a83c45b50e
Fix compile failures from framework breaking change
2022-06-24 16:07:14 +02:00
df30bedab6
Update framework again
2022-06-24 16:01:52 +02:00
14327943a2
Update framework
2022-06-24 21:28:30 +09:00
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
30eebf3511
Merge branch 'master' into c-sharp-10
2022-06-24 21:22:33 +09:00
7692bac35a
Simplify refetch (and ensure to invalidate after processing)
2022-06-24 21:02:38 +09:00
0c3d890f76
Fix reprocessing not working on import due to realm threading woes
2022-06-24 21:02:38 +09:00
30b3973c9f
Difficulty cache invalidation flow
2022-06-24 21:02:38 +09:00
66a01d1ed2
Allow song select to refresh the global WorkingBeatmap
after an external update
2022-06-24 21:02:38 +09:00
6999933d33
Split updater process into realm transaction and non-transaction
2022-06-24 21:02:38 +09:00
021b16f2f3
Ensure WorkingBeatmap
is invalidated after update
2022-06-24 21:02:38 +09:00
fe570d8052
Queue beatmaps for update after editing
2022-06-24 21:02:38 +09:00
06d59b717c
Move beatmap processing tasks to new BeatmapUpdater
class
2022-06-24 21:02:37 +09:00
2ca4184eda
Merge pull request #18834 from bdach/ban-implicit-to-lower-upper
...
Disallow usage of `string.To{Upper,Lower}()` without explicit culture
2022-06-24 20:39:58 +09:00
7eb49dac7a
Merge pull request #18832 from peppy/bdc-remove-unused-path
...
Remove unused bindable retrieval flow in `BeatmapDifficultyCache`
2022-06-24 20:20:23 +09:00
823b3c1c0f
Ensure WorkingBeatmap
is always using a detached instance
2022-06-24 19:07:54 +09:00
2ae48d5a87
Rename incorrect parameter name in BeatmapManager.GetWorkingBeatmap
2022-06-24 19:07:54 +09:00
26c5b59f6d
Replace usages of string.To{Lower,Upper}()
2022-06-24 11:57:45 +02:00
c179127670
Remove unused bindable retrieval flow
2022-06-24 17:09:56 +09:00
0755430006
Use AddOnce
for update calls
2022-06-24 17:09:56 +09:00
8912f07745
Merge branch 'master' into difficulty-icon-refactor-pass
2022-06-24 16:34:35 +09:00
f71f6302fd
Remove unnecessary null
casts
2022-06-24 14:50:11 +09:00
28837693e5
Nuke calculating everything
...
The whole component is pointless so I'm just going to nuke for now I
guess. Kind of makes the whole refactor effort pointless but oh well?
To expand on this, the implementation was actually incorrect as pointed
out at https://github.com/ppy/osu/pull/18819#pullrequestreview-1017886035 .
2022-06-24 14:24:06 +09:00
12ea8369ee
Update retriever to be relatively sized
2022-06-24 14:06:31 +09:00
d9c1a9d71f
Use new property to specify no tooltip, rather than passing only ruleset
2022-06-24 14:06:18 +09:00
129c907092
Remove unused parameters
2022-06-24 13:58:02 +09:00
04d69010b5
Split overlong conditional to local function
2022-06-23 18:03:07 +02:00
bea70988bc
Remove unnecessary #nullable disable
2022-06-23 17:57:22 +02:00
454eff43c5
publicity -> accesstype
2022-06-23 11:40:25 -04:00
d67c482c48
move publicity filter to multi exclusively
2022-06-23 11:36:08 -04:00
9a15adbfff
add an all option to publicity filter
2022-06-23 11:24:28 -04:00
2def6d809b
refactor to use enum dropdown
2022-06-23 11:02:27 -04:00
730228ec2a
Merge pull request #18818 from nekodex/rearrangeable-list-feedback
...
Add audio feedback for rearranging list items
2022-06-23 23:30:55 +09:00
aaf619b35c
Don't play sample if there is no item being actively dragged
2022-06-23 20:13:01 +09:00
9c46592e0e
Move collection change event binding to LoadComplete
2022-06-23 20:04:54 +09:00
ef258122d2
Move GetDifficultyRating
helper method to StarDifficulty
2022-06-23 19:51:58 +09:00
b068df2149
Enable NRT on BeatmapDiffiultyCache
2022-06-23 19:51:58 +09:00
32652ace75
Update resources
2022-06-23 19:51:44 +09:00
01da6f20b3
Tidy up all remaining usages
2022-06-23 19:27:35 +09:00
7dec530ca5
Split out simple DifficultyIcon
with no calculation overhead and update usages
2022-06-23 19:27:35 +09:00
4a2ca4394b
Remove unused ModeTypeInfo
class
2022-06-23 19:27:35 +09:00
3a83e5684c
Tidy up DifficultyIcon
2022-06-23 19:27:35 +09:00
d6b073ebad
Move DifficultyRetrieve
to own class and split both pathways into separate constructors
2022-06-23 19:27:35 +09:00
4a316fad2f
Add audio feedback for rearranging list items
2022-06-23 17:45:42 +09:00
158f0a1f23
Remove remaining Room!=null
checks in TestMultiplayerClient
where possible
2022-06-23 17:38:34 +09:00
9ed37621a7
Merge pull request #18816 from peppy/avoid-waiting-forever
...
Ban usage of `ManualResetEventSlim.Wait()` without a timeout value
2022-06-23 17:26:26 +09:00
51268d0cc8
Throw on Wait
failure in a few remaining cases
2022-06-23 15:28:21 +09:00
7ef8b7df5f
Add timeout for all ManualResetEventSlim.Wait
invocations
...
Timeout values were taken as best-guesses of upper values we'd expect
from sane execution.
2022-06-23 14:46:00 +09:00
bc557bacf0
Remove room null assertion in TestMultiplayerClient.ChangeState
to avoid assert
...
This method is run from async contexts, but `get_Room` asserts update
thread which is not the case. Was causing silent test failures (showing
as pass but failing `dotnet-test` via return code):
TestSceneMultiplayer.TestGameplayFlow
```
[13:13:17] : [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: Score preparation failed!
[13:13:17] : [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: NUnit.Framework.AssertionException: :
[13:13:17] : [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Framework.Logging.ThrowingTraceListener.Fail(String message1, String message2)
[13:13:17] : [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at System.Diagnostics.TraceInternal.Fail(String message, String detailMessage)
[13:13:17] : [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at System.Diagnostics.TraceInternal.TraceProvider.Fail(String message, String detailMessage)
[13:13:17] : [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at System.Diagnostics.Debug.Fail(String message, String detailMessage)
[13:13:17] : [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Game.Online.Multiplayer.MultiplayerClient.get_Room() in /opt/buildagent/work/ecd860037212ac52/osu.Game/Online/Multiplayer/MultiplayerClient.cs:line 98
[13:13:17] : [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Game.Tests.Visual.Multiplayer.TestMultiplayerClient.ChangeState(MultiplayerUserState newState) in /opt/buildagent/work/ecd860037212ac52/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs:line 275
[13:13:17] : [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Game.Screens.OnlinePlay.Multiplayer.MultiplayerPlayer.PrepareScoreForResultsAsync(Score score) in /opt/buildagent/work/ecd860037212ac52/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs:line 223
[13:13:17] : [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Game.Screens.Play.Player.prepareScoreForResults() in /opt/buildagent/work/ecd860037212ac52/osu.Game/Screens/Play/Player.cs:line 747
```
2022-06-23 14:10:20 +09:00
bf5a7e3f2a
add locked room filter
2022-06-22 17:01:28 -04:00