be0cc7badc
Code tidying.
2016-11-26 19:25:58 +09:00
c978a4c091
Tidy up code. Make trail smooth.
2016-11-26 19:22:56 +09:00
69cb9cf4de
Fix up volume encapsulation
2016-11-25 00:21:42 -05:00
a3db259071
Fix VolumeMeter.Bindable
2016-11-25 00:21:42 -05:00
c48acd4c3d
Fix coordinates being in wrong space.
2016-11-24 16:17:40 +09:00
9938084343
Make parallax container work with global mouse state (so it ignores bounds checks).
2016-11-24 16:04:16 +09:00
20ae8df2bd
Refactor volume control to load asynchronously.
2016-11-23 16:12:21 +09:00
60d939f323
Use FillMode in more cases.
2016-11-23 13:18:22 +09:00
611619fd9c
Fix some namespaces.
2016-11-23 12:00:17 +09:00
3e9c398652
Update input handler logic to match framework changes.
2016-11-21 21:36:11 +09:00
f8788bb24b
Update the background according to the currently selected beatmap and blur it within song select.
2016-11-19 17:39:43 +01:00
53deaf2a00
Merge branch 'master'
2016-11-16 10:51:39 +08:00
867797a089
Change volume control mouse wheel behaviour to not gain full-screen focus.
2016-11-15 15:22:14 +09:00
1cddc4eb5b
Use EqualityComparer<T> to avoid boxing and casting when comparing.
2016-11-15 01:49:05 +08:00
c860eb25f9
Migrate to new anchor system without x/y reversal.
2016-11-14 17:22:20 +01:00
ac99e2d488
Avoid using load to construct the drawable hierarchy whereever possible.
2016-11-12 18:34:36 +01:00
cc0f61f545
Merge branch 'refs/heads/master' into dependency-injection
...
# Conflicts:
# osu-framework
# osu.Game/GameModes/OsuGameMode.cs
# osu.Game/GameModes/Play/Player.cs
# osu.Game/OsuGame.cs
# osu.Game/Overlays/MusicController.cs
# osu.Game/Overlays/Options/EditorSection.cs
# osu.Game/Overlays/Options/Input/MouseOptions.cs
# osu.Game/Overlays/Options/Online/InGameChatOptions.cs
# osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
0d4560a054
Update to latest DI stuff
2016-11-10 17:40:42 -05:00
fe9034323b
Get the game running, though not perfectly
2016-11-10 16:42:29 -05:00
ee24cd310c
Convert everything to DI pattern
2016-11-10 16:41:18 -05:00
a61fb5ef5d
Initial updates to make generic containers work.
2016-11-07 21:13:56 +09:00
f14a35d480
Update FontAwesome definitions.
2016-11-07 17:59:00 +09:00
103176826f
Ensure transformations are never used prior to being added to the Drawable tree.
2016-11-06 11:13:52 +01:00
5f2bf165a2
Remove now obsolete clock usages.
2016-11-06 10:06:09 +01:00
a6c0fd29f2
Make use of new timing system in Drawables and Transforms.
2016-11-06 08:25:21 +01:00
2ee5e2efb7
Bring framework up-to-date.
...
# Conflicts:
# osu-framework
2016-11-05 18:18:52 +09:00
bc53642cab
Fix some warnings.
2016-11-04 15:40:05 +09:00
cb40b7079f
Rework how references are passed about
2016-11-03 22:43:00 -04:00
6c0cef894e
Add OsuButton with sane defaults
2016-11-03 19:06:22 -04:00
b86f308af6
Add async workflow.
2016-11-01 23:24:14 +09:00
13b5fb0578
Update transforms to not accept clock.
2016-10-28 17:42:00 +09:00
ee8b678989
Fix volume controls handling mouse wheel at a higher level than anything else game-wide.
2016-10-26 18:45:48 +09:00
3ce93608fb
Fix one remaining FlowContainer.
2016-10-22 19:37:27 +09:00
cdef75c98b
Fix AutoSize references.
2016-10-22 17:50:42 +09:00
43f0409893
Start to structure flow of information in Player.
...
- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
2016-10-19 19:44:03 +09:00
ee463dc65c
Merge pull request #77 from NeoAdonis/counters-a
...
Rolling counters
2016-10-19 15:06:00 +09:00
68476eafb9
Use DrawSize instead of Size whereever Size was previously read due to framework changes.
...
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
eeacd85073
Protect RollingCounter props
2016-10-17 21:40:50 -05:00
72c4dc344e
Misc. fixes and improvements
2016-10-16 18:30:25 -05:00
862dc1d7c7
Tidying code and restricting methods
2016-10-15 19:07:07 -05:00
10b47859c3
Delay order on StarCounter changed
2016-10-15 18:04:00 -05:00
0ceb72ba42
More refactoring
2016-10-15 15:16:02 -05:00
a15f4cda44
Tidying
2016-10-15 15:03:51 -05:00
2625d06553
Why calling StopAnimation() on StarCounter's ctor()?
2016-10-15 13:53:39 -05:00
6bd3eaf37d
Changes according to review + Refactor
2016-10-14 18:23:27 -05:00
edbbe8daef
Delete unnecessary class attributes
2016-10-13 22:54:02 -05:00
9ccff6ec48
Tidying up
2016-10-13 19:50:06 -05:00
0deb5b4e22
Removed unneeded vars
2016-10-13 18:07:06 -05:00
69621eb6d3
Star animation delay micro fix
2016-10-13 18:00:36 -05:00
ce07a45456
Improved code
2016-10-13 17:13:20 -05:00