09:00
ee89aa159c
Removed blank line
2021-01-26 23:12:26 -05:00
690feb1c1e
Allow looping storyboard samples to follow the base samplePlaybackDisabled event logic.
2021-01-26 23:08:51 -05:00
3307e8357f
DrawableStoryboardSample event method override for SamplePlaybackDisabledChanged
2021-01-26 00:36:32 -05:00