Commit Graph

37690 Commits

Author SHA1 Message Date
00fcee0c5a Add per-ruleset component toolbox and placement support 2023-02-17 19:27:16 +09:00
ba5a87ca04 Add basic target layer selection in skin editor 2023-02-17 19:27:16 +09:00
c03b6cec23 Add IEquatable and ToString support to SkinComponentsContainerLookup 2023-02-17 19:27:16 +09:00
a01c3090e4 Fix tests which rely on HUDOverlay's DrawableRuleset being nullable 2023-02-17 19:27:09 +09:00
5ed038fbb3 Improve the feel of hovering toolbox component items 2023-02-17 19:26:03 +09:00
814080d982 Only show blueprint labels when hovering or selected 2023-02-17 19:23:52 +09:00
19d5293ad1 Change early return to also find the earliest nested object 2023-02-17 18:59:31 +09:00
209d41ee9d Use RulesetInfo instead of Ruleset in skin components lookup 2023-02-17 18:24:05 +09:00
675e5b81f3 Fix SkinnableLighting showing up as a user placeable component 2023-02-17 18:24:05 +09:00
2267aa1ac2 Add ability to retrieve serialisable drawables for specific rulesets 2023-02-17 18:24:05 +09:00
ffb99364b9 Ensure skin default component layouts only apply to global layout for now 2023-02-17 18:24:05 +09:00
6c61c5f4a8 Fix selection on the edge of blueprints (in the new inflation area) failing 2023-02-17 18:19:46 +09:00
16d94b4ea2 Improve visuals of skin blueprint 2023-02-17 18:19:46 +09:00
9793774377 Update SkinDeserialisationTest to work with new serialisation structure 2023-02-17 16:22:48 +09:00
6b3652f567 Change serialisation format of skin layouts to allow more flexibility
Also adds per-ruleset storage for each container type.
2023-02-17 14:19:19 +09:00
9685fb2114 Always return a non-null container for SkinComponentsContainerLookups 2023-02-17 14:19:19 +09:00
4cc6664dc7 Add optional ruleset identifier to SkinComponentsContainerLookup 2023-02-17 14:19:19 +09:00
1a63ca9ece Add xmldoc around SkinComponentsContainerLookup 2023-02-17 14:18:05 +09:00
a84f20bf32 Add triangles to ModSelectColumn 2023-02-17 03:09:32 +03:00
3ee046000e Merge branch 'master' into revert-result-in-playfield 2023-02-16 21:54:29 +01:00
66e9bb2581 Merge branch 'master' into hide-resume-overlay 2023-02-16 21:33:23 +01:00
b8084a15eb Revert ResumeOverlay setter accessibility change 2023-02-16 21:26:01 +01:00
0186062246 Merge branch 'master' into adjust-song-select-background-dim 2023-02-16 20:52:36 +01:00
ad5132ed41 Remove redundant conditional access qualifier
It is impossible for the callback passed to `ApplyToBackground()` to
receive a null reference. See `OsuScreen.ApplyToBackground()` - if the
background to call the callback on were `null`, then an
`InvalidOperationException` would be thrown instead.
2023-02-16 20:47:51 +01:00
cb7df7282b Apply NRT to SerialisedDrawableInfo 2023-02-16 20:01:59 +09:00
394d368f16 Fix song select potentially updating background parameters when not the current screen 2023-02-16 18:45:22 +09:00
affa9507a1 Fix GameplaySampleTriggerSource not considering nested objects when determining the best sample to play 2023-02-16 18:21:33 +09:00
ce9ef3bc3c Always create ResumeOverlay, with UseResumeOverlay flag only affecting whether it is displayed or not 2023-02-16 15:47:20 +09:00
7afdcb9383 Merge branch 'master' into hide-resume-overlay 2023-02-16 15:42:14 +09:00
81dcc105a9 Rename left-over skinnable naming in SerialisedDrawableExtensions 2023-02-16 15:34:41 +09:00
76f7accd13 Standardise all local SkinComponentsContainerLookup variables to containerLookup 2023-02-16 15:33:56 +09:00
eea0cd3cf8 Reword xmldoc on ISerialisableDrawable to make less skin-centric 2023-02-16 15:31:35 +09:00
0b25f7baeb Reword and fix typos in some new xmldoc
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-02-16 15:27:30 +09:00
c315113fde Merge branch 'master' into maximum-judgement-offset-in-hit-object 2023-02-16 00:15:51 +01:00
768eea1ea8 Merge branch 'master' into skinnable-clean-up-documentation 2023-02-15 21:26:11 +01:00
1d5d34ba0e Merge pull request #22647 from peppy/remove-target-component-container
Simplify and rename `SkinnableTargetComponentsContainer`
2023-02-15 21:25:49 +01:00
925deb7ca5 Make skin editor clipboard shared between screens and skins to allow moving elements over 2023-02-15 19:35:37 +09:00
bc83b0c264 Fix clipboard changes not batching as undo steps 2023-02-15 19:35:22 +09:00
bcf2555545 Fix components having incorrect default positions 2023-02-15 19:34:42 +09:00
d653335b6f Add basic skin editor clipboard implementation 2023-02-15 19:28:42 +09:00
08ed174f61 Change GameplaySkinComponentLookup's generic to always be an enum
And document the class better.
2023-02-15 18:48:14 +09:00
a92e42bb84 Rename SkinnableTargetContainer to SkinComponentsContainer
Also use full `SkinComponentsContainerLookup` instead of the sub-type.
This will potentially be useful once we bring in per-ruleset targets.
2023-02-15 18:37:41 +09:00
b1cf6d83d8 Move extension methods closer to serialisation classes 2023-02-15 18:37:41 +09:00
e61d2d571c Move the lookup type out of ISserialisableDrawableContainer 2023-02-15 18:37:41 +09:00
a7b47f6503 Rename ISkinnableTarget to ISerialisableDrawableContainer 2023-02-15 18:37:41 +09:00
d159d6b970 Rename ISkinnableDrawable to ISerialisableDrawable 2023-02-15 18:37:41 +09:00
8cb5a51aa7 Add further documentation to skin classes 2023-02-15 18:23:19 +09:00
856efd9fd9 Rename SkinnableDrawableInfo to SerialisedDrawableInfo 2023-02-15 18:23:19 +09:00
9e651a7ca2 Rename SkinnableInfo to SkinnableDrawableInfo 2023-02-15 18:23:17 +09:00
6010dde86e Move SkinnableInfo to better namespace 2023-02-15 18:23:10 +09:00