4df4afe533
add test for overall difficulty filter query
2021-06-26 21:02:57 +07:00
acc06ca398
Merge branch 'master' into realm-key-binding-store
2021-06-16 02:14:58 +09:00
24c249b17e
Add test coverage
2021-06-10 22:40:49 +02:00
9044a20120
Merge branch 'master' into realm-key-binding-store
2021-06-10 13:58:08 +09:00
06275a6a7d
Merge branch 'master' into legacy-skin-default-fallback
2021-06-04 16:00:30 +09:00
f51413ead9
Refactor to pass clockrate in constructor rather than deriving from mods
2021-06-03 16:09:42 +10:00
3ff9f9c89d
Make FindProvider
non-default
2021-05-31 21:29:47 +09:00
df703b68ec
Merge branch 'master' into realm-key-binding-store
2021-05-25 13:41:48 +09:00
e62e473bb2
Ignore possible null in multiplayer test
...
A null value will fail the test anyhow.
2021-05-15 00:09:34 +02:00
10a4a5decb
Merge branch 'master' into multiplayer-spectator-screen
2021-05-11 17:33:09 +09:00
f7d9fb094e
Reword & clarify comments
2021-05-04 22:59:10 +02:00
9734758237
Simplify test case further
2021-05-04 22:48:57 +02:00
45c0b74151
Use LINQ select for data assigning for simplicity
...
To avoid having to read through all of frames and ensure nothing is failing there
2021-05-04 23:41:50 +03:00
4ceb9b1562
Avoid randomizing and overestimating logic with simple hardcoding
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Not sure what was in my mind while I was pushing that..
2021-05-04 23:36:50 +03:00
e00af3e71d
Add test coverage
2021-05-04 09:45:59 +03:00
e0c129ca85
Merge branch 'master' into multiplayer-spectator-screen
2021-05-03 13:08:14 +09:00
f3c7694eeb
Rename methods to match generally how these find-methods are named elsewhere
2021-04-28 16:57:52 +09:00
48d6c9ac4b
Move snap/divisor helper methods to inside ControlPointInfo
2021-04-28 16:47:30 +09:00
b8b6d0e861
Add tests for ClosestBeatDivisor
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Used https://github.com/ppy/osu/pull/12558/files#diff-5c1f04c5b262ca3abbaf867aa91b62a60b66691323c286ad5aa0b75c153cc6ca as reference.
2021-04-27 16:54:47 +02:00
120fb8974d
Combine more instances of test player IDs
2021-04-26 17:22:16 +09:00
2c1422b4f9
Add comment regarding teste edge case
2021-04-26 15:37:19 +09:00
c0b1c2f39b
Merge branch 'master' into realm-key-binding-store
2021-04-24 02:40:15 +09:00
0ee73b8e53
Add failing test
2021-04-22 23:22:44 +09:00
78f274d51a
Merge branch 'master' into realm-key-binding-store
2021-04-22 12:13:23 +09:00
c39ab2c692
Add SessionStaticsTest
2021-04-18 23:04:28 -04:00
ac8e462d32
Merge branch 'master' into refactor-framed-replay-input-hander
2021-04-15 21:48:58 +09:00
346e36d32a
Make Mod.Description
abstract and add missing descriptions
2021-04-15 14:36:26 +09:00
57ba7b7cbb
Partially revert the changes of CurrentFrame
and NextFrame
for compatibility
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Making those always non-null is postponed as when a replay's frame contains keypress the behavior is changed.
Previously, the key is pressed at the time of the first frame. But using non-null frames means the key is pressed at negative infinity.
However, I think the new way of always using non-null frames makes the client code so I plan to bundle the change to more breaking changes.
2021-04-13 15:55:23 +09:00
359fae895f
Rename property
2021-04-12 18:50:25 +09:00
3c28c09ab5
Add more FramedReplayInputHandler tests
2021-04-12 16:18:35 +09:00
e19e8ff2a3
Rewrite FramedReplayInputHandler for robustness
...
This commit changes the semantics of `CurrentFrame` and `NextFrame` of the class.
The ordering of `NextFrame.Time` and `CurrentFrame.Time` was dependent on the current direction.
Now, it should always satisfy `CurrentFrame.Time <= CurrentTime <= NextFrame.Time` except at the start/end.
This change, however, doesn't break existing deriving classes if the template code pattern usage of interpolation is used.
The deriving class code can be simplified due to the elimination of nullable types. I didn't include those changes in this commit.
I removed `StreamingFramedReplayInputHandlerTest` for now, as it is almost-duplicate of `FramedReplayInputHandlerTest`. I'll include more tests in later commits.
This commit fixes #6150 .
2021-04-12 16:18:11 +09:00
fe66b84bed
Implement dynamic previous hitobject retention for Skill class
...
There is no reason we should be limiting skills to knowing only the previous 2 objects. This originally existed as an angle implementation detail of the original pp+ codebase which made its way here, but didn't get used in the same way.
2021-04-03 20:28:51 +11:00
491e583819
Merge branch 'master' into realm-migration-operation-blocking
2021-03-30 13:25:40 +09:00
f8cea5cae3
Merge branch 'master' into realm-migration-operation-blocking
2021-03-26 17:07:31 +09:00
4909eaf890
Add the ability to specify format provider (to make tests culture invariant)
2021-03-26 13:10:11 +09:00
6a7f926168
Change rounding to use a more general flooring approach
2021-03-26 13:10:11 +09:00
544117a494
Add test coverage of accuracy formatting function
2021-03-25 17:37:03 +09:00
03592fa696
Merge branch 'master' into realm-migration-operation-blocking
2021-03-19 21:33:26 +09:00
aec859b4d1
Merge branch 'master' into fix-unsafe-skinnable-sample-play
2021-03-18 19:51:46 +01:00
7fa5fd5647
Update usages of config with framework changes
2021-03-17 16:10:16 +09:00
f00089846b
Merge branch 'master' into ruleset-filter-v3
2021-03-06 12:14:53 +01:00
f9148eec20
Refactor filter query parsing helper methods
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In preparation for exposition as public.
2021-03-03 21:34:14 +01:00
faf5fbf49b
Add tests for custom matching logic
2021-03-02 20:27:50 +01:00
bf72f9ad1e
Add tests for custom parsing logic
2021-03-02 20:22:56 +01:00
e46543a4a9
Constrain operator parsing better
2021-03-02 19:56:36 +01:00
66643a97b0
Add a list of mods to Skill class
...
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
00574a5288
Use ISample everywhere in Skin GetSample lookup path
2021-02-18 18:32:28 +09:00
d3f0c0730d
Merge branch 'master' into non-concurrent-sample-playback
2021-02-12 17:22:15 +09:00
5fbed05d04
Merge pull request #11551 from smoogipoo/fix-leave-room-race-2
...
Fix client potentially not leaving a room on exiting multiplayer
2021-02-08 19:23:14 +09:00
0aaa62efc2
Add failing test case
2021-01-30 20:55:56 +01:00