2b1ef16f89
Replace comparison references to HitResult.Miss with IsHit
2020-10-02 23:31:24 +02:00
f439c1afbc
Make osu/taiko/catch use Ok+Great
2020-09-29 17:16:55 +09:00
903bcd747e
Revert unintended changes
2020-09-29 16:39:29 +09:00
bad48d6d44
Merge branch 'master' into scoring-standardisation
2020-09-29 16:33:38 +09:00
31fae045fa
Update judgement processors with new hit results
2020-09-29 16:33:38 +09:00
4ca9a69de2
Use new hit results in catch
2020-09-29 16:33:38 +09:00
6095446f10
Fix autoplay generators failing on empty hitobjects lists
2020-09-28 15:38:54 +09:00
1b261f177f
Disable rewind handling
2020-09-22 13:17:53 +09:00
1c58f568d6
Simplify and reformat rewind/transform logic
2020-09-22 12:54:21 +09:00
ffd4874ac0
Remove unnecessary double suffixes
2020-09-22 12:37:18 +09:00
08d8975566
Remove DisplayInitialCombo method for simplicity
2020-09-22 12:35:18 +09:00
92cda6bccb
Adjust xmldoc slightly
2020-09-22 12:27:47 +09:00
a27a65bf03
Don't recreate explosion counter each increment
2020-09-22 12:25:40 +09:00
f629c33dc0
Make explosion additive to match stable
2020-09-22 12:14:31 +09:00
bfe332909c
Remove "hide combo counter on break time" feature for being too complex
...
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00
1e09d8fd1a
Merge branch 'master' into catch-combo-counter
2020-09-21 17:53:00 +09:00
c7d24203ce
Make beatmap conversion support cancellation tokens
2020-09-17 17:40:05 +09:00
0761aab42f
Merge branch 'master' into catch-combo-counter
2020-09-15 17:20:31 +09:00
fcf3a1d13c
Encapsulate combo display better
2020-09-12 22:40:34 +02:00
3db0e7cd75
Generalise LegacyRollingCounter
2020-09-12 22:40:32 +02:00
117c7ec6b2
Merge branch 'master' into score-recalc
2020-09-09 14:38:36 +09:00
4680728b9c
Merge branch 'master' into update-dcc-exclusions
2020-09-07 18:01:44 +09:00
1143d5d992
Update class exclusion for dynamic compilation
2020-09-04 20:41:08 +09:00
25e142965d
Strongly type and expose default beatmap information icon implementations for other rulesets
2020-09-04 15:01:32 +09:00
72cb65c22f
Update and add missing beatmap statistic icons to info wedge
2020-09-03 17:52:22 +09:00
99a68e880a
Merge remote-tracking branch 'upstream/master' into catch-combo-counter
2020-09-01 20:46:38 +03:00
a0a4501008
Merge remote-tracking branch 'upstream/master' into catch-combo-counter
2020-09-01 20:17:25 +03:00
ba8a4eb6f0
Move osu!catch combo counter display to inside CatcherArea
2020-09-01 20:17:21 +03:00
1c1afa1c96
Move MaxCombo to base DifficultyAttributes
2020-08-28 19:16:20 +09:00
8dde512657
Merge branch 'master' into skin-colour-fix-2
2020-08-25 19:39:01 +09:00
ab8d9be095
Move out into a separate method
2020-08-25 15:16:41 +09:00
60695bee8c
Remove fades when changing trail colour across skins
2020-08-24 15:57:41 +02:00
db45d9aa8a
Fix catch hyper dash colour defaults not being set correctly
...
As the defaults were not set, if a skin happened to specify 0,0,0,0 it
would be ignored due to the early returns in property setters.
2020-08-24 22:11:10 +09:00
997ea2f27e
Merge pull request #9932 from smoogipoo/hyperdash-full-catch-width
...
Use full catcher width for hyperdash calculation
2020-08-24 16:44:35 +09:00
12ca870b74
Fix osu!catch relax mod
2020-08-23 17:34:57 +02:00
0e9242ee9a
Move combo font retrieval inside the legacy component
2020-08-23 10:29:01 +03:00
b98d4d9cff
Merge branch 'master' into hyperdash-full-catch-width
2020-08-22 19:55:45 +09:00
cf6b34db1e
Merge remote-tracking branch 'upstream/master' into catch-combo-counter
2020-08-22 13:07:28 +03:00
7ae45b29db
Finish internal counter transformation regardless of the combo
2020-08-22 12:20:50 +03:00
eaba323353
Update catch with legacy colour setters
2020-08-22 00:17:35 +09:00
62d833d63d
Fix comment
2020-08-21 13:14:50 +09:00
6ad7a3686b
Simplify condition
2020-08-21 13:13:08 +09:00
855b5ba4ed
Merge branch 'master' into add-droplet-hypers
2020-08-21 13:09:16 +09:00
f0ba587515
Merge branch 'master' into fix-catch-double-sample
2020-08-21 12:38:29 +09:00
f00bc67aaa
Fix pulp and use relative sizse
2020-08-21 12:29:28 +09:00
738ff7ba21
Use full catcher width for hyperdash calculation
2020-08-21 02:21:16 +09:00
9546fbb64b
Prevent catcher from performing invalid catches
2020-08-20 19:06:29 +02:00
28534c1599
Reintroduce PalpableCatchHitObject at data level
2020-08-20 19:06:26 +02:00
f956c9fe37
Clobber in a gameplay test
2020-08-21 02:01:29 +09:00
45e2ea71b4
Rename Palpable{-> Drawable}CatchHitObject
2020-08-20 18:41:08 +02:00