44e13a91ad
Rename test scene to match class
2021-04-16 20:51:42 +09:00
5e82f40d67
Merge branch 'master' into gcc-abstraction
2021-04-16 20:14:53 +09:00
8d6c30c73b
Fix lint
2021-04-16 05:57:36 -04:00
ec0211809f
Apply peppy's suggestions
2021-04-16 05:53:27 -04:00
d760e81a91
Fix lint
2021-04-16 05:22:41 -04:00
46d2181d42
Remove now unnecessary (duplicating) test
2021-04-16 18:21:56 +09:00
377e5ce6b3
Fix test incorrect sending state too often
2021-04-16 18:21:35 +09:00
471b8e3c74
Merge branch 'master' of https://github.com/ppy/osu
2021-04-16 05:02:40 -04:00
7d23973ef8
Reset SessionStatics on activity
...
Closes #12424
2021-04-16 05:01:58 -04:00
ca74f413cd
Change to explicit method instead
2021-04-16 17:31:02 +09:00
25f0f17766
Attempt to fix match subscreen test failure
2021-04-16 16:16:28 +09:00
5652490d61
Fix OnUserBeganPlaying not being invoked if already watching
2021-04-16 14:11:55 +09:00
b15838b220
Move storyboard outro logic to DrawableStoryboard
2021-04-16 00:59:10 -04:00
45c2b72a25
Merge branch 'master' into play-storyboard-outro
2021-04-15 15:11:35 -04:00
25b8c2f257
Allow skipping storyboard outro
...
Reuses SkipOverlay by calculating the endtime of the storyboard and using that as a "start point". Upon skipping the outro the score is instantly shown.
When the end of the storyboard is reached the score screen automatically shows up. If the player holds ESC (pause) during the outro, the score is displayed
The storyboard endtime is calculated by getting the latest endtime of the storyboard's elements, or simply returning 0 if there is no storyboard.
Co-Authored-By: Marlina José <marlina@umich.edu >
2021-04-15 13:20:40 -04:00
7cf15fe729
Merge pull request #12412 from peppy/timeline-adjustments
...
Update timeline control point display
2021-04-15 22:43:26 +09:00
ac8e462d32
Merge branch 'master' into refactor-framed-replay-input-hander
2021-04-15 21:48:58 +09:00
ad671ee07a
Merge branch 'master' into timeline-adjustments
2021-04-15 20:42:38 +09:00
6f17c19a48
Merge branch 'master' into summary-timeline-design-refactors
2021-04-15 20:11:39 +09:00
5b06a68b93
Merge pull request #12330 from Cublibre/master
...
Send a warning notification if device is unplugged and at low battery
2021-04-15 19:21:04 +09:00
18e8682f39
Remove unused using statements
2021-04-15 17:01:25 +09:00
dd9a142e89
Fix TestSceneEditorSummaryTimeline
not displaying actual beatmap content
2021-04-15 16:39:20 +09:00
66bb5766b9
Make Mod.Description
abstract and add missing descriptions
2021-04-15 16:39:20 +09:00
a56391c6ca
Merge pull request #12418 from peppy/abstract-mod-description
...
Make `Mod.Description` abstract and add missing descriptions
2021-04-15 15:42:36 +09:00
346e36d32a
Make Mod.Description
abstract and add missing descriptions
2021-04-15 14:36:26 +09:00
92fd34cea9
Revert "Inverse ignore user settings bindable to "apply user settings" instead"
...
This reverts commit 175b8da2b2
.
2021-04-15 08:02:12 +03:00
175b8da2b2
Inverse ignore user settings bindable to "apply user settings" instead
2021-04-15 07:34:20 +03:00
7a9ff2ab38
Use until steps instead
...
Ah..
2021-04-15 00:48:25 +03:00
505dc15e03
Add failing test case
2021-04-14 23:35:42 +03:00
9dea0ae935
Update test scene to be able to see a bit more
2021-04-14 21:03:52 +09:00
1aa36818df
Abstractify GameplayClockContainer
2021-04-14 17:47:11 +09:00
7654df94f6
Merge pull request #12395 from frenzibyte/fix-cinema-ignore-settings
...
Fix beatmap background displayed if storyboard is hidden on "Cinema" mod
2021-04-14 14:31:03 +09:00
1ff4e2076f
Merge branch 'master' into verify-tab
2021-04-13 23:05:48 +09:00
1505a38164
Merge pull request #12396 from peppy/update-timeline-slider-apperance
...
Update timeline slider/spinner apperance
2021-04-13 20:47:44 +09:00
b2aa46690d
Merge pull request #12389 from peppy/fix-editor-ctrl-drag-deselection
...
Fix ctrl-dragging on an existing selection unexpectedly causing deselection
2021-04-13 20:38:29 +09:00
00f235760d
Update visual appearance of timeline blueprints to close match new designs
2021-04-13 19:26:20 +09:00
fca9c70c1b
Move timeline hit object test to immediately viewable area
2021-04-13 19:26:20 +09:00
0cf13dab8d
Merge pull request #12391 from frenzibyte/replays-tooltip-graph
...
Display separate "replays watched" tooltip for replays subsection
2021-04-13 19:25:50 +09:00
2884ed3ab9
Merge pull request #12350 from smoogipoo/multiplayer-spectator-player-grid
...
Add the multiplayer spectator player grid
2021-04-13 19:25:32 +09:00
a0513f64f9
Merge branch 'master' into replays-tooltip-graph
2021-04-13 18:21:10 +09:00
fd32c7d7df
Merge pull request #12393 from peppy/update-timeline-design-a-bit
...
Update timeline tick display to differentiate tick type using width
2021-04-13 18:14:58 +09:00
15658eda55
Add failing test case
2021-04-13 12:00:13 +03:00
36510309d1
Merge EnableUserDim
and IgnoreUserSettings
to one bindable
2021-04-13 10:58:56 +03:00
a9652b7b25
Start TimelineTestScene in a more visible place
2021-04-13 16:05:12 +09:00
57ba7b7cbb
Partially revert the changes of CurrentFrame
and NextFrame
for compatibility
...
Making those always non-null is postponed as when a replay's frame contains keypress the behavior is changed.
Previously, the key is pressed at the time of the first frame. But using non-null frames means the key is pressed at negative infinity.
However, I think the new way of always using non-null frames makes the client code so I plan to bundle the change to more breaking changes.
2021-04-13 15:55:23 +09:00
b45d7de4ec
Update asserts to use better nunit specifications
2021-04-13 15:04:01 +09:00
38d10755cb
Merge branch 'master' into refactor-framed-replay-input-hander
2021-04-13 13:47:22 +09:00
516bd138e3
Add (previously failing) test coverage of drag from selection
2021-04-13 13:46:38 +09:00
7c975359d9
Add basic select/deselect tests
2021-04-13 13:29:37 +09:00
05d7fe289f
Rename test scene in preparation for increasing scope
2021-04-13 13:09:18 +09:00