Commit Graph

37385 Commits

Author SHA1 Message Date
59f2017a13 Move BindValueChanged subscriptions to LoadComplete 2020-12-30 16:22:11 +01:00
669c42a38d add remarks explaining HR SV multiplier 2020-12-30 20:57:41 +06:00
a45f9b63b9 Merge pull request #11373 from peppy/move-out-thread-safety
Move thread safety / locking logic from MultiplayerRoom
2020-12-30 23:27:36 +09:00
497d644a19 Move thread safety / locking logic from MultiplayerRoom 2020-12-30 20:24:50 +09:00
6596e3c5e8 Merge branch 'master' into fix-changelog-regression 2020-12-30 01:34:18 +09:00
575a00dd7d Merge pull request #11359 from peppy/fix-error-spam-on-disconnection 2020-12-30 01:33:02 +09:00
3920dac8af Merge branch 'master' into fix-error-spam-on-disconnection 2020-12-30 00:55:37 +09:00
3552034ffe Update framework 2020-12-30 00:55:27 +09:00
013b9b62a1 add SV multipliers to taiko difficulty mods 2020-12-29 20:22:56 +06:00
4561911150 Merge pull request #11358 from peppy/remove-multiplayer-selection-poller 2020-12-29 13:27:33 +01:00
05f212eb3c Merge branch 'master' into remove-multiplayer-selection-poller 2020-12-29 12:51:33 +01:00
f2163a471a Trim missed reference to deleted member 2020-12-29 11:53:42 +01:00
33891aae12 Merge pull request #11361 from peppy/improve-failing-api-ux 2020-12-29 11:41:08 +01:00
4a85ee1374 Merge branch 'master' into improve-failing-api-ux 2020-12-29 11:01:36 +01:00
361d215ab4 Reword notification messages to match new logic 2020-12-29 10:56:59 +01:00
5d23199233 Trim redundant IsLoggedIn checks 2020-12-29 10:56:29 +01:00
ecb07ecca7 Merge pull request #11362 from peppy/remove-unused-lock-object
Remove unused lock object
2020-12-29 10:15:42 +01:00
cafa241ef3 Fix ready-up button getting stuck if server operation fails 2020-12-29 09:44:30 +01:00
6bbd0ecfac Remove unused lock object 2020-12-29 17:39:00 +09:00
274730de34 Cache tracker in test scene to resolve test fails 2020-12-29 09:16:08 +01:00
e9b0652359 Move ready-up operation logic again to client
To salvage ready up button tests.
2020-12-29 09:16:02 +01:00
906a9b79b5 Show an error when forcefully exiting online play due to API failure 2020-12-29 16:47:36 +09:00
4d04e0dee7 Disallow entering the playlists/multiplayer screens if API is failing 2020-12-29 16:25:51 +09:00
03b78d1c4b Handle SocketExceptions and HttpRequestExceptions more silently
These can occur when a network connection is completely unavailable (ie.
host resolution failures are occurring). Currently these would appear as
important errors which spammed the notification overlay every retry
forever, while no network connection is available.

I also took this opportunity to remove a lot of `bool` passing which was
no longer in use (previously the fail count / retry process was
different to what we have today).
2020-12-29 16:22:11 +09:00
db52255bbe Adjust tracker usages to match new API 2020-12-29 08:20:43 +01:00
f59ba799d3 Adjust operation tracker implementation 2020-12-29 07:54:27 +01:00
9ff2140232 Move ready-up logic to match sub-screen 2020-12-29 07:52:15 +01:00
903dca875e Make localUser a client property 2020-12-29 07:46:22 +01:00
f68e4fc88f Merge branch 'master' into disable-repeat-multi-actions 2020-12-29 07:42:20 +01:00
2cb84c5111 Fix error message being shown to user on multiplayer disconnection when not in room 2020-12-29 15:19:52 +09:00
45c578b857 Remove selection polling from multiplayer
Looks like this was just copy-paste without any thought into whether it
should exist. It really shouldn't exist.

This is a thing for the playlists system because the *whole system*
there relies on polling the web API to get updated information. In the
case of mutliplayer, we hand off all communications to the realtime
server at the point of joining the rooms.

The argument that this was there to do faster polling on the selection
isn't valid since the polling times were the same for both cases.

Closes #11348.
2020-12-29 15:10:09 +09:00
d155f2c0e9 Merge pull request #11351 from bdach/client-playing-users
Change PlayingUsers population logic to match expectations
2020-12-29 15:04:33 +09:00
f31a0e455a Minor xmldoc rewording 2020-12-29 14:29:40 +09:00
e3a41f6118 Rename variable to make more sense
It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
6aeb7ece66 Tidy up update state code, naming, xmldoc 2020-12-29 14:25:08 +09:00
48019a82b0 Merge pull request #11356 from TheOmyNomy/fix-cursor-trail-blending
Change cursor trail blending mode based on cursor trail type to match stable behaviour
2020-12-29 11:38:31 +09:00
355ecc4499 Change cursor trail blending mode to match stable 2020-12-29 12:37:57 +11:00
540dec2e7c Allow null tracker in lounge screen for tests 2020-12-28 22:54:52 +01:00
6dc0f6af50 Disable setting apply button for duration of operation 2020-12-28 22:48:03 +01:00
af66e45311 Disable create room button after triggering join 2020-12-28 22:48:03 +01:00
47ab7c9fd6 Disable ready button after host click 2020-12-28 22:48:03 +01:00
9e6994166c Add helper to track ongoing operations in UI 2020-12-28 22:48:03 +01:00
770a5a85df Merge Intent.ActionSend into one IntentFilter
Co-authored-by: Lucas A. <game4allyt@gmail.com>
2020-12-28 20:57:08 +01:00
f7407347f7 Add test coverage of PlayingUsers tracking 2020-12-28 20:07:05 +01:00
a014d0ec18 Use PlayingUsers when constructing player directly 2020-12-28 19:27:56 +01:00
1d311a6680 Change PlayingUsers population logic to match expectations 2020-12-28 19:27:56 +01:00
d2301068b6 Fix changelog header staying dimmed after build show 2020-12-28 16:35:33 +01:00
d971aa5295 Remove file intents and add Send intent
Removed IntentFilters with DataScheme = "file"
Added Intent.ActionSend with application/octet-stream and application/zip
2020-12-28 15:54:21 +01:00
b352c1503f Fix IntentFilter capturing all file types
Removed string arrays and split the IntentFilter into multiple. Also added DataHost and DataMimeType
2020-12-28 15:13:33 +01:00
9155671557 Merge pull request #11341 from peppy/fix-leaderboard-user-handling
Fix incorrect null handling in GameplayLeaderboard
2020-12-28 22:44:55 +09:00