a6d97f8ee6
Merge pull request #7577 from ProTheory8/mod-autoopen
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Make Difficulty Adjust mod customisation menu open automatically
2020-01-23 17:03:04 +09:00
143d47ec93
Merge pull request #7538 from peppy/decouple-blueprint-container
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Decouple blueprint container to allow usage in timeline
2020-01-23 16:13:51 +09:00
0df9703c46
Merge branch 'master' into mod-autoopen
2020-01-23 16:04:43 +09:00
02ae92418f
Merge remote-tracking branch 'upstream/master' into decouple-blueprint-container
2020-01-23 15:54:46 +09:00
289be7a17b
Merge branch 'i-beat-snapping' into timeline-maybe
2020-01-23 15:45:33 +09:00
e988976012
Merge branch 'master' into mod-autoopen
2020-01-23 15:34:19 +09:00
ccf911884b
Remove passed in BaetDivisor
2020-01-23 15:31:56 +09:00
098d643955
Move beat snapping to its own interface
2020-01-23 14:39:56 +09:00
56c044c44a
Move beat snapping to its own interface
2020-01-23 14:30:25 +09:00
7b2f58eb30
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
98aaf38649
Fix playfield movement regressing
2020-01-21 23:58:51 +09:00
24a466ab24
Avoid null by calling initial OnDeselected later
2020-01-21 17:36:21 +09:00
8f16c1cb04
Add non-hiding selection state
2020-01-21 14:21:00 +09:00
bd96cf94a6
Begin refactoring SelectionBlueprint to handle non-drawable HitObjects
2020-01-21 12:47:14 +09:00
02f26e4a4d
Update comment
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Co-Authored-By: Salman Ahmed <email@iisalman.me >
2020-01-21 08:44:22 +05:00
41295bc27c
Difficulty Adjust mod customisation menu opens automatically now
2020-01-20 21:06:36 +05:00
25aff5d96e
Merge remote-tracking branch 'upstream/master' into decouple-blueprint-container
2020-01-20 17:08:59 +09:00
e096688ac8
simplify some stuff
2020-01-16 17:58:47 +08:00
5f178b7755
General refactorings
2020-01-16 11:54:03 +09:00
d57f55f053
Apply remaining changes required to restore previous functionality
2020-01-15 19:09:49 +09:00
970653470c
format
2020-01-15 17:49:45 +08:00
12cf304598
Update ModDaycore icon
2020-01-14 21:23:09 +08:00
5d160376c0
nullable-ize Mod.Icon
2020-01-14 21:22:00 +08:00
abdebcfddc
switch to changing Mod property
2020-01-14 20:11:32 +08:00
c08fc62e00
expose setter of Mod
2020-01-14 19:59:43 +08:00
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
23ed64c5fd
Merge branch 'rpc' of https://github.com/aspriddell/osu into rpc
2020-01-03 13:08:06 +00:00
71a3db7cd6
remove from rulesetinfo
2020-01-03 13:08:01 +00:00
b500ee44fb
Update osu.Game/Rulesets/Ruleset.cs
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Co-Authored-By: Salman Ahmed <email@iisalman.me >
2020-01-03 13:00:57 +00:00
5940851519
remove database dependency
2020-01-03 12:17:01 +00:00
3a903339d6
add playingverb and database migrations
2020-01-03 11:39:15 +00:00
c07cfce3b3
Merge branch 'master' into resource-assembly
2020-01-03 17:56:25 +09:00
ee332e0d42
Split out BlueprintContainer functionality further
2020-01-02 18:21:16 +09:00
0f8a76afde
Remove manual hitobject sample namespacing
2020-01-02 14:27:27 +09:00
f09f9eb07d
Merge branch 'master' into general-editor-beatmap
2020-01-01 23:27:08 +09:00
ca90f708f1
Merge remote-tracking branch 'upstream/master' into remove-editor-beatmap-generics
2020-01-01 21:03:31 +09:00
8c378dc625
Move EditorBeatmap construction/conversion to Editor
2019-12-30 14:51:14 +09:00
1b33581667
Construct DllResourceStore with assemblies
2019-12-28 21:13:18 +08:00
3621362a48
Merge branch 'master' into scrolling-container-origin-adjust
2019-12-27 16:52:21 +01:00
5efb7e8015
Always update default value
2019-12-27 23:01:52 +09:00
6069d98ced
Remove generic editor beatmap
2019-12-27 19:39:30 +09:00
2c8879f0fb
Lock user adjusted difficulty settings when changing beatmap
2019-12-27 19:05:17 +09:00
199c0bca02
Merge branch 'master' into fix-mod-read-setting
2019-12-27 17:45:24 +09:00
ecfe1d361b
Merge branch 'master' into fix-mod-read-setting
2019-12-27 17:29:13 +09:00
b330aec03e
Drain starting at the first hitobject, not gameplay start
2019-12-27 16:16:30 +09:00
c22744de2c
Better define minimum health targets
2019-12-27 12:46:35 +09:00
fbbd16b4f0
Remove healthIncreases nullability
2019-12-27 12:39:25 +09:00
193e41f878
Add origin adjustment for hitobject lifetime
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Visual inspection of taiko gameplay has shown that hitobjects appeared
on screen only when the origin of the hitobject came into the bounds
of the screen, instead of appearing when any visible part of the
hitobject came into the screen bounds.
This behaviour was due to lifetime calculation being based on the origin
of the hitobject and not taking into account the actual object
dimensions. Adjust the lifetime start of the hitobject by subtracting
the time needed to show the part of the hitobject that should already
be visible on screen when the origin comes into frame.
2019-12-26 20:37:29 +01:00
a4d4efc312
Fix missing comments
2019-12-26 19:33:59 +09:00
35f64d9aae
More comments
2019-12-26 17:54:31 +09:00