Files
osukey/osu.Game.Tests
ekrctb 57ba7b7cbb Partially revert the changes of CurrentFrame and NextFrame for compatibility
Making those always non-null is postponed as when a replay's frame contains keypress the behavior is changed.
Previously, the key is pressed at the time of the first frame. But using non-null frames means the key is pressed at negative infinity.
However, I think the new way of always using non-null frames makes the client code so I plan to bundle the change to more breaking changes.
2021-04-13 15:55:23 +09:00
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2020-12-03 23:13:48 +01:00
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2021-02-27 15:14:25 +01:00
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2020-11-13 17:51:01 +09:00