Files
osukey/osu.Game.Tests/NonVisual
ekrctb 57ba7b7cbb Partially revert the changes of CurrentFrame and NextFrame for compatibility
Making those always non-null is postponed as when a replay's frame contains keypress the behavior is changed.
Previously, the key is pressed at the time of the first frame. But using non-null frames means the key is pressed at negative infinity.
However, I think the new way of always using non-null frames makes the client code so I plan to bundle the change to more breaking changes.
2021-04-13 15:55:23 +09:00
..
2020-05-17 22:10:09 +02:00
2021-01-05 13:14:16 +09:00
2020-10-04 14:54:51 +02:00