05aa9635a8
Privatise button again
2021-12-10 00:38:18 +09:00
f9af239ed9
Cleanup duplicated classes in DrawableRoomPlaylistItem
2021-12-09 23:56:49 +09:00
538a822760
Merge branch 'master' into multiplayer-playlist-deletion
2021-12-09 19:04:06 +09:00
b393f83028
Merge pull request #16009 from smoogipoo/cleanup-drawable-playlist
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Cleanup DrawableRoomPlaylist and DrawableRoomPlaylistItem
2021-12-09 18:54:16 +09:00
dfe19f3509
Minor code reformatting
2021-12-09 17:53:40 +09:00
0963b00453
Disallow item selection in playlists song select
2021-12-09 17:33:59 +09:00
17d676200b
Xmldoc fixes from code review
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com >
2021-12-09 17:33:36 +09:00
1a0945daba
Siplify condition, allow host to always remove items
2021-12-09 14:33:50 +09:00
80b2768a5f
Mirror recent server-side changes
2021-12-09 04:18:54 +09:00
4df2047a58
Prevent removal of expired items in TestMultiplayerClient
2021-12-09 04:12:24 +09:00
8398f86440
Don't consider expired items in visibility check
2021-12-09 04:02:16 +09:00
c34c580ad4
Add client-side + interface implementation
2021-12-09 03:08:59 +09:00
ce081c4acc
Fix missing propagation of OwnerId in tests
2021-12-09 02:01:17 +09:00
23332995d1
Invert naming of exposed actions
2021-12-09 01:52:59 +09:00
273042aa16
Add virtual method for creating different DrawablePlaylistItem types
2021-12-09 01:49:34 +09:00
3b4833ca8e
A bit of cleanup + xmldocs on classes/members
2021-12-09 01:40:16 +09:00
be2dbf42c3
Flatten DrawableRoomPlaylistWithResults into base class
2021-12-09 01:40:16 +09:00
26f6c5e5a5
Remove ctor params from PlaylistsRoomPlaylist
2021-12-09 01:16:37 +09:00
3be4d8b68d
Remove ctor params from DrawableRoomPlaylist/DrawablePlaylistItem
2021-12-09 01:04:56 +09:00
8d9c37a825
Merge branch 'master' into primary-key-consistency
2021-12-08 21:34:38 +09:00
beb5d61a42
Separate playlist item deletion to Playlists-specific class
2021-12-08 20:50:25 +09:00
8fa73fcbf6
Move helper method to end of class
2021-12-08 18:30:08 +09:00
de89e321c8
Add sounds for IME composition
2021-12-08 09:57:53 +01:00
af1e97b7c7
Move playing text added samples to private helper and fix it never playing the last sample
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`RNG.Next` is exclusive of the upper bound, meaning that the last sample would never be played.
2021-12-08 09:49:36 +01:00
65a09692da
Merge pull request #16001 from peppy/fix-own-rank-results-panel-in-multiplayer
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Fix the local user's rank not showing on multiplayer/playlist results screen
2021-12-08 16:34:36 +09:00
872e0884c0
Fix the local user's rank not showing on multiplayer/playlist results screen
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Applying the simple solution for now. Not sure how this will evolve over
time, but seems sane enough.
2021-12-08 15:22:10 +09:00
6ec3f41839
Fix LegacyComboCounter
not handling non-default anchor/origin specifications correctly
2021-12-08 15:07:15 +09:00
2e640ff2ad
Merge pull request #15989 from bdach/fix-editor-clipboard-test-failure
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Fix editor crashing if paste is performed while composer is loading
2021-12-08 11:18:59 +09:00
10dd64e07c
Fix being able to paste objects while composer is loading
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Would lead to exceptions due to modification of `Beatmap.HitObjects`
during its enumeration by `DrawableRuleset`, which was happening as an
async load via `EditorScreenWithTimeline.CreateMainContent()`.
2021-12-07 21:00:25 +01:00
8b7ed759e3
Merge branch 'master' into beatmap-card/scale-on-hover
2021-12-07 19:11:01 +01:00
86eacfdbd8
Merge pull request #15879 from peppy/multiplayer-delayed-playlist-load-broken
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Load playlist panels on demand to reduce initial load time when joining a room
2021-12-08 00:42:20 +09:00
25a0505c97
Scale card when expanding to better distinguish hovered card from other cards in listing
2021-12-07 23:48:14 +09:00
d6e68feadc
Merge pull request #15948 from bdach/beatmap-card/difficulty-dropdown
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Add difficulty dropdown to beatmap card
2021-12-07 23:40:06 +09:00
7e236c3a41
Remove unused dependency
2021-12-07 23:36:48 +09:00
52230a6f00
Merge branch 'master' into multiplayer-delayed-playlist-load-broken
2021-12-07 22:45:05 +09:00
a8c20368c0
Merge pull request #15976 from smoogipoo/add-modes-to-room-panels
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Add match type and queue mode to multiplayer room panels
2021-12-07 22:08:30 +09:00
4683193f09
Move implementation to base class
2021-12-07 20:36:39 +09:00
5ffe702dd6
Add match type and queue mode to multiplayer room panels
2021-12-07 18:57:13 +09:00
9978caab12
Update framework
2021-12-07 18:37:30 +09:00
dea7f2308c
Fix participant panels potentially keeping a reference to an old user
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If a user leave and then rejoins a multiplayer match while another user
is not at the lobby screen, there is a potential the `ParticipantPanel`
tracking the user will not correctly be recreated to reference the new
instance of the `MultiplayerUser`.
This happens because the `OnRoomUpdated` call is scheduled, which means
it is not running in the background, coupled with the local logic that
relies on `IEquatable(MultiplayerRoomUser)` (which in turn falls back to
a UserID comparison).
Changing this to a reference comparison is the easiest way to resolve
this. Whether we change the `IEquatable` implementation is up for
discussion.
Closes https://github.com/ppy/osu/issues/15970 .
2021-12-07 17:24:04 +09:00
cfa712473d
Use default timeout in GetPlayableBeatmap
when provided CancellationToken
is default
2021-12-07 13:33:41 +09:00
f3e9fb76fc
Add the ability to pass a CancellationToken
through DifficultyCalculator.CalculateAll
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Was weirdly missing from this one method.
2021-12-07 13:32:47 +09:00
974987550f
Move API request response size log to correct logging target
2021-12-07 04:01:56 +03:00
999bba439f
Clarify usages of reverse child ID flow with inline comments
2021-12-06 21:02:40 +01:00
82ed8eae6b
Ensure hover handling container always calls base on hover events
2021-12-06 21:02:40 +01:00
ccfc361626
Apply naming suggestions
2021-12-06 21:02:38 +01:00
4278a320e4
Fix skin setting resetting every launch
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The reason this was happening was an unfortunate oversight in the
migration logic. The code that was attempting to parse the skin settings
as `int` was firing regardless of whether a skin migration from EF to
realm had already occurred. If it had occurred, the skin setting would
contain a GUID rather than an integer, and therefore fail to parse, and
therefore implicitly fallback to a EF skin ID of 0 which would be the
default skin.
Fix by not running the setting migrating logic at all when there are no
EF skins to migrate.
2021-12-06 20:12:02 +01:00
d5cdb1bb87
Update test multiplayer client implementation
2021-12-07 00:01:07 +09:00
3e27859e4f
Update framework
2021-12-06 22:47:07 +09:00
7ef960839b
Merge pull request #15898 from peppy/skin-export-instntiation-info
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Serialise and deserialise `SkinInfo.InstantiationInfo` to allow for more correct imports
2021-12-06 22:08:20 +09:00