25be3fd799
Move shift-delete handling to switch
2019-12-30 09:38:22 -08:00
32e4d4a563
Fix search textboxes absorbing home/end input on scroll containers
2019-12-30 09:29:46 -08:00
2e3a66cb6e
Merge branch 'master' into mod_content_centering
2019-12-30 17:36:36 +01:00
8ae4cfaa52
Bump ppy.osu.Game.Resources from 2019.1227.0 to 2019.1230.0
...
Bumps [ppy.osu.Game.Resources](https://github.com/ppy/osu-resources ) from 2019.1227.0 to 2019.1230.0.
- [Release notes](https://github.com/ppy/osu-resources/releases )
- [Commits](https://github.com/ppy/osu-resources/compare/2019.1227.0...2019.1230.0 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com >
2019-12-30 07:33:49 +00:00
8c378dc625
Move EditorBeatmap construction/conversion to Editor
2019-12-30 14:51:14 +09:00
5748b60a06
Make item chevron size virtual
2019-12-30 08:26:49 +03:00
9d5d61a64d
Merge branch 'master' into overlay-headers-update-three
2019-12-30 13:42:23 +09:00
0eccfc79cc
Remove unused field
2019-12-30 11:51:33 +09:00
a03a637728
Merge branch 'master' into add-context-menu-direct-panel
2019-12-30 11:37:02 +09:00
bcf7156882
Add context menu on direct panels
2019-12-29 11:19:46 -08:00
39d77386a8
Fix context menus not showing on social panels
2019-12-29 10:49:28 -08:00
875a25c529
adjusted the margin values
2019-12-29 09:00:59 +01:00
cb2b89a2c9
Fix crashing TextSceneMedalOverlay
2019-12-29 03:01:14 +03:00
b3d32710df
Centered button mods by adding padding to FillFlowContainer
2019-12-29 00:19:51 +01:00
e8bcb52612
Set UserAgent for API requests
2019-12-28 18:07:55 +03:00
1b33581667
Construct DllResourceStore with assemblies
2019-12-28 21:13:18 +08:00
7af622426a
Make field readonly
2019-12-28 05:11:28 +03:00
ac2280c4ef
Implement BreadcrumbControlOverlayHeader
2019-12-28 04:57:41 +03:00
f2ff57d6b7
Update design of OverlayHeaderTabControl
2019-12-28 02:50:52 +03:00
3621362a48
Merge branch 'master' into scrolling-container-origin-adjust
2019-12-27 16:52:21 +01:00
bba89fc57b
Merge branch 'master' into lock-difficulty-adjust
2019-12-27 23:17:04 +09:00
5efb7e8015
Always update default value
2019-12-27 23:01:52 +09:00
3836567992
Merge branch 'master' into fix-replay-import
2019-12-27 22:52:27 +09:00
651abd2e11
Update framework
2019-12-27 21:51:18 +09:00
6069d98ced
Remove generic editor beatmap
2019-12-27 19:39:30 +09:00
ca862124a5
Fix replay import from main menu causing a hard crash
2019-12-27 19:36:48 +09:00
2c8879f0fb
Lock user adjusted difficulty settings when changing beatmap
2019-12-27 19:05:17 +09:00
199c0bca02
Merge branch 'master' into fix-mod-read-setting
2019-12-27 17:45:24 +09:00
ecfe1d361b
Merge branch 'master' into fix-mod-read-setting
2019-12-27 17:29:13 +09:00
b330aec03e
Drain starting at the first hitobject, not gameplay start
2019-12-27 16:16:30 +09:00
aa97487f8e
Merge branch 'master' into hp-drain
2019-12-27 14:58:22 +09:00
6bff5cfb9e
Merge remote-tracking branch 'upstream/master' into avoid-duplicate-empty-archives
2019-12-27 14:07:34 +09:00
ea52bbea35
Update framework
2019-12-27 14:05:48 +09:00
9478fe5ec3
Revert to using empty container, not null
2019-12-27 13:15:55 +09:00
c22744de2c
Better define minimum health targets
2019-12-27 12:46:35 +09:00
fbbd16b4f0
Remove healthIncreases nullability
2019-12-27 12:39:25 +09:00
04a4821a9f
Make CreateContent a method again
2019-12-27 06:36:41 +03:00
2d167a5161
Some little size adjustments
2019-12-27 05:53:31 +03:00
3feaaa3e4d
Use FillMode.Fit for icons
2019-12-27 05:37:06 +03:00
dc720dd653
Bump ppy.osu.Game.Resources from 2019.1215.0 to 2019.1227.0
2019-12-27 05:27:36 +03:00
3ae0564db7
Merge master with conflicts resolved
2019-12-27 05:17:53 +03:00
183307d636
Use circle instead of CircularContainer
2019-12-27 10:53:20 +09:00
bd6e603be3
Add icon for profile header
2019-12-27 04:01:33 +03:00
25f6517fba
Update dependency
2019-12-27 03:53:01 +03:00
3d7c7a1ced
Fix profile title wasn't in lowercase
2019-12-26 22:39:13 +03:00
193e41f878
Add origin adjustment for hitobject lifetime
...
Visual inspection of taiko gameplay has shown that hitobjects appeared
on screen only when the origin of the hitobject came into the bounds
of the screen, instead of appearing when any visible part of the
hitobject came into the screen bounds.
This behaviour was due to lifetime calculation being based on the origin
of the hitobject and not taking into account the actual object
dimensions. Adjust the lifetime start of the hitobject by subtracting
the time needed to show the part of the hitobject that should already
be visible on screen when the origin comes into frame.
2019-12-26 20:37:29 +01:00
e360aa4588
Fix TabControl wasn't on top of everything
2019-12-26 22:16:20 +03:00
a1c91af095
Update layout of every overlay using OverlayHeader
2019-12-26 22:09:06 +03:00
647c83e6c8
Add ability to not create content for headers
...
Rather than creating an empty container
2019-12-26 21:21:15 +03:00
ca3e8db79f
Merge dependency
2019-12-26 21:03:39 +03:00