Commit Graph

9874 Commits

Author SHA1 Message Date
b08743342b Fix incorrect nesting 2021-10-15 19:35:08 +09:00
66f3370a19 Add new fail animation to better match new sound effects 2021-10-15 19:14:59 +09:00
a59ee9ec1f Merge pull request #15121 from nekodex/fail-highpass
Add high-pass filter to gameplay fail sequence
2021-10-15 19:14:44 +09:00
8d6d7fcdbe Add high-pass filter to gameplay fail sequence 2021-10-15 17:03:37 +09:00
3604a762d0 Merge branch 'master' into fix-editor-difficulty-name-update 2021-10-15 16:58:01 +09:00
f73e505ee6 Further adjustments to glow to be less bright on settings overlay 2021-10-15 12:35:19 +09:00
3a25bdaf3d Merge branch 'master' into slider-timeline-velcotiy-adjust-v2 2021-10-15 11:18:37 +09:00
874d722820 Merge branch 'master' into fix-editor-difficulty-name-update 2021-10-15 11:14:45 +09:00
ad0732484f Just wait for metadata section to be loaded 2021-10-14 22:12:38 +09:00
9d54285b2e Merge branch 'master' into fix-multiplayer-sounds-during-gameplay 2021-10-14 21:34:04 +09:00
06249c4ab2 Fix incorrect usages of Scheduler.AddOnce 2021-10-14 17:52:19 +09:00
0d86dab80a Fix multiplayer components updating when not alive
Should close https://github.com/ppy/osu/issues/15092.

- [ ] Depends on https://github.com/ppy/osu-framework/pull/4826.
2021-10-14 17:37:10 +09:00
901f107b2e Merge branch 'master' into slider-timeline-velcotiy-adjust-v2 2021-10-14 17:25:51 +09:00
fb9c3fe72e Merge pull request #14619 from peppy/no-more-difficulty-control-points-info
Move `DifficultyControlPoint`s to be specified at a per-`HitObject` level
2021-10-14 17:24:32 +09:00
1212b08672 Fix gameplay audio ramping down in frequency a second time at the end of the fail sequence 2021-10-14 16:45:34 +09:00
e0babe4b79 Add global logging of WorkingBeatmap changes 2021-10-14 14:07:43 +09:00
09536cd733 Add logging of WorkingBeatmapCache.Invalidate calls 2021-10-14 14:05:33 +09:00
aa380a11c1 Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-14 12:02:10 +09:00
8d479bbe56 Merge branch 'master' into fix-editor-difficulty-name-update 2021-10-14 10:17:01 +09:00
d2115824fa Merge branch 'master' into dropdown-refresh 2021-10-13 23:53:14 +02:00
f3647eb94e Recolour room settings screens to match dropdown theming 2021-10-13 22:50:19 +02:00
d067159435 Recolour elements of editor setup screen to match dropdown theming 2021-10-13 22:32:54 +02:00
fdf7142711 Remove Room.Position 2021-10-13 21:24:54 +09:00
e49f1f6e6b Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-13 20:17:57 +09:00
d88daf0cc2 Merge pull request #15073 from peppy/fix-player-loader-low-pass
Improve `PlayerLoader` audio and visual transitions
2021-10-13 17:01:49 +09:00
02689a1b60 Use actual BeatmapInfo rather than PlayableBeatmap.BeatmapInfo for editor writes 2021-10-13 14:50:12 +09:00
26a1e40d24 Fix storyboard outro during fail test not being lenient enough 2021-10-13 13:48:57 +09:00
ae4dcbd829 Improve PlayerLoader audio and visual transitions 2021-10-13 13:26:20 +09:00
3d6602b8df Ensure FailAnimation is disposed synchronously to avoid test failures 2021-10-11 14:05:31 +09:00
794b4c46cf Split score counter class into two distinct classes to simplify usages 2021-10-10 17:56:32 +09:00
06cce0119c Use localisable format string for comma separator mode 2021-10-10 17:41:16 +09:00
446f091d32 Use comma separator for tournament score displays 2021-10-10 16:06:12 +09:00
bc37cb6f43 Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-08 18:41:17 +09:00
436ead421a Move low pass fail effect to FailAnimation 2021-10-08 12:27:04 +09:00
da96cc73d8 Fix dual specification of SuspensionHandler and move fields around slightly 2021-10-07 23:40:47 +09:00
310d7965b6 Merge branch 'master' into more-filter-effects 2021-10-07 20:52:38 +09:00
f8e50731b7 Merge pull request #14991 from peppy/intro-tests-no-menu-load
Allow intro screens to be created without loading a `MainMenu`
2021-10-07 20:48:54 +09:00
ef64c64f0b Merge branch 'master' into popup-filter-effect 2021-10-07 18:56:07 +09:00
bece807857 Merge pull request #14980 from peppy/difficulty-move-to-beatmap
Copy `BaseDifficulty` to `Beatmap<T>` and move the majority of write operations across
2021-10-07 18:43:44 +09:00
f98dd1b811 Merge branch 'master' into popup-filter-effect 2021-10-07 18:40:21 +09:00
cc209f0f2d Add filter effect to fail sequence 2021-10-07 17:55:30 +09:00
5c48340520 Add filter effect to beatmap loading 2021-10-07 17:55:21 +09:00
0df409c050 Move difficulty copy to BeatmapModelManager.Save 2021-10-07 17:16:45 +09:00
d50443fdf2 Merge branch 'master' into difficulty-move-to-beatmap 2021-10-07 16:50:10 +09:00
f88d898960 Allow intro screens to be created without loading a MainMenu 2021-10-07 16:38:22 +09:00
5f129ae33c Remove local overridden storage of Mods in Player
Not required and only causing headaches. Accessing mods should now be
done via `GameplayState`.

Closes #14912.
2021-10-07 14:53:39 +09:00
9705c7b546 Use cloned mods in one more place 2021-10-06 21:30:30 +09:00
433e7cd403 Fix rate mods not working if pp counter is displayed 2021-10-06 21:26:30 +09:00
4ca97bc60a Merge branch 'master' into difficulty-move-to-beatmap 2021-10-06 16:14:21 +09:00
222997f2b9 Copy difficulty settings back out to BeatmapInfo on editor changes 2021-10-06 15:19:26 +09:00