Commit Graph

1343 Commits

Author SHA1 Message Date
624d51204f Fix issue with background on player
Not sure why this only happens on my branch, I didn't touch this code.
2017-01-31 19:14:54 -05:00
4597a765b8 Fix escape key to exit PlaySongSelect
This is less than ideal but is the least disruptive solution. The
InputManager itself holds Escape keypresses from getting to anything
else if something is focused.
2017-01-31 19:00:54 -05:00
637a99e8d0 Merge remote-tracking branch 'upstream/master' into song-select-filtering 2017-01-31 19:00:50 -05:00
91a5d0b3cf Made requested changes 2017-01-31 09:17:47 -04:00
6b66ecc131 Global shadows and more sane font size setting. 2017-01-31 18:53:52 +09:00
acdf64e1f7 Remove code to check for other focused controls 2017-01-30 23:08:24 -05:00
5852657205 Refactor out Hidden
Also fixes a bug I didn't think about before
2017-01-30 22:35:09 -05:00
8d294a4eca Only grab focus if nothing else has it 2017-01-30 14:03:05 -05:00
144a87a247 Fix focus interactions with search text box 2017-01-30 13:56:33 -05:00
09680196c9 SearchTextBox: Don't handle Key.{Enter,Left,Right} 2017-01-30 10:16:55 -05:00
b32cbdbec2 Relocate enums 2017-01-30 10:07:11 -05:00
fb431fd44e &&=, unnecessary null check 2017-01-30 09:49:58 -05:00
9a2cba8520 Use null coalesce operator where appropriate 2017-01-30 09:48:21 -05:00
7f3cb381a9 Refactor FilterControl.Search 2017-01-30 09:48:12 -05:00
42a2285ef3 Make BeatmapGroup.Hidden more intelligent 2017-01-30 09:47:04 -05:00
0a81fdbd10 Update null background handling 2017-01-30 09:44:02 -05:00
c00a558cb7 Merge remote-tracking branch 'upstream/master' into song-select-filtering 2017-01-30 09:35:14 -05:00
740f6e5595 Moved delaying resuming to Player 2017-01-30 09:06:26 -04:00
bdbe8501d3 Merge branch 'master' into add-flash-effects
# Conflicts:
#	osu.Game/Overlays/Options/General/LoginOptions.cs
2017-01-30 21:47:05 +09:00
ad33ae9431 Removed unnecessary change 2017-01-30 06:24:44 -04:00
015832f242 Changed PauseOverlay to layout with FlowContainers and not positioning, made the retry counter in PauseOverlay have the number bolded, made it so if the player presses escape before the clock is started in Player then Exit is called instead of Pause 2017-01-30 06:14:28 -04:00
d70cbd37dd Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player 2017-01-30 04:08:14 -04:00
2ad9377b37 Adjust carousel radius slightly (flyte wanted it). 2017-01-30 16:55:47 +09:00
f0d30cc873 Make triangles opaque. 2017-01-30 16:53:12 +09:00
a315db68ab Remove unused field. 2017-01-30 16:08:31 +09:00
9f90b57543 Move BPM calculations to Beatmap. 2017-01-30 16:03:45 +09:00
0272c4b559 Add StarDifficulty property and correct colouring of difficulty icons. 2017-01-30 15:26:28 +09:00
1f2f2fa144 Fix visualtests. 2017-01-30 15:15:56 +09:00
0c2152f3d0 Use beatmap's play mode. 2017-01-30 13:14:02 +09:00
e93f60396f Add the ability for individual game modes to report statistics for display at song select. 2017-01-30 13:12:30 +09:00
28967cf77a Renamed Player.isPaused to IsPaused, did a small patch suggested for how the player can click through the pause menu onto the Playfield(only partially works, upstream changes need to be made for full functionality), made Retry default to Resume until retrying is implemented, minor cleanups 2017-01-29 05:04:48 -04:00
3286713d11 avg -> mostly 2017-01-29 15:16:38 +09:00
6027cc7afa Formatting fixes. 2017-01-29 15:15:04 +09:00
2e76874384 Simplify the lookup conditions for hitcircles/sliders (uses duration to discern). 2017-01-29 15:09:42 +09:00
3125fa89ee Fix method which should be class. 2017-01-29 15:06:44 +09:00
77558abf58 Merge branch 'master' into more-beatmap-info
# Conflicts:
#	osu.Game/Screens/Select/BeatmapInfoWedge.cs
2017-01-29 14:47:42 +09:00
582599a8de Made PauseButton more visually responsive, added force option to Player.Pause, added very basic implementation of the progress bar 2017-01-28 16:55:42 -04:00
10897486ba Merge remote-tracking branch 'upstream/master' into song-select-filtering 2017-01-27 15:41:46 -05:00
feba3f35ba Changed the roles of PauseOverlay and player in pausing, PauseOverlay is now only the UI portion and doesn't do things like actually pause the game, and only calls actions and hides itself, whereas Player actually pauses the game and brings up the pause overlay in the first place 2017-01-27 15:28:39 -04:00
601a5ed39c Reverted Player to upstream 2017-01-27 14:29:51 -04:00
3e7503e860 Make skip button work. 2017-01-27 21:57:22 +09:00
420e61fa97 TwoLayerButton 2017-01-27 21:08:36 +09:00
3ed88ea043 Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed 2017-01-27 07:11:22 -04:00
81de5a2097 Made the pause overlay be at -1 depth so it renders on top of everything(used to allow circles to draw on top) 2017-01-27 06:36:43 -04:00
f35974021a Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing 2017-01-27 06:19:52 -04:00
5787b43586 wip 2017-01-27 19:14:44 +09:00
fe265c01cb Added current work on pause overlay 2017-01-27 05:24:49 -04:00
6d44c5c8f1 Move logo colour definitions local to their usage. 2017-01-27 17:57:52 +09:00
9b2669e1ae Add flash when activating the osu! logo. 2017-01-27 17:23:53 +09:00
50e4c39e32 Add flash when activating a menu button. 2017-01-27 17:23:53 +09:00