Commit Graph

1070 Commits

Author SHA1 Message Date
c3a31a019b Merge branch 'master' into aim-refactor-base 2021-11-03 00:32:51 +09:00
e0cdcdd7a4 Merge branch 'master' into spinner-judgement-fix 2021-10-29 12:13:42 +09:00
9f5a7526ed merge in ppy/master 2021-10-28 14:47:28 +00:00
5c7623e68e Merge pull request #15255 from goodtrailer/node-samples-ilist
Change IHasRepeats.NodeSamples to IList from List
2021-10-28 14:24:26 +09:00
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
cf7fbf4b63 updated bdach's suggestion 2021-10-25 17:15:43 -07:00
0c57453f4d Reverted special case code changes
As requested by @frenzibyte
2021-10-24 18:16:14 -07:00
a8e3d0bacc Added an override for StackedEndPosition
This ensures the spinner's hit judgement will always be centre instead of in the top left corner.
2021-10-24 18:15:40 -07:00
861cd4852a Made StackedEndPosition virtual
Done to allow overriding in the other object classes.
2021-10-24 18:14:37 -07:00
386910ca2e Cut amount of code down for the spinner judgement fix 2021-10-24 15:29:47 -07:00
b8308b9715 Corrected spinner judgement positions.
For some reason, spinner judgements would stack from the top left in an awkward fashion. This patch ensures that the judgement location will always be in the centre of the screen.
2021-10-24 15:28:38 -07:00
99d01f2162 Fix a couple of new layout inspections introduces in Rider 2021.3 EAP5 2021-10-24 23:51:49 +09:00
4440b9ca11 Change IHasRepeats.NodeSamples to IList from List 2021-10-23 01:59:07 -07:00
30eb08d394 Merge branch 'master' into aim-refactor-base 2021-10-17 12:00:39 +09:00
200149c9d7 updated to newly refactored aim 2021-10-13 15:41:24 +00:00
bc37cb6f43 Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-08 18:41:17 +09:00
a92d499d7a Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo 2021-10-01 16:55:50 +09:00
46bafb6252 Merge branch 'master' into no-more-difficulty-control-points-info 2021-09-28 13:53:56 +09:00
c911332540 Merge branch 'master' into correct-reverse-arrow-depth 2021-09-20 22:32:28 +02:00
79438c19a4 Fix slider parts not reproxying after first hitobject freed 2021-09-18 16:27:30 +02:00
fde7c88999 Merge branch 'master' into update-framework 2021-09-16 22:49:02 +09:00
d8f27633a4 Fix legacy approach circles accepting alpha 2021-09-16 19:35:15 +09:00
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
714f55b6bc Clone control points when copying to HitObjects 2021-09-10 14:36:39 +09:00
a3d9ab1e2e Move approach rate to EffectControlPoint 2021-09-03 16:58:16 +09:00
071c56e90b Update usages of DifficultyPointAt 2021-09-03 16:58:16 +09:00
b907c2f4f6 Fix osu! judgements getting scaled twice over different durations 2021-09-02 16:31:43 +09:00
738ce0f689 Fix repeat arrows being hidden beneath head circles in legacy skins
Aims to make minimal changes to `DrawableSlider` itself. I'm not super
happy about the slider ball being moved above the head circle, but it
*is* what people are used to so no one except for me is going to
complain.

Supersedes and closes https://github.com/ppy/osu/pull/14561.
2021-09-01 19:41:49 +09:00
f0296e5d12 Merge branch 'master' into avoid-default-skin-judgement-transform-overhead 2021-08-27 10:02:40 +09:00
a28bc9f6b2 Merge branch 'master' into path-control-point-bindable-removal 2021-08-27 09:37:37 +09:00
b9ea984c36 Remove redundant default value 2021-08-26 08:18:58 +03:00
8cfb3d456b Avoid expensive text spacing transforms for now 2021-08-26 13:15:27 +09:00
69064c1938 Avoid unnecessary unbind operations when constructing FollowPointLifetimeEntry 2021-08-26 12:35:31 +09:00
6dcd9427ac Remove bindable usage in PathControlPoint
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.

I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
523c154f15 Add ComboIndexWithOffsetsBindable and bind similar to ComboIndexBindable 2021-07-22 16:40:33 +03:00
399c3b0be8 Rename property, reword xmldoc and improve readability of update code 2021-07-21 17:32:56 +09:00
9d92b795fa Revert making ComboOffsets legacy and define BeatmapSkinComboIndex instead 2021-07-20 14:15:43 +03:00
554652b033 Merge branch 'refactor-combo-colour-retrieval' into legacy-beatmap-combo-offset 2021-07-20 10:11:52 +03:00
68e28f4903 Implement IHasApproachCircle in DrawableHitCircle as well 2021-06-21 07:35:07 +03:00
c04b09520d Replace spinner approach circle proxying logic with hooking up to OnSkinChange in mod 2021-06-19 20:06:28 +03:00
843c8bd7a4 Move spinner approach circle to its own SkinnableDrawable 2021-06-18 20:33:50 +03:00
f7b5341663 Merge branch 'master' into legacy-spinner-approach-circle 2021-06-18 19:50:52 +03:00
c9458fd9ce Hide spinner approach circle in "Hidden" mod 2021-06-18 06:23:54 +03:00
a46f730a69 Fix approach circle fade not running early on an early user hit
Regressed in https://github.com/ppy/osu/pull/12153.
Closes https://github.com/ppy/osu/issues/13531.
2021-06-17 15:09:05 +09:00
6017ef3825 Merge branch 'master' into fix-skin-sample-lookup 2021-06-08 17:37:36 +09:00
277eb9fa6e Fix slider repeat arrow not updating rotation immediately while paused in editor
A bit of a local solution, but not sure there's a better way to handle
this.

Closes #13342.
2021-06-07 15:58:43 +09:00
d26c9a66c2 Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup 2021-06-07 12:01:19 +09:00
d7da66d876 Bring back scheduling of follow point update 2021-06-04 18:41:02 +09:00
0098ac2760 Remove one TODO
It can be removed because pooled drawables are always ready, and `FollowPointConnection` is also ready when applied.
2021-06-04 17:09:59 +09:00
bc892086fe Resolve nullable inspection, enable nullable for FollowPointLifetimeEntry 2021-06-04 17:09:59 +09:00