139 Commits

Author SHA1 Message Date
Bartłomiej Dach
13c81db0cf Fix incorrect classic score formula
Upon closer inspection the classic score formula was subtly wrong. The
version given in the wiki is:

	Score = Hit Value + (Hit Value * ((Combo multiplier * Difficulty
	multiplier * Mod multiplier) / 25))

The code previously used:

	bonusScore + baseScore * ((1 + Math.Max(0, HighestCombo.Value - 1)
	* scoreMultiplier) / 25);

which is not equivalent to the version on the wiki. The error is in the 1
factor, as in the above version it is being divided by 25, while it should
be outside the division to keep parity with the previous formula.

The tests attached in the previous commit demonstrate that this change
causes a single hit without combo to increase total score by its exact
numeric value.
2020-04-14 01:09:58 +02:00
unknown
a6124ae499 fix typo on ScoreProcessor xmldoc 2020-01-27 08:24:15 +08:00
smoogipoo
90cb9d9162 Simplify scoreprocesor/healthprocessor implementations 2019-12-26 14:59:49 +09:00
smoogipoo
50fa6c5f77 Update score on reverts 2019-12-19 20:18:23 +09:00
smoogipoo
04c3a6f8a4 Move more properties to the base class 2019-12-19 20:18:17 +09:00
smoogipoo
76f2fb378f Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00
smoogipoo
1da8cc8690 Encapsulate common logic of ScoreProcessor 2019-12-19 19:03:27 +09:00
smoogipoo
48f1dad4aa Remove abstract ScoreProcessor class 2019-12-11 17:25:06 +09:00
Dean Herbert
07fce8397b Move reset call to ctor 2019-09-09 14:24:17 +09:00
iiSaLMaN
be803fa921 Reset score processor before starting the simulation 2019-09-07 18:15:49 +03:00
iiSaLMaN
55b2bc1ed5 Set Health default value to 1 2019-09-07 18:03:04 +03:00
Dean Herbert
b89fb5cdf7 Fix failing test 2019-09-06 16:51:30 +09:00
Dean Herbert
6ce36bd39e
Merge branch 'master' into stop-counting-to-score-after-fail 2019-09-06 16:12:53 +09:00
smoogipoo
0c73c5acf3 Expose full hitobject rather than hit windows 2019-09-02 17:14:40 +09:00
smoogipoo
f2bdf94a1d Add HitWindows to JudgementResult to indicate timing errors 2019-09-02 16:28:14 +09:00
smoogipoo
2945fef62d Expose HasCompleted from ScoreProcessor 2019-09-02 13:04:30 +09:00
iiSaLMaN
439d825dd1 Disallow adding bonus judgements' result to statistics 2019-08-20 18:39:29 +03:00
iiSaLMaN
883102ee5d Move score multiplier logic inside score calculation 2019-08-12 16:40:52 +03:00
Dean Herbert
29870c773c
Merge branch 'master' into stop-counting-to-score-after-fail 2019-08-09 14:16:34 +09:00
smoogipoo
a9c4b5ac4e Add tests 2019-08-09 14:04:56 +09:00
smoogipoo
33f4b628a5 Make HasFailed private set 2019-08-09 13:42:02 +09:00
smoogipoo
88fa06efba Refactor as proposed 2019-08-09 13:38:04 +09:00
iiSaLMaN
566d874641 Prevent failing when reverting to a hasFailedAtJudgement 2019-08-08 15:25:07 +03:00
Dean Herbert
a345955f45 Add mentions linking ScoreProcessor apply/revert methods together 2019-08-08 13:57:04 +09:00
iiSaLMaN
c77e6074f6 Disallow adding to score after the player has failed 2019-08-07 19:58:26 +03:00
smoogipoo
e57663b39c Apply mod score multipliers 2019-07-31 17:55:22 +09:00
smoogipoo
6bfac9f8e4 Remove protected ctor 2019-07-31 17:50:13 +09:00
David Zhao
de59e038ac Prevent non-combo affecting judgements from triggering sudden death 2019-06-21 14:29:16 +09:00
Paul Teng
1c3b768266 Use Precision.AlmostBigger 2019-05-12 09:02:22 -04:00
Paul Teng
1a6c8e91a5 Compare Health with small value 2019-05-12 08:44:20 -04:00
David Zhao
5c096cbc91 Revert mirroring condition too 2019-05-09 18:59:00 +09:00
David Zhao
9e0af723cc Split out affectscombo change 2019-05-09 18:56:19 +09:00
David Zhao
b0e34d86d5 Subtract a result from count if its been reverted 2019-05-09 16:16:20 +09:00
David Zhao
39fb5712f1 Only combo-incrementing results add to result count 2019-05-09 15:31:37 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
iiSaLMaN
148f4c4ce0
Pass Rank.Value instead
Passing Rank.Value along each iteration instead of calculating.
2019-04-30 18:49:31 +03:00
iiSaLMaN
b08fb5136e
Merge branch 'master' into sh-xh-grading-2 2019-04-26 10:38:10 +03:00
KingLuigi4932
619071b7ee Unnecessary 'using' directive 2019-04-25 14:23:00 +03:00
KingLuigi4932
4e0f21102b Merge branch 'sh-xh-grading-2' of https://github.com/iiSaLMaN/osu into sh-xh-grading-2 2019-04-25 14:04:12 +03:00
KingLuigi4932
c6b3197dd0 Add AdjustRank and use it in Hidden Mod 2019-04-25 13:56:57 +03:00
smoogipoo
0bd35ab7bb Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
iiSaLMaN
a6b60a2fc2
Merge branch 'master' into sh-xh-grading-2 2019-04-22 19:39:20 +03:00
smoogipoo
aeae759fcd Rename method + add xmldoc 2019-04-22 18:08:15 +09:00
smoogipoo
4edb17a88a Make hp work + cleanup 2019-04-22 18:02:49 +09:00
smoogipoo
fbb4e9df04 Implement hp at base ScoreProcessor 2019-04-22 16:51:38 +09:00
iiSaLMaN
cfb3c38c3a
Fix. 2019-04-22 10:14:19 +03:00
iiSaLMaN
9030935030
Fix AppVeyor Errors 2019-04-22 10:07:45 +03:00
iiSaLMaN
64429aa968
Fix AppVeyor Errors 2019-04-22 09:59:51 +03:00
iiSaLMaN
7a385e56ec
Fix AppVeyor Errors 2019-04-22 09:58:29 +03:00
iiSaLMaN
c784bc4418
Remove whitespaces 2019-04-22 06:15:37 +03:00