Commit Graph

19416 Commits

Author SHA1 Message Date
25be3fd799 Move shift-delete handling to switch 2019-12-30 09:38:22 -08:00
32e4d4a563 Fix search textboxes absorbing home/end input on scroll containers 2019-12-30 09:29:46 -08:00
2e3a66cb6e Merge branch 'master' into mod_content_centering 2019-12-30 17:36:36 +01:00
8ae4cfaa52 Bump ppy.osu.Game.Resources from 2019.1227.0 to 2019.1230.0
Bumps [ppy.osu.Game.Resources](https://github.com/ppy/osu-resources) from 2019.1227.0 to 2019.1230.0.
- [Release notes](https://github.com/ppy/osu-resources/releases)
- [Commits](https://github.com/ppy/osu-resources/compare/2019.1227.0...2019.1230.0)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2019-12-30 07:33:49 +00:00
8c378dc625 Move EditorBeatmap construction/conversion to Editor 2019-12-30 14:51:14 +09:00
5748b60a06 Make item chevron size virtual 2019-12-30 08:26:49 +03:00
9d5d61a64d Merge branch 'master' into overlay-headers-update-three 2019-12-30 13:42:23 +09:00
0eccfc79cc Remove unused field 2019-12-30 11:51:33 +09:00
a03a637728 Merge branch 'master' into add-context-menu-direct-panel 2019-12-30 11:37:02 +09:00
bcf7156882 Add context menu on direct panels 2019-12-29 11:19:46 -08:00
39d77386a8 Fix context menus not showing on social panels 2019-12-29 10:49:28 -08:00
875a25c529 adjusted the margin values 2019-12-29 09:00:59 +01:00
cb2b89a2c9 Fix crashing TextSceneMedalOverlay 2019-12-29 03:01:14 +03:00
b3d32710df Centered button mods by adding padding to FillFlowContainer 2019-12-29 00:19:51 +01:00
e8bcb52612 Set UserAgent for API requests 2019-12-28 18:07:55 +03:00
1b33581667 Construct DllResourceStore with assemblies 2019-12-28 21:13:18 +08:00
7af622426a Make field readonly 2019-12-28 05:11:28 +03:00
ac2280c4ef Implement BreadcrumbControlOverlayHeader 2019-12-28 04:57:41 +03:00
f2ff57d6b7 Update design of OverlayHeaderTabControl 2019-12-28 02:50:52 +03:00
3621362a48 Merge branch 'master' into scrolling-container-origin-adjust 2019-12-27 16:52:21 +01:00
bba89fc57b Merge branch 'master' into lock-difficulty-adjust 2019-12-27 23:17:04 +09:00
5efb7e8015 Always update default value 2019-12-27 23:01:52 +09:00
3836567992 Merge branch 'master' into fix-replay-import 2019-12-27 22:52:27 +09:00
651abd2e11 Update framework 2019-12-27 21:51:18 +09:00
6069d98ced Remove generic editor beatmap 2019-12-27 19:39:30 +09:00
ca862124a5 Fix replay import from main menu causing a hard crash 2019-12-27 19:36:48 +09:00
2c8879f0fb Lock user adjusted difficulty settings when changing beatmap 2019-12-27 19:05:17 +09:00
199c0bca02 Merge branch 'master' into fix-mod-read-setting 2019-12-27 17:45:24 +09:00
ecfe1d361b Merge branch 'master' into fix-mod-read-setting 2019-12-27 17:29:13 +09:00
b330aec03e Drain starting at the first hitobject, not gameplay start 2019-12-27 16:16:30 +09:00
aa97487f8e Merge branch 'master' into hp-drain 2019-12-27 14:58:22 +09:00
6bff5cfb9e Merge remote-tracking branch 'upstream/master' into avoid-duplicate-empty-archives 2019-12-27 14:07:34 +09:00
ea52bbea35 Update framework 2019-12-27 14:05:48 +09:00
9478fe5ec3 Revert to using empty container, not null 2019-12-27 13:15:55 +09:00
c22744de2c Better define minimum health targets 2019-12-27 12:46:35 +09:00
fbbd16b4f0 Remove healthIncreases nullability 2019-12-27 12:39:25 +09:00
04a4821a9f Make CreateContent a method again 2019-12-27 06:36:41 +03:00
2d167a5161 Some little size adjustments 2019-12-27 05:53:31 +03:00
3feaaa3e4d Use FillMode.Fit for icons 2019-12-27 05:37:06 +03:00
dc720dd653 Bump ppy.osu.Game.Resources from 2019.1215.0 to 2019.1227.0 2019-12-27 05:27:36 +03:00
3ae0564db7 Merge master with conflicts resolved 2019-12-27 05:17:53 +03:00
183307d636 Use circle instead of CircularContainer 2019-12-27 10:53:20 +09:00
bd6e603be3 Add icon for profile header 2019-12-27 04:01:33 +03:00
25f6517fba Update dependency 2019-12-27 03:53:01 +03:00
3d7c7a1ced Fix profile title wasn't in lowercase 2019-12-26 22:39:13 +03:00
193e41f878 Add origin adjustment for hitobject lifetime
Visual inspection of taiko gameplay has shown that hitobjects appeared
on screen only when the origin of the hitobject came into the bounds
of the screen, instead of appearing when any visible part of the
hitobject came into the screen bounds.

This behaviour was due to lifetime calculation being based on the origin
of the hitobject and not taking into account the actual object
dimensions. Adjust the lifetime start of the hitobject by subtracting
the time needed to show the part of the hitobject that should already
be visible on screen when the origin comes into frame.
2019-12-26 20:37:29 +01:00
e360aa4588 Fix TabControl wasn't on top of everything 2019-12-26 22:16:20 +03:00
a1c91af095 Update layout of every overlay using OverlayHeader 2019-12-26 22:09:06 +03:00
647c83e6c8 Add ability to not create content for headers
Rather than creating an empty container
2019-12-26 21:21:15 +03:00
ca3e8db79f Merge dependency 2019-12-26 21:03:39 +03:00