Commit Graph

2148 Commits

Author SHA1 Message Date
a6d97f8ee6 Merge pull request #7577 from ProTheory8/mod-autoopen
Make Difficulty Adjust mod customisation menu open automatically
2020-01-23 17:03:04 +09:00
143d47ec93 Merge pull request #7538 from peppy/decouple-blueprint-container
Decouple blueprint container to allow usage in timeline
2020-01-23 16:13:51 +09:00
0df9703c46 Merge branch 'master' into mod-autoopen 2020-01-23 16:04:43 +09:00
02ae92418f Merge remote-tracking branch 'upstream/master' into decouple-blueprint-container 2020-01-23 15:54:46 +09:00
289be7a17b Merge branch 'i-beat-snapping' into timeline-maybe 2020-01-23 15:45:33 +09:00
e988976012 Merge branch 'master' into mod-autoopen 2020-01-23 15:34:19 +09:00
ccf911884b Remove passed in BaetDivisor 2020-01-23 15:31:56 +09:00
098d643955 Move beat snapping to its own interface 2020-01-23 14:39:56 +09:00
56c044c44a Move beat snapping to its own interface 2020-01-23 14:30:25 +09:00
7b2f58eb30 Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
98aaf38649 Fix playfield movement regressing 2020-01-21 23:58:51 +09:00
24a466ab24 Avoid null by calling initial OnDeselected later 2020-01-21 17:36:21 +09:00
8f16c1cb04 Add non-hiding selection state 2020-01-21 14:21:00 +09:00
bd96cf94a6 Begin refactoring SelectionBlueprint to handle non-drawable HitObjects 2020-01-21 12:47:14 +09:00
02f26e4a4d Update comment
Co-Authored-By: Salman Ahmed <email@iisalman.me>
2020-01-21 08:44:22 +05:00
41295bc27c Difficulty Adjust mod customisation menu opens automatically now 2020-01-20 21:06:36 +05:00
25aff5d96e Merge remote-tracking branch 'upstream/master' into decouple-blueprint-container 2020-01-20 17:08:59 +09:00
e096688ac8 simplify some stuff 2020-01-16 17:58:47 +08:00
5f178b7755 General refactorings 2020-01-16 11:54:03 +09:00
d57f55f053 Apply remaining changes required to restore previous functionality 2020-01-15 19:09:49 +09:00
970653470c format 2020-01-15 17:49:45 +08:00
12cf304598 Update ModDaycore icon 2020-01-14 21:23:09 +08:00
5d160376c0 nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
abdebcfddc switch to changing Mod property 2020-01-14 20:11:32 +08:00
c08fc62e00 expose setter of Mod 2020-01-14 19:59:43 +08:00
91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
23ed64c5fd Merge branch 'rpc' of https://github.com/aspriddell/osu into rpc 2020-01-03 13:08:06 +00:00
71a3db7cd6 remove from rulesetinfo 2020-01-03 13:08:01 +00:00
b500ee44fb Update osu.Game/Rulesets/Ruleset.cs
Co-Authored-By: Salman Ahmed <email@iisalman.me>
2020-01-03 13:00:57 +00:00
5940851519 remove database dependency 2020-01-03 12:17:01 +00:00
3a903339d6 add playingverb and database migrations 2020-01-03 11:39:15 +00:00
c07cfce3b3 Merge branch 'master' into resource-assembly 2020-01-03 17:56:25 +09:00
ee332e0d42 Split out BlueprintContainer functionality further 2020-01-02 18:21:16 +09:00
0f8a76afde Remove manual hitobject sample namespacing 2020-01-02 14:27:27 +09:00
f09f9eb07d Merge branch 'master' into general-editor-beatmap 2020-01-01 23:27:08 +09:00
ca90f708f1 Merge remote-tracking branch 'upstream/master' into remove-editor-beatmap-generics 2020-01-01 21:03:31 +09:00
8c378dc625 Move EditorBeatmap construction/conversion to Editor 2019-12-30 14:51:14 +09:00
1b33581667 Construct DllResourceStore with assemblies 2019-12-28 21:13:18 +08:00
3621362a48 Merge branch 'master' into scrolling-container-origin-adjust 2019-12-27 16:52:21 +01:00
5efb7e8015 Always update default value 2019-12-27 23:01:52 +09:00
6069d98ced Remove generic editor beatmap 2019-12-27 19:39:30 +09:00
2c8879f0fb Lock user adjusted difficulty settings when changing beatmap 2019-12-27 19:05:17 +09:00
199c0bca02 Merge branch 'master' into fix-mod-read-setting 2019-12-27 17:45:24 +09:00
ecfe1d361b Merge branch 'master' into fix-mod-read-setting 2019-12-27 17:29:13 +09:00
b330aec03e Drain starting at the first hitobject, not gameplay start 2019-12-27 16:16:30 +09:00
c22744de2c Better define minimum health targets 2019-12-27 12:46:35 +09:00
fbbd16b4f0 Remove healthIncreases nullability 2019-12-27 12:39:25 +09:00
193e41f878 Add origin adjustment for hitobject lifetime
Visual inspection of taiko gameplay has shown that hitobjects appeared
on screen only when the origin of the hitobject came into the bounds
of the screen, instead of appearing when any visible part of the
hitobject came into the screen bounds.

This behaviour was due to lifetime calculation being based on the origin
of the hitobject and not taking into account the actual object
dimensions. Adjust the lifetime start of the hitobject by subtracting
the time needed to show the part of the hitobject that should already
be visible on screen when the origin comes into frame.
2019-12-26 20:37:29 +01:00
a4d4efc312 Fix missing comments 2019-12-26 19:33:59 +09:00
35f64d9aae More comments 2019-12-26 17:54:31 +09:00