ff93a54a64
Default Type to Title, use ToLower for the screen type title.
2018-05-30 23:16:54 -03:00
74c52e0a7c
Merge branch 'master' into multiplayer-screen-type
2018-05-31 00:16:43 +09:00
7b8211e6db
Add MultiplayerScreen.Type
2018-05-29 04:23:29 -03:00
5be46307fd
Fix results screen parallax being cut off
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Alternative to / closes #2549 .
Didn't want to reference the toolbar as was done, also wanted to remove the awkward scaling factors so rather than scaling down the inner one, we scale up the outer one.
2018-05-28 19:43:59 +09:00
ed7c860802
Adjust transitions of DrawableRoom
2018-05-28 13:30:29 +09:00
02c37ebc1f
Move screen titles to OsuScreen
2018-05-28 13:30:24 +09:00
0ca6d73f0e
Add a delay before the osu! logo appears when exiting multiplayer
2018-05-28 13:30:17 +09:00
3c3412791c
Merge remote-tracking branch 'upstream/release' into multiplayer-lounge
2018-05-28 13:30:04 +09:00
95315e46f0
Make drawable rooms fade in when first displayed
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Stops filtered rooms from briefly displaying.
2018-05-27 14:12:20 +09:00
12b5ca1b0d
Merge branch 'master' into multiplayer-lounge
2018-05-27 11:15:03 +09:00
975ce82177
Ensure autoplay tests actually increase score above zero
2018-05-26 14:46:05 +09:00
699f661b02
Merge remote-tracking branch 'upstream/master' into AlFasGD-editor-seekbar-fix
2018-05-25 19:07:30 +09:00
28aa6faef9
Merge branch 'master' into player_loader_input_toggles
2018-05-25 18:38:12 +09:00
0c0f86fe26
fix incorrect default values keeping overlays in wrong state
2018-05-23 16:25:10 +02:00
76fbc656a1
fix disclaimer allowing notifications
2018-05-22 17:53:36 +02:00
ef40ca8805
Merge branch 'master' into respect-showoverlay-bindable
2018-05-22 19:00:42 +09:00
99163ca8ba
Merge branch 'master' into fix-main-menu-escape
2018-05-22 18:17:51 +09:00
0e122468db
Fix progress easing to 0 if aborting after confirmation
2018-05-22 18:06:40 +09:00
d43e4af8ea
Fix overlap between quit button at key input overlay
2018-05-22 16:45:42 +09:00
436067c01f
Handle scale back in a nicer way
2018-05-22 16:44:37 +09:00
7b770d03c5
Use OnMouseMove instead of Update logic
2018-05-22 16:26:59 +09:00
babb7d5158
Fix white ring flash when holding button post-confirmation
2018-05-22 16:23:05 +09:00
5f8eb6d823
Fix class name
2018-05-22 16:04:36 +09:00
8fbda9d57e
Improve comment
2018-05-22 16:04:07 +09:00
58ae545747
innerCircle -> overlayCircle
2018-05-22 15:59:53 +09:00
ef55c3c197
Fix icon scale not resetting due to no implicit triggering
2018-05-22 15:58:17 +09:00
2ce2bd9788
Add comment for pendingAnimation
2018-05-22 15:58:00 +09:00
349b0a3322
Remove empty ctor.
2018-05-22 01:46:08 -03:00
3cc5bb516e
Remove unused Match ctor param.
2018-05-22 01:39:25 -03:00
662559d3c9
More test steps.
2018-05-22 01:22:23 -03:00
6aac4269e6
Add filtering.
2018-05-22 00:33:41 -03:00
f7a4a4eeef
Add Lounge FilterControl.
2018-05-22 00:24:39 -03:00
cae09492c3
Basic Lounge functionality.
2018-05-22 00:07:04 -03:00
1210368e29
Add MultiplayerScreen base class.
2018-05-21 23:00:02 -03:00
5a892e4d08
This quit button don't quit
2018-05-22 02:09:52 +09:00
323aa189b6
Make on-confirmation animation more robust
2018-05-22 02:08:44 +09:00
156d7fb25a
Change depth of HUD
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Yes, this is intentional.
2018-05-22 02:08:21 +09:00
946a75ddb2
Block hover to use UI cursor instead of gameplay cursor
2018-05-22 02:05:08 +09:00
ebda287e81
Share code with HoldToConfirm implementations elsewhere
2018-05-22 01:44:06 +09:00
30956b64aa
Do not change Margin for player settings groups on the PlayerLoader screen
2018-05-21 18:57:01 +03:00
f9c162dee9
Adjust design and feel
2018-05-22 00:49:33 +09:00
cee8d21542
hide overlays when going back to initial menu state
2018-05-21 17:24:57 +02:00
d5afccd610
Make hint text display briefly at initial display, then on hover
2018-05-22 00:02:03 +09:00
3d9d40448d
Fix incorrect syntax
2018-05-22 00:01:40 +09:00
841336a181
Merge branch 'master' into exit_replay_button
2018-05-21 23:45:06 +09:00
9820666bcf
Merge branch 'master' into respect-showoverlay-bindable
2018-05-21 23:26:34 +09:00
d109522bf7
Fix escape not working to go backwards in menus before finally exiting the game
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Resolves #2596 .
2018-05-21 23:09:00 +09:00
b7e3ea348b
expose two Bindables with split logic instead of one with mixed logic
2018-05-21 15:53:55 +02:00
a54bda6ce1
Apply requested changes
2018-05-21 13:23:39 +03:00
1482bca147
Rename for better understanding
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ShowOverlays -> AllowOverlays
ShowOverlaysOnEnter -> HideOverlaysOnEnter
2018-05-21 09:42:29 +02:00