Commit Graph

11 Commits

Author SHA1 Message Date
e586fee091 Remove unused usings 2021-10-07 17:46:30 +09:00
7e0379441c Change TestSceneOsuGame to use OsuGameTestScene to avoid async disposal deadlock
The original implementation was done so in a way that the nested `OsuGame` would be disposed via the async queue, causing a deadlock for 10-20s during test runs. `OsuGameTestScene` was already fixed to avoid this, so consuming it here seems like the easy fix.
2021-10-07 16:18:48 +09:00
ca7346e01f Add test coverage 2021-10-01 00:34:09 +09:00
b399f910e4 Merge branch 'fix-osu-game-test-scene' into update-framework 2021-09-16 22:46:52 +09:00
ac377a2e3c Remove unused SettingsStore 2021-09-15 16:31:13 +09:00
aa71e3f3d4 Update nested game tests in line with framework changes 2021-09-13 19:04:13 +09:00
e13b516f31 Fix excess blank lines 2021-08-20 22:26:38 +09:00
b9ff94485d Revert usage of OsuGameTestScene for TestSceneOsuGame
Turns out we likely don't want this, as it means the testing user (using
a visual test browser) will not have access to their beatmaps. Can
revisit at a future date if the temporary files are still an issue.
2021-08-20 19:45:54 +09:00
4725b802b0 Share OsuGameTestScene with implementations across template projects 2021-08-18 16:53:32 +09:00
2758a83d55 Fix TestSettingsMigration's usage of RecycleLocalStorage 2021-08-18 16:39:10 +09:00
0ffe740ca1 Bring back TestSceneOsuGame
I marked this as headless to avoid it being "ungrouped", but it turns
out this is quite useful to have around and I have searched for it on
multiple occasions.
2021-08-11 16:24:49 +09:00